Definitely agree on the TG quest. I can already tell that someone got all the creative freedom they wanted to do the questline and it's probably the best guild quest in the game between duration (actually probably too long), pacing,
rewards and interesting quests. The side jobs are just a bonus. I haven't done the Companions or Mages Guild, but based on people's impressions I can already tell that the TG was better than both. Like the TG questline stole all the mojo from the other two
Maybe the DB quest line will be a little better.
I got virtually everything I could want as a Rogue player out of the TG. And that's a tall order that most games never live up to. Is the TG a little cliche at times, a little off kilter, trying to hard to be twisty? At times. But it was so much content it took me three days to get through it my normal speed. Almost being done now, I can say I'm satisfied.
Just reading the name put me to sleep on my first encounter.
I can't claim to be an avid reader of all TES literature over the last three games....but yeah. Some of the titles are incredibly dry, and others I feel like I don't need a book to explain why Nords hate foreigners.
Everquest taught me everything I need to know about fantasy racism. "You've ruined your own lands, you're not going to ruin mine!"