Even if we were to assume players leveled entirely in combat skills and did so uniformly so as to be a match for scaling enemies, at that point I'd have to wonder why one has levels at all.
because otherwise you would be able to kill the final boss from day one. as far as I can tell, this time enemies scales upward and not downward like it was in oblivion (where you killed daedra lord from day one).
Preventing the player from killing the main boss immediately can be done with other methods. It's already not possible to do so without completing the main quest line. When levels are reduced to a bottleneck measure it loses much of what stat raising represents. The player experience of leveling, i.e. seeing a clear progression of character ability, is destroyed and as Bethesda has proven with the last two Elder Scrolls games the scaling leads to a crap ton of balance issues as not all skills/enemies rise equally. Upwards scaling (as compared to constant power) removes the experience of progression by making enemies rise up to match the player, which only reduces the disparity that should be felt between them and any built-up antagonist. Perhaps Mannimarco in Oblivion was one of the worst cases here. The actual effect on the user experience is that it shatters the illusion of disbelief necessary for immersion into a RPG world and makes the artificiality as a game aggravatingly perceptible, in the same manner a game bug knocks the user's perception back into reality instead of keeping them enthralled by the experience.
If Bethesda wants to keep the player constantly challenged there are better ways to accomplish it. Ways divorced from enemies capable of soaking a flurry of blows with minor wounds. Ways which allow the player some actual freedom in how to approach character development instead of requiring the player to keep on the combat paths enough that their character isn't rendered useless in those situations. Of course Bethesda probably shy away from these methods since it would require them to almost completely reconstruct combat into something approaching Mount and Blade, or other games where death is one poorly placed block away, instead of continuing to use something close to the current system which is the one their market is most comfortable with.
Coincidentally, one of the reasons I still enjoy my mage is because of how fragile she is. More than once I've died due to a simple misstep, and most enemies I've encountered so far aren't
too bad when it comes to the number of double Thunderbolts they take before going down. Bethesda's AI isn't designed well enough to deal with her lock down ability but some sneaky/lucky enemies manage to have their day once in a while.
hey anybody lives in Honeydew (or somethig) house in Riften?
I have some troubles buying it. i did the Skooma traders quest, i did quest for the Jarl's wizard of retriving her items. now what? i still dont have an option to buy the house from the Jarl's assistance.
what more quests i have to complate in order to be able to buy the house? help?
I'm having the same problem with my Stormcloak aligned character. My Imperial on the other hand is able to buy due to conquering the city. Funny how that works.