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Author Topic: The Elder Scrolls V: Skyrim  (Read 1621097 times)

scriver

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Re: Discussion on TES V: Skyrim
« Reply #195 on: August 30, 2011, 12:31:29 pm »

They know that if they told us about their hidden Soulgem stash, we would just kill them and steal it. Possibly ruining their carefully place clutterhousehold items while ate it, just for the hell of it.

My favourite part of Daggerfall's enchanting mechanics, though I have never actually had happen to me but it still seems awesome, was that when your magical weapons broke, there was a chance of the creature's soul breaking free and attacking you. Great stuff, that.

edit: Not my favourite part of Daggerfall, not by a long shot. Put regarding enchantment and such, it is.
« Last Edit: August 30, 2011, 01:02:25 pm by scriver »
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freeformschooler

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Re: Discussion on TES V: Skyrim
« Reply #196 on: August 30, 2011, 12:53:51 pm »

I liked how in Daggerfall you didn't need a soul gem, but it improved the amount of magicka you could enchant. And some souls from crappy creatures gave your weapon a negative effect.

Oh yeah and needing soul gems to recharge weapons in Oblivion... ick.

Fuck I loved every mechanic of daggerfall.
I would love if someone remade daggerfall with the oblivion engine.

With the completely procedural world... that could be difficult. But also awesome.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #197 on: August 30, 2011, 01:03:17 pm »

Okay, I just found this thread again (It's what I get for mostly only checking new replies) and holy shit, are those khajit with mustaches?
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Cecilff2

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Re: Discussion on TES V: Skyrim
« Reply #198 on: August 30, 2011, 01:21:43 pm »

Okay, I just found this thread again (It's what I get for mostly only checking new replies) and holy shit, are those khajit with mustaches?

Now they just need argonians with mustaches.
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Simmura McCrea

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Re: Discussion on TES V: Skyrim
« Reply #199 on: August 30, 2011, 01:22:37 pm »

Okay, I just found this thread again (It's what I get for mostly only checking new replies) and holy shit, are those khajit with mustaches?

Now they just need argonians with mustaches.
Specifically, this one.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #200 on: August 30, 2011, 01:28:24 pm »

purple argonians with that mustache?

dragonborn ones?
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Cheese

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Re: Discussion on TES V: Skyrim
« Reply #201 on: September 02, 2011, 06:04:01 am »

New infos on Skryim.

Alchemy and enchanting are definitely in, you can craft to improve and make weapons and armour, cook to improve food and by the sounds of it, dungeons aren't too generic.
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Alestom

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Re: Discussion on TES V: Skyrim
« Reply #202 on: September 17, 2011, 05:56:18 pm »

What kind of music do you guys think could fit in with this game?

I think something like : http://www.youtube.com/watch?v=zv0oUFLuknA&feature=related Would fit in Sooooo well.
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freeformschooler

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Re: Discussion on TES V: Skyrim
« Reply #203 on: September 17, 2011, 06:01:19 pm »

That article makes me so happy. I'm sad this computer won't be able to run it :(

And my God, those textures are the deal breaker here. Just look at 'em.
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Rex_Nex

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Re: Discussion on TES V: Skyrim
« Reply #204 on: September 17, 2011, 07:28:54 pm »

I know... it really stinks. I am getting all hyped up for a game my computer can't even run.
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kilakan

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Re: Discussion on TES V: Skyrim
« Reply #205 on: September 17, 2011, 07:46:49 pm »

New infos on Skryim.

Alchemy and enchanting are definitely in, you can craft to improve and make weapons and armour, cook to improve food and by the sounds of it, dungeons aren't too generic.
phft hahaha the video commentary at the bottom got removed by copy-rigth infringement.  Other then that I am now interested in it... but rather annoyed at the fact it was being related to FO:3.... and not any of the other elder scrolls games.
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Sensei

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Re: Discussion on TES V: Skyrim
« Reply #206 on: September 17, 2011, 08:49:34 pm »

Quote
At the start of the game, you (or rather your map) know roughly where Skyrim’s cities are but you can’t fast-travel straight to them yet. You can wander that way and hope for the best, or you can pay for a carriage there – a la Morrowind’s Silt Striders. Once you’ve been somewhere, you can then fast-travel to it, if you want to.
Quote
Also in there is mining and crafting. [and upgrades]
Quote
As a whole, the game is “an order of magnitude bigger than Fallout 3 in terms of number of quests and dungeons.”

I think my confidence is re-instilled, especially by the first quote there. They didn't remove all the RPG from the game!
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Re: Discussion on TES V: Skyrim
« Reply #207 on: September 17, 2011, 09:18:30 pm »

So it's using both fast travel systems? Interesting choice.
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PTTG??

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Re: Discussion on TES V: Skyrim
« Reply #208 on: September 28, 2011, 12:24:57 pm »

I wouldn't buy Skyrim... but I might trade an unusual hat, pocket medic, maybe some strange stuff for it.
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SeaBee

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Re: Discussion on TES V: Skyrim
« Reply #209 on: September 29, 2011, 06:02:51 am »

Wait, there are carriages? Does that mean there are carriages in the world we can encounter that are being used by NPCs, too?

And if so, can I waylay them, abduct their womenfolk, and redistribute some wealth? Please?

I want to be a highwayman now. Build a bandit kingdom.  :-\
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