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Author Topic: The Elder Scrolls V: Skyrim  (Read 1600649 times)

Shadowlord

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Re: Discussion on TES V: Skyrim
« Reply #1725 on: November 18, 2011, 09:43:48 pm »

Spoiler (click to show/hide)
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive

alway

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Re: Discussion on TES V: Skyrim
« Reply #1726 on: November 18, 2011, 10:26:41 pm »

Turns out you can change the flow of time relative to real time passage with a console command. My character took approximately 23 years to cross a plaza. :D

Though so far as I can tell it has relatively little in-game effects (no super speed npcs or such, days merely go faster/slower).

You can also set it to a negative value and have time move backwards! :D
« Last Edit: November 18, 2011, 10:33:12 pm by alway »
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nenjin

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Re: Discussion on TES V: Skyrim
« Reply #1727 on: November 18, 2011, 10:41:03 pm »

Turns out you can change the flow of time relative to real time passage with a console command. My character took approximately 23 years to cross a plaza. :D

Though so far as I can tell it has relatively little in-game effects (no super speed npcs or such, days merely go faster/slower).

You can also set it to a negative value and have time move backwards! :D

Neato. Will be a big help for realism mods not having to specially modify anything to adjust the passage of time.

So I just got Fus Do Rah after finally getting around to doing what the Greybeards asked me to. Fights were more challenging, to say the least, at level 30ish without it. But oh, they weren't quite as much fun.

Spoiler (click to show/hide)

What the picture doesn't tell you is.....that Draugr was still alive after I shot him into the portcullis. He sat there stuck in the gate twitching and making noises, trying to get to me. I wish I would have had more time to enjoy it, but the other 3 draugr were determined not to let me. So I had to most unceremoniously shank him.

Was freaking awesome though.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
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Always spaghetti, never forghetti

Rose

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Re: Discussion on TES V: Skyrim
« Reply #1728 on: November 18, 2011, 10:52:50 pm »

So apparently the entire interface is in flash and people are already working on modding it.

Godspeed, guys.
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nenjin

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Re: Discussion on TES V: Skyrim
« Reply #1729 on: November 18, 2011, 10:56:15 pm »

That means we actually stand a chance at having new skills or making massive changes to the perk system. Nice.
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Cautivo del Milagro seamos, Penitente.
Quote from: Viktor Frankl
When we are no longer able to change a situation, we are challenged to change ourselves.
Quote from: Sindain
Its kinda silly to complain that a friendly NPC isn't a well designed boss fight.
Quote from: Eric Blank
How will I cheese now assholes?
Quote from: MrRoboto75
Always spaghetti, never forghetti

Crustypeanut

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Re: Discussion on TES V: Skyrim
« Reply #1730 on: November 18, 2011, 10:56:53 pm »

Turns out you can change the flow of time relative to real time passage with a console command. My character took approximately 23 years to cross a plaza. :D

Though so far as I can tell it has relatively little in-game effects (no super speed npcs or such, days merely go faster/slower).

You can also set it to a negative value and have time move backwards! :D

Neato. Will be a big help for realism mods not having to specially modify anything to adjust the passage of time.

So I just got Fus Do Rah after finally getting around to doing what the Greybeards asked me to. Fights were more challenging, to say the least, at level 30ish without it. But oh, they weren't quite as much fun.

Spoiler (click to show/hide)

What the picture doesn't tell you is.....that Draugr was still alive after I shot him into the portcullis. He sat there stuck in the gate twitching and making noises, trying to get to me. I wish I would have had more time to enjoy it, but the other 3 draugr were determined not to let me. So I had to most unceremoniously shank him.

Was freaking awesome though.

I had a slightly similar, yet not similar event with a forsworn guy.

He was dual wielding, and I was using my Quick Reflexes perk.  The one that slows down time if yer blocking during an enemies power attack.  Well, during his dual-wield power attack, in slo-mo now, I was able to back up, use a fully powered Fus Do Rah, which shot after him in slo-mo as well.  Still in slo-mo, it hit him and sent him flying.  I was no longer in slo-mo, and went up to him (still in mid air and slo-mo) and slashed him 5-6 times till he died.  As he died, time sped back up for him and everyone else and he continued on his flight path off a cliff.  It was.. spectacular.  I could just imagine what it looked like to him and everyon else. 
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Specialsurprise - a Tale of ‼Medicine‼ and ‼Science‼ !

Greiger

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Re: Discussion on TES V: Skyrim
« Reply #1731 on: November 18, 2011, 11:08:59 pm »

Spoiler (click to show/hide)
Very impressive method of mummyzombie killing you developed there.  I might need to find a way to apply it myself.

Lydia however, appears unamused.
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Disclaimer: Not responsible for dwarven deaths from the use or misuse of this post.
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Trapezohedron

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Re: Discussion on TES V: Skyrim
« Reply #1732 on: November 18, 2011, 11:11:39 pm »

I just want to be able to salvage items for materials.

Rip some leather straps out of that imperial armor and melt those swords down for some steel.

This. I was not amused when I found out that steel wasn't made out of charcoal/coal and iron, and that melting ancient nord swords for scrap wasn't an option.
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Thank you for all the fish. It was a good run.

Carcanken

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Re: Discussion on TES V: Skyrim
« Reply #1733 on: November 18, 2011, 11:55:08 pm »

Anyone else get annoyed when you walk in whiterun keep and that little kid says "Another wanderer to lick my fathers boots. Good job."


I dunno, just annoys me.
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The Scout

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Re: Discussion on TES V: Skyrim
« Reply #1734 on: November 18, 2011, 11:56:36 pm »

Anyone else get annoyed when you walk in whiterun keep and that little kid says "Another wanderer to lick my fathers boots. Good job."


I dunno, just annoys me.
Sneak towards him, and stab him in the face.
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Rose

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Re: Discussion on TES V: Skyrim
« Reply #1735 on: November 18, 2011, 11:57:50 pm »

I rather liked it, myself.

well, I was annoyed at the kid, yes, but I liked that it was there.
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Trapezohedron

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Re: Discussion on TES V: Skyrim
« Reply #1736 on: November 18, 2011, 11:59:19 pm »

Hmm, is there a way to reduce the shout's cooldown time with the console without typing tgm?
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Thank you for all the fish. It was a good run.

SP2

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Re: Discussion on TES V: Skyrim
« Reply #1737 on: November 19, 2011, 12:08:03 am »

Yes, input
Code: [Select]
player.forceav shoutrecoverymult 0.5into the console. The 0.5 is a float, so if it was 1 it'd be default. 0.5 is half, and 1.5 is double (or atleast I think it is :P).
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Peewee

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Re: Discussion on TES V: Skyrim
« Reply #1738 on: November 19, 2011, 12:16:06 am »

Yes, input
Code: [Select]
player.forceav shoutrecoverymult 0.5into the console. The 0.5 is a float, so if it was 1 it'd be default. 0.5 is half, and 1.5 is double (or atleast I think it is :P).

150% != double

SP2

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Re: Discussion on TES V: Skyrim
« Reply #1739 on: November 19, 2011, 12:27:10 am »

Yes, input
Code: [Select]
player.forceav shoutrecoverymult 0.5into the console. The 0.5 is a float, so if it was 1 it'd be default. 0.5 is half, and 1.5 is double (or atleast I think it is :P).

150% != double
Ladies and gentlemen, this is why you don't post at 5 AM whilst tired. I won't bother editing it because I find it too funny.
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