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Author Topic: The Elder Scrolls V: Skyrim  (Read 1615530 times)

Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12300 on: August 18, 2015, 04:17:27 pm »

That's the really unfortunate part, I can only think of maybe one half-decent model texture mod that isn't built for one of the pervy racemods, and only maybe 2-3 good armor mods under the same limitations. >.>
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Vendayn

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Re: The Elder Scrolls V: Skyrim
« Reply #12301 on: August 18, 2015, 04:20:46 pm »

That's the really unfortunate part, I can only think of maybe one half-decent model texture mod that isn't built for one of the pervy racemods, and only maybe 2-3 good armor mods under the same limitations. >.>

yeah, that is. And barely any male mods either compared to the 1 million and 20 female ones.

That is why (well a big reason) in future bethesda games and other games in general, I'm sticking with a male character, get a few mods like I said, and enjoy the game for what it is and accomplish stuff.

That is what I did in Fallout 3, I got like 40-50 mods...maybe not even that much...and had a blast. In fallout NV I have about 20-30 and its a lot of fun and really challenging

I just did all that work to re-make a character that I always dream about. It was worth it, but a lot of the races/clothes are rather...well not family friendly...I'd much rather play a male in Skyrim and have fun playing it. But in the end, I wanted to make my character and it just ended up taking way too much time lol.

I'll never spend all that time modding again for any game ever :P
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Bauglir

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Re: The Elder Scrolls V: Skyrim
« Reply #12302 on: August 19, 2015, 11:57:35 am »

That's the really unfortunate part, I can only think of maybe one half-decent model texture mod that isn't built for one of the pervy racemods, and only maybe 2-3 good armor mods under the same limitations. >.>
Been using the Heroic Form one, just because I want at least some muscles, for verisimilitude's sake, on my dragon-slaying superwarrior even if she happens to be a she. Comes with a neat optional armor replacer that also reduces sexual dimorphism in armor designs. Of course, it's still got full frontal nudity, so it might well qualify as pervy. Which one were you referring to?
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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12303 on: August 19, 2015, 02:25:17 pm »

That's the really unfortunate part, I can only think of maybe one half-decent model texture mod that isn't built for one of the pervy racemods, and only maybe 2-3 good armor mods under the same limitations. >.>
Been using the Heroic Form one, just because I want at least some muscles, for verisimilitude's sake, on my dragon-slaying superwarrior even if she happens to be a she. Comes with a neat optional armor replacer that also reduces sexual dimorphism in armor designs. Of course, it's still got full frontal nudity, so it might well qualify as pervy. Which one were you referring to?
If you splice together Xenius' three main mods, you can get a pretty decent improvement over vanilla; combine with the hair mod of your choice. There's also a vanilla super-HD texture pack, but it's male-only and doesn't include beastfolk.

I don't particularly think less of people for using racemods, though -- I'd admit that the authors tend to do a good job on them, and a lot of people pretty much exclusively make armors for them (though most of those armors are shit). Thankfully, however, the best three of those work for vanilla.
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Kot

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Re: The Elder Scrolls V: Skyrim
« Reply #12304 on: August 30, 2015, 09:12:48 am »

I'm not sure if this applies here but... it's just something that I found while screwing on internets on my Golden Throne.
In the intro of TESA: Redguard, you can see five books on a shelf. First four are named after the four first TES games (Arena, Daggerfall, Morrowind and Oblivion), and the fifth one is something else than Skyrim (can't decypher though, it's still something, considering it's 1998). That means they have planned everything. It also means there won't be TES VI, so we're doomed.
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SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12305 on: August 30, 2015, 09:54:25 am »

They'll just have to make space on the bookshelf. Skyrim was way to popular for Bethesda to leave it at that.
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Mech#4

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Re: The Elder Scrolls V: Skyrim
« Reply #12306 on: August 30, 2015, 10:37:39 am »

I've never played Redguard but I just had a look at the intro and indeed it seems to be so. The 5th book seems to start with something like "RON---DELL" or something. Volenfell seems close to that but the letters, as blurry as they are, don't seem to match that as I rather certainly see the first letter as an "R".
It wouldn't be Redguard as in the cinematic the books of "The Elder Scrolls Adventures" are on the next bookcase over.

« Last Edit: August 30, 2015, 10:42:58 am by Mech#4 »
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Re: The Elder Scrolls V: Skyrim
« Reply #12307 on: August 30, 2015, 10:44:28 am »

It's The Elder Scrolls: Romanelli. It makes no sense in universe though, I think.
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Mech#4

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Re: The Elder Scrolls V: Skyrim
« Reply #12308 on: August 30, 2015, 11:14:57 am »

It's The Elder Scrolls: Romanelli. It makes no sense in universe though, I think.

Seems so. From further reading, people seem to say that it was a placeholder name. Still, it is nice to see such planning and goes to show further the depth of the lore behind the Elder Scrolls series.
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Zanzetkuken The Great

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Re: The Elder Scrolls V: Skyrim
« Reply #12309 on: September 27, 2015, 09:35:50 pm »

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Flying Dice

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Re: The Elder Scrolls V: Skyrim
« Reply #12310 on: September 27, 2015, 10:25:28 pm »

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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #12311 on: October 19, 2015, 12:28:02 am »

Ok, so I just downloaded T3ndo's new Perkus Maximus and as always, I am doing a manual install. I've encountered a bit of a problem however, as I'm not really sure where to put the patcher thing that you need to run the thing. I had a similar problem with the Reproccer way back when and one of you guys helped me, but I forgot where this kinda stuff goes. Its apparently not in Data that's for sure :P
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Mech#4

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Re: The Elder Scrolls V: Skyrim
« Reply #12312 on: October 19, 2015, 01:11:35 am »

Maybe in just the Skyrim base folder? I have very vague memories of  the mod possibly adding folders outside of the Data folder.
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BFEL

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Re: The Elder Scrolls V: Skyrim
« Reply #12313 on: October 19, 2015, 06:14:38 am »

Maybe in just the Skyrim base folder? I have very vague memories of  the mod possibly adding folders outside of the Data folder.
That's not it either.

It adds a folder called "Skyproc Patchers" and I remember you have to put it somewhere specific, but don't remember where.
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SOLDIER First

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Re: The Elder Scrolls V: Skyrim
« Reply #12314 on: October 19, 2015, 06:31:44 am »

I might be able to help, as long as your problem isn't solved by 3 PM.
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