Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 737 738 [739] 740 741 ... 896

Author Topic: The Elder Scrolls V: Skyrim  (Read 1602117 times)

BFEL

  • Bay Watcher
  • Tail of a stinging scorpion scourge
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11070 on: September 22, 2014, 03:41:12 pm »

They also have a weight limit ;)
I'm carrying nearly 1500 right now.

BRING MOAR COMPANIONS!
Logged
7/10 Has much more memorable sigs but casts them to the realm of sigtexts.

Indeed, I do this.

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11071 on: September 22, 2014, 03:42:55 pm »

They also have a weight limit ;)
I'm carrying nearly 1500 right now.
Unless you have certain mods, they don't. There's a limit on how much stuff they'll take from "Let's exchange items," but if you drop loot on the ground and tell them to pick it up, they can carry an unlimited amount of stuff that way.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Sergius

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11072 on: September 22, 2014, 03:53:20 pm »

Ah, ok. Not using companions right now tho, for whatever reason.

Easier to just modav the carryweight.

BTW, I remember there was a plugin for Oblivion that allowed you to convert Daedric to "Ebony +1", Glass to "Mithril +2" and so on. Basically a model swap. Anyone knows if there's something like that for Skyrim?
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11073 on: September 22, 2014, 04:56:16 pm »

There is an easy way, though exploity: find a corpse near the dungeon entrance, stash all the items in it, animate corpse and fast travel to town. The corpse will follow and turn to ash, containing the loot.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Sordid

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11074 on: September 22, 2014, 05:09:17 pm »

BTW, I remember there was a plugin for Oblivion that allowed you to convert Daedric to "Ebony +1", Glass to "Mithril +2" and so on. Basically a model swap. Anyone knows if there's something like that for Skyrim?
http://www.nexusmods.com/skyrim/mods/50773/?
Logged

Sergius

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11075 on: September 22, 2014, 06:14:15 pm »

BTW, I remember there was a plugin for Oblivion that allowed you to convert Daedric to "Ebony +1", Glass to "Mithril +2" and so on. Basically a model swap. Anyone knows if there's something like that for Skyrim?
http://www.nexusmods.com/skyrim/mods/50773/?

Eggscellent...
Logged

Vendayn

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11076 on: September 30, 2014, 05:04:41 pm »

My mod isn't being made anymore. I went back to Oblivion and playing ESO, both far better than Skyrim. In my opinion that is.

Bethesda keeps dumbing their games down more and more. Skyrim dungeons suck like hell...almost linear hallways. Morrowind and Oblivion had huge epic dungeons. And they remove features each game. And i did main story and it sucked. Oblivion I've modded to have all Skyrim features anyway. And modded oblivion is vastly more fun than modded Skyrim.

The next ES game probably be more linear and dumbed down.

ESO has been great too. Some addons for immersion, and been really enjoying it. Great community too. Except ad faction is horrid. Other two are great.
Logged
My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn

KingofstarrySkies

  • Bay Watcher
  • It's been a long time...
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11077 on: September 30, 2014, 05:09:56 pm »

The next ES game probably be more linear and dumbed down.
Well at least you're optimistic about it. :P
Logged
Sigtextastic
Vereor Nox.
There'll be another King, another sky, and a billion more stars...

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11078 on: September 30, 2014, 05:16:58 pm »

Skyrim seems more moddable, though. No arbitrary limits on spell effects, perhaps even more parameters outside the hardcode than Fallout NV. Skyrim mods can recreate levitate without having to use "tcl" anywhere in the script. The closest thing to that I've seen in Oblivion is the one that constantly spawns and despawns invisible blocks beneath your feet.
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

Sergius

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11079 on: September 30, 2014, 05:20:57 pm »

Well, my Skyrim just became a porn game.
Logged

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11080 on: September 30, 2014, 06:59:22 pm »

My mod isn't being made anymore. I went back to Oblivion and playing ESO, both far better than Skyrim. In my opinion that is.

Bethesda keeps dumbing their games down more and more. Skyrim dungeons suck like hell...almost linear hallways. Morrowind and Oblivion had huge epic dungeons. And they remove features each game. And i did main story and it sucked. Oblivion I've modded to have all Skyrim features anyway. And modded oblivion is vastly more fun than modded Skyrim.

The next ES game probably be more linear and dumbed down.

ESO has been great too. Some addons for immersion, and been really enjoying it. Great community too. Except ad faction is horrid. Other two are great.
Oblivion dungeons? Epic? I'm sorry, but that was one of the biggest complaints against the game. They were often barren caves, repeated many times. Probably because it was all made by one person and I bet it got quite dull after a while.

I do miss the spellcasting system (not enchanting or spellmaking though, morrowind was better on that regard) of Oblivion. It was easily the best in the series, since you could cast while holding any weapon, rather than shifting away from them every time.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Zanzetkuken The Great

  • Bay Watcher
  • The Wizard Dragon
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11081 on: September 30, 2014, 07:14:21 pm »

My mod isn't being made anymore. I went back to Oblivion and playing ESO, both far better than Skyrim. In my opinion that is.

Bethesda keeps dumbing their games down more and more. Skyrim dungeons suck like hell...almost linear hallways. Morrowind and Oblivion had huge epic dungeons. And they remove features each game. And i did main story and it sucked. Oblivion I've modded to have all Skyrim features anyway. And modded oblivion is vastly more fun than modded Skyrim.

The next ES game probably be more linear and dumbed down.

ESO has been great too. Some addons for immersion, and been really enjoying it. Great community too. Except ad faction is horrid. Other two are great.
Oblivion dungeons? Epic? I'm sorry, but that was one of the biggest complaints against the game. They were often barren caves, repeated many times. Probably because it was all made by one person and I bet it got quite dull after a while.

Weren't most of the dungeons randomly generated by the computer if they didn't have to do with the major questines from assets for the major questlines?

I have to admit that, in my opinion, they were slightly better than Daggerfall's.  My experience in that game was either: I could not find my way out of the starting dungeon (once found a climbing section and a bear.  Could not find either of them again when I had to reload), or I could not could not find the entrance to dungeons I was given quests for.
Logged
Quote from: Eric Blank
It's Zanzetkuken The Great. He's a goddamn wizard-dragon. He will make it so, and it will forever be.
Quote from: 2016 Election IRC
<DozebomLolumzalis> you filthy god-damn ninja wizard dragon

Teneb

  • Bay Watcher
  • (they/them) Penguin rebellion
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11082 on: September 30, 2014, 07:21:01 pm »

My mod isn't being made anymore. I went back to Oblivion and playing ESO, both far better than Skyrim. In my opinion that is.

Bethesda keeps dumbing their games down more and more. Skyrim dungeons suck like hell...almost linear hallways. Morrowind and Oblivion had huge epic dungeons. And they remove features each game. And i did main story and it sucked. Oblivion I've modded to have all Skyrim features anyway. And modded oblivion is vastly more fun than modded Skyrim.

The next ES game probably be more linear and dumbed down.

ESO has been great too. Some addons for immersion, and been really enjoying it. Great community too. Except ad faction is horrid. Other two are great.
Oblivion dungeons? Epic? I'm sorry, but that was one of the biggest complaints against the game. They were often barren caves, repeated many times. Probably because it was all made by one person and I bet it got quite dull after a while.

Weren't most of the dungeons randomly generated by the computer if they didn't have to do with the major questines from assets for the major questlines?

I have to admit that, in my opinion, they were slightly better than Daggerfall's.  My experience in that game was either: I could not find my way out of the starting dungeon (once found a climbing section and a bear.  Could not find either of them again when I had to reload), or I could not could not find the entrance to dungeons I was given quests for.
How to dungeon in Daggerfall: pick a wall and follow it to the bitter end. I think there was a search function on the world map when it came to finding locations.
Logged
Monstrous Manual: D&D in DF
Quote from: Tack
What if “slammed in the ass by dead philosophers” is actually the thing which will progress our culture to the next step?

Putnam

  • Bay Watcher
  • DAT WIZARD
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11083 on: September 30, 2014, 07:22:14 pm »

If you tried walking to a dungeon, it would take forever; the world map of daggerfall was 161,600 square kilometers. Entrances were sprites on the landscape, so they were pretty easy to miss.

Vendayn

  • Bay Watcher
    • View Profile
Re: The Elder Scrolls V: Skyrim
« Reply #11084 on: September 30, 2014, 07:40:26 pm »

Oblivion may be generated.

But, Skyrim ones are so linear. Only a few exceptions..
But most caves and dungeons looked really similar anyway...with more linear paths.

Oblivion dungeons at least are more open and can get lost in them. Skyrim ones are like hallways...or a call of duty experience. I'd rather generated if that is their idea of custom made. Besides, like I said, nearly every cave and fort looked almost cloned. Probably generated themselves.

I like oblivion ones better. Same thing, but big and open. Morrowind had even bigger, more epic ones. Never played past ones.

Each next game makes smaller, more linear dungeons that go into more simple cut down gameplay.
« Last Edit: September 30, 2014, 07:44:03 pm by Vendayn »
Logged
My own website for Skyrim, Fallout 4, and many other games: http://vendayn.wix.com/skyrimvendayn
Pages: 1 ... 737 738 [739] 740 741 ... 896