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Author Topic: DFHack 0.34.11 r3  (Read 1459072 times)

falconne

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Re: DFHack 0.34.11 r3
« Reply #5415 on: April 06, 2014, 06:01:13 pm »

Well, the auto-melt script is still buggy, I don't know what to do :(

Just been really busy lately. Will fix it soon as I have time.
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Utility plugins for DFHack, for improving Dwarf Fortress' user interface.

Fluoman

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Re: DFHack 0.34.11 r3
« Reply #5416 on: April 07, 2014, 01:53:09 am »

Well, the auto-melt script is still buggy, I don't know what to do :(

Just been really busy lately. Will fix it soon as I have time.
Thanks for the update :)
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kingu

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Re: DFHack 0.34.11 r3
« Reply #5417 on: April 07, 2014, 03:26:44 pm »

is there a way to use dfhack to rename a weapon? For me it will be useful when assigning spcific weapons coated in syndromes
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #5418 on: April 07, 2014, 03:41:28 pm »

Weapons have to be artifacts to have names, I'm pretty sure

TheThing

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Re: DFHack 0.34.11 r3
« Reply #5419 on: April 07, 2014, 04:23:30 pm »

Who can help with script, which can heal and(or) ressurect creature? Fullheal from masterwork doesnt work.
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #5420 on: April 07, 2014, 04:25:32 pm »

By what do you mean "doesn't work"?

Meph

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Re: DFHack 0.34.11 r3
« Reply #5421 on: April 07, 2014, 04:48:02 pm »

As the name implies it heals them. But it doesnt remove syndromes or resurrect anyone.
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Doktoro Reichard

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Re: DFHack 0.34.11 r3
« Reply #5422 on: April 07, 2014, 06:58:03 pm »

Weapons have to be artifacts to have names, I'm pretty sure

Not true. Just think about all those happy military dwarves naming their worthless junk because they killed a goblin or another remarkless creature.

Is there any common reason why dfhack wouldn't be able to load stonesesne .png files? I have an issue where stonesense keeps crashing because it usually can't load the .png for tracks, and this problem persists even with entirely new installations of DFhack and stonesense.

I also had that problem (mainly because I have really a really old graphics board). The solution I found was to comment out the entries regarding the tracks. I also made a post here regarding the same problem. It's probably related to high-def sprites or whatnot.
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Putnam

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Re: DFHack 0.34.11 r3
« Reply #5423 on: April 07, 2014, 06:58:50 pm »

The named weapons are still artifacts. They even show up in the artifact menu.

TheThing

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Re: DFHack 0.34.11 r3
« Reply #5424 on: April 07, 2014, 11:43:05 pm »

By what do you mean "doesn't work"?


Scipt writen for older version dfhack, and write this error in console.
Quote
[DFHack]# fullheal -r
Resurrecting...
Erasing wounds...
Refilling blood...
Resetting grasp/stand status...
Resetting status flags...
Resetting counters...
Resetting body part status...
E:\MASTERWORK\Dwarf Fortress\hack\scripts/fullheal.lua:64: Cannot read field bod
y_component_info.body_layer_328: not found.
stack traceback:
        [C]: in function '__index'
        E:\MASTERWORK\Dwarf Fortress\hack\scripts/fullheal.lua:64: in main chunk

        (...tail calls...)

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Sorry for my bad english

Loud Whispers

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Re: DFHack 0.34.11 r3
« Reply #5425 on: April 09, 2014, 07:30:07 pm »

I also had that problem (mainly because I have really a really old graphics board). The solution I found was to comment out the entries regarding the tracks. I also made a post here regarding the same problem. It's probably related to high-def sprites or whatnot.
That did the trick! Thanks!

lechium

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Re: DFHack 0.34.11 r3
« Reply #5426 on: April 11, 2014, 03:40:38 am »

-Moved to own thread-
« Last Edit: April 11, 2014, 04:46:32 am by lechium »
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Terr

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Re: DFHack 0.34.11 r3
« Reply #5427 on: April 12, 2014, 10:48:56 am »

I've been trying for several hours now and I can't figure out how to dig in Adventure mode using DFhack. Could someone please help?
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BlackFlyme

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Re: DFHack 0.34.11 r3
« Reply #5428 on: April 12, 2014, 02:31:22 pm »

I've been trying for several hours now and I can't figure out how to dig in Adventure mode using DFhack. Could someone please help?

Using the advfort plug-in?

You need a pickaxe in your main hand. To make sure that you're using your main hand to wield it, drop whatever is in your hands then take out your pick.

Make sure that the current job is set to dig, then hold the alt key and try to move into the wall you want to dig out.
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Terr

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Re: DFHack 0.34.11 r3
« Reply #5429 on: April 12, 2014, 03:26:08 pm »

I've been trying for several hours now and I can't figure out how to dig in Adventure mode using DFhack. Could someone please help?

Using the advfort plug-in?

You need a pickaxe in your main hand. To make sure that you're using your main hand to wield it, drop whatever is in your hands then take out your pick.

Make sure that the current job is set to dig, then hold the alt key and try to move into the wall you want to dig out.

Oh, thanks a lot, I had no clue advfort even existed, I just heard you could do it! Got it working now, thanks a lot!
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