and summon units...
Say what again?
summon units remember all those talks about
ungbuga she's a result of warmist's summon unit, let alone we have waypoints for fast travel and the ability to teleport in the fast travel menu, which means you may never need to jump in and out of fast travel to cross a 1 tile deep river... or mountains. or any travel mode blocking hazard.
best thing is waypoint, travelport work in the travel menu and sleeping/waiting so you can 'set up the coordinates and warp back to the base.' oh and advfort doesn't only work on adventurers but any unit you want... example was I had a version of companion order that gave companions a channel command(which is why I was displeased with Deon's changes from Letters to numbers due to Companion order script doesn't work well with non number/letter characters and a huge list will break it.) though be warned advfort gives you Fort mode jobs but also fort mode needs. if your adventurer is drowsy and hungry, and thirsty they will stop what they were about to do/or doing and hunt down some food or water... or drop out cold. which might make certain tasks in hazardous scenarios more hazardous if you don't Feed your character.
also in other news adventure mode + custom workshops + Meph lack of interest in adventure mode and cramming tons of content in fort mode alone = make up for lack of content for adventure mode. though I find if any one going to use advfort they best have a bunch of adventure reactions for hand crafting some tools...
I just got an idea to combine cage warping, waypoint, travelport and orc airships together.
edit: Oh you can with r3 play as a demon and break out of hell through a demonic fort by in tearing down the weapon stand through the glowing barrier. since you can't dig through slade, or dig due to lack of pickaxe.