[ADD_REACTION:MAGIC_BLOCKS] -- add reaction (could be extended to support jobs, not just reactions) to the list of possible in the 'a'dd job menu of the building
[REMOVE_NATIVE_JOBS] -- remove all the buttons from add job menu (all the native at least...)
I would like to hear what do you (and others) think about this raws idea. This would have limited functionality compared to e.g. lua script because it would need adding support for each of the tokens, instead of just adinng e.g. lua function or c++ plugin.
To be honest, I dont even know what thats supposed to mean. First one adds reactions to buildings, thats done by raw modding, except if you mean the hardcoded buildings that cant be accessed, like ashery, woodburner and so forth. If that is the case, to add reactions to existing vanilla buildings, then it is helpful, but not incredibly so. All custom reactions can be added to custom buildings already. It would make a cleaner mod and open the possibility to distribute reactions among workshops more evenly, but it would not add a game mechanic.
Second one would delete the vanilla reactions from the buildings? For example the still not having "brew drink" ? That would mostly benefit total conversions, and in a small extent open possibilities for making the game harder. Removing wooden shields, or drinks directly from plants, crossbows from 1 bone...
Putnams question about syndrome-bearing armors that affect the wearer would be a lot more interesting to modders. Making cursed items that transform the wearer into a werebeast, adding firebreath of a person equips a flamethrower, adding material_force_multiplier:1:3 to someone with magic armor.
Just my two cents of course. Some changes are nice, but wouldnt drastically change anything, while others would open tons of possibilities. Big things have small beginnings
How about we make an extra thread and all the modders come together and brainstorm a bit, and any dfhack guy can come by and say: No, that does not work, but this, yeah, I can do that in 1h. You know what, I just open one, and we'll see if it will work out.
EDIT: Here we go:
http://www.bay12forums.com/smf/index.php?topic=121451.msg3935855#msg3935855