[REACTION:SPATTER_ADD_OBJECT_LIQUID]
[NAME:coat object with liquid]
[ADVENTURE_MODE_ENABLED]
[SKILL:WAX_WORKING]
[REAGENT:extract:150:LIQUID_MISC:NONE:NONE:NONE]
[MIN_DIMENSION:150]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:extract container:1:NONE:NONE:NONE:NONE]
[CONTAINS:extract]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The object to improve must be after the input mat, so that it is known:
[REAGENT:object:1:NONE:NONE:NONE:NONE]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
Need some excuse why the spatter is water-resistant:
[REAGENT:grease:1:GLOB:NONE:NONE:NONE][REACTION_CLASS:FAT][UNROTTEN]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
The probability is used as spatter size; Legendary gives +90%:
COVERED = liquid, GLAZED = solid, BANDS = paste, SPIKES = powder
[IMPROVEMENT:800:object:COVERED:GET_MATERIAL_FROM_REAGENT:extract:NONE]
This is the reaction. It uses a liquid to cover a weapon. If the weapon hits an enemy, the liquids syndromes affect the enemy.
My question is: Can I use solids, pastes or powders instead of liquids?
I already tested if it gets covered (the answer is yes. I covered swords with an inorganic material called dragonfire) What I need to know is if the syndrome will still work.
Usually a syndrome works by injecting something liquid into the blood of an enemy. OR hitting with an arrow that gets stuck in the wound and melts on body temp. Testing is difficult, but I will try to make something that I can immediatly see in fortress mode, and hunt some animals.
EDIT: I noticed while testing that already covered weapons get accepted in the reaction again, to be covered over and over... this is a problem in fortress mode, when people set it on repeat, or want to cover 10 weapons. It would just take the same weapon 10 times. I dont know if NOT_IMPROVED fixes this, but I will test.