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Author Topic: DFHack 0.34.11 r3  (Read 1457956 times)

Meph

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Re: DFHack 0.34.07 r2
« Reply #1470 on: May 17, 2012, 01:21:24 pm »

Just a quick question: Will the next update be for 34.08, or will the team just skip that and go diretly over to a compatible version for 34.09 ?
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

ag

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Re: DFHack 0.34.07 r2
« Reply #1471 on: May 17, 2012, 01:27:18 pm »

I'd say 34.09, unless it ends up working with both, which is quite likely given the small time between releases and the type of changes made.
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ab9rf

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Re: DFHack 0.34.07 r2
« Reply #1472 on: May 17, 2012, 02:40:44 pm »

Just a quick question: Will the next update be for 34.08, or will the team just skip that and go diretly over to a compatible version for 34.09 ?
It should work with both, but I suspect most of the testing and development will be against 34.09 because the bugs in 34.08 make that version fairly unsuitable for extended use. 
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Meph

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Re: DFHack 0.34.07 r2
« Reply #1473 on: May 17, 2012, 02:43:25 pm »

In that case I upload a 34.08 version of my mod now, and wait with the 34.09 update till dfhack is done as well. :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

dree12

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Re: DFHack 0.34.07 r2
« Reply #1474 on: May 17, 2012, 02:45:16 pm »

Just a quick question: Will the next update be for 34.08, or will the team just skip that and go diretly over to a compatible version for 34.09 ?
It should work with both, but I suspect most of the testing and development will be against 34.09 because the bugs in 34.08 make that version fairly unsuitable for extended use.
For a release of its size, 0.34.08 is surprisingly non-buggy. There were no problems with egg-laying crashing the game this time around.
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Zared

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Re: DFHack 0.34.07 r2
« Reply #1475 on: May 17, 2012, 03:16:01 pm »

Quietust's branch is compiling again (Following Japa's instructions) and works with .09, in case anybody hasn't been watching religiously ;)
Very fast work, thanks!
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Rinin_Rus

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Re: DFHack 0.34.07 r2
« Reply #1476 on: May 18, 2012, 04:22:34 am »

Quietust's branch for impatient (not complete of course)
https://docs.google.com/open?id=0B2hg23s5yV1aclFScGVqdy11Yms
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He has a lot of willpower,  but he has very little linguistic ability
Re: DFHack 0.34.07 r2
« Reply #1477 on: May 18, 2012, 07:07:11 am »

Quietust's branch for impatient (not complete of course)
https://docs.google.com/open?id=0B2hg23s5yV1aclFScGVqdy11Yms

What works and what doesn't?
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slink

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Re: DFHack 0.34.07 r2
« Reply #1478 on: May 18, 2012, 11:45:49 am »

Quietust's branch for impatient (not complete of course)
https://docs.google.com/open?id=0B2hg23s5yV1aclFScGVqdy11Yms

What works and what doesn't?
stonesense and dfusion are not included
judging by the error message at start-up, autolabor won't work
prospect, drybuckets, autodump, digv, and die all work
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Meph

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Re: DFHack 0.34.07 r2
« Reply #1479 on: May 18, 2012, 11:47:53 am »

Yeah, I tested it and 5 plugins dont work yet.
dfusion, digv, stonesense, autolabor and df2minecraft.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Rose

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Re: DFHack 0.34.07 r2
« Reply #1480 on: May 18, 2012, 11:51:39 am »

Stonesense does work, but like dfhack, it needs to be pulled in from angavrilov's repo.
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slink

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Re: DFHack 0.34.07 r2
« Reply #1481 on: May 18, 2012, 12:29:16 pm »

I'm getting some red-text errors with Quietust's build for using the in-game hotkeys.  It keeps wanting to execute the names of the Zoom locations.  The Zooming works fine, though.
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There is only one cat, and all cats are that cat.
Almost losing is sometimes fun.

Weylyn

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Re: DFHack 0.34.07 r2
« Reply #1482 on: May 18, 2012, 03:47:48 pm »

Thanks for that link, the plugins that are most important to me work perfectly, particularly prospect and digcircle.

So far, no strangeness using it. Reveal also works like it should, including the clown filter.

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Iceflame

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Re: DFHack 0.34.07 r2
« Reply #1483 on: May 18, 2012, 04:12:29 pm »

And digcircle? Any problems with that?
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Weylyn

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Re: DFHack 0.34.07 r2
« Reply #1484 on: May 18, 2012, 04:39:55 pm »

Digcircle seems to be working normally, yes.
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