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Author Topic: DFHack 0.34.11 r3  (Read 1458786 times)

chessepuff

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Re: DFHack 0.34.07 r1
« Reply #1125 on: March 30, 2012, 11:27:22 pm »

I'm intrigued by autolabor and would like to try it but I am wondering whether it will restore the labor settings i had before i turned it on when i turn it off documentation on the plugin is non existent and not even the comments in the code say anything about this
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ZCM

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Re: DFHack 0.34.07 r1
« Reply #1126 on: March 30, 2012, 11:58:08 pm »

I'm intrigued by autolabor and would like to try it but I am wondering whether it will restore the labor settings i had before i turned it on when i turn it off documentation on the plugin is non existent and not even the comments in the code say anything about this
No, it won't. It will screw up all your labor settings and not put them back.
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Badger badgers badger badger badgers badgers badger.

tahujdt

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Re: DFHack 0.34.07 r1
« Reply #1127 on: March 31, 2012, 12:18:49 am »

Tahujdt is ecstatic. He has enjoyed turning a mountain into candy lately. He has enjoyed embarking as antmen lately. He has been frustrated by an attempt to update Masterwork mod to 34.06 which resulted in Nail walls with clusters of polymorph spell lately. He has admired own fine Monitor lately. He has been amused by the updating of dfhack right as .07 came out lately.
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WillowLuman

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Re: DFHack 0.34.07 r1
« Reply #1128 on: March 31, 2012, 12:34:20 am »

Tahujdt is ecstatic. He has enjoyed turning a mountain into candy lately. He has enjoyed embarking as antmen lately. He has been frustrated by an attempt to update Masterwork mod to 34.06 which resulted in Nail walls with clusters of polymorph spell lately. He has admired own fine Monitor lately. He has been amused by the updating of dfhack right as .07 came out lately.

How'd you get DFusion to work?
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HammerDave

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Re: DFHack 0.34.07 r1
« Reply #1129 on: March 31, 2012, 12:35:13 am »

Alright guys, another day, another release ;)

Not much changed between the last one and this one, so there's not much to report. Both 0.34.06 and 0.34.07 are supported this time.

Enjoy
HammerDave was ecstatic to make a new acquisition!   8)
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Kogut

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Re: DFHack 0.34.06 r3
« Reply #1130 on: March 31, 2012, 12:38:16 am »

I think that it may be a good idea to remove fixwagons plugin as Toady ported this to DF.
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chessepuff

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Re: DFHack 0.34.07 r1
« Reply #1131 on: March 31, 2012, 01:10:19 am »

I'm intrigued by autolabor and would like to try it but I am wondering whether it will restore the labor settings i had before i turned it on when i turn it off documentation on the plugin is non existent and not even the comments in the code say anything about this
No, it won't. It will screw up all your labor settings and not put them back.
Thanks thats what i kinda figured i spent to much time with dgc to do that ah well maybe in a future release
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Intrinsic

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Re: DFHack 0.34.07 r1
« Reply #1132 on: March 31, 2012, 01:12:16 am »

I notice DFHack is now openning TCP port 5000 for access?
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Rose

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Re: DFHack 0.34.07 r1
« Reply #1133 on: March 31, 2012, 01:22:05 am »

I notice DFHack is now openning TCP port 5000 for access?

Yes, this is so that you can run commands to DF.

DF-Run is an example of this.
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HammerDave

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Re: DFHack 0.34.07 r1
« Reply #1134 on: March 31, 2012, 01:29:03 am »

A minor request:

In workflow, the dark blue text for suspended jobs is next to impossible to read on a standard black background.  For all plugin developers, please set it up so that all colors are on the same side of the light/dark spectrum, ie don't mix white with extremely dark colors.

The good news is, it suspended my brew tasks just like it should.  Now we'll see if they wake up again after the next cycle of binge drinking.   8)
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tahujdt

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Re: DFHack 0.34.07 r1
« Reply #1135 on: March 31, 2012, 01:31:17 am »

@HugoLuman: it was included in the .06 update.
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Quote
I suggest that we add a clause permitting the keelhauling of anyone who suggests a plan involving "zombify the crew".
Quote from: MNII
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WillowLuman

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Re: DFHack 0.34.07 r1
« Reply #1136 on: March 31, 2012, 01:51:39 am »

@HugoLuman: it was included in the .06 update.
Yeah, but it crashes the game when I attempt to use it
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Intrinsic

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Re: DFHack 0.34.07 r1
« Reply #1137 on: March 31, 2012, 05:37:20 am »

I notice DFHack is now openning TCP port 5000 for access?

Yes, this is so that you can run commands to DF.

DF-Run is an example of this.

Guessed as much, ta.
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LoSboccacc

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Re: DFHack 0.34.07 r1
« Reply #1138 on: March 31, 2012, 12:00:24 pm »

may be dfhack related, may be not: while abandoning the fortress, dwarf fortress crashed.

at that time I had the map revealed, the workflow plugin on controlling food and drinks with count limit; food suspended because no material, drink suspended because requirements met, then smelt magnetite on repeat but suspended.

I did enable autolabor for a while, but then I had disabled it; then fixed labor with dwarf therapist.
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Girlinhat

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Re: DFHack 0.34.07 r1
« Reply #1139 on: March 31, 2012, 12:30:15 pm »

That sounds like DF is trying to tell you something.

Your fort isn't done yet.  It won't let you leave.
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