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Author Topic: DFHack 0.34.11 r3  (Read 1452926 times)

ZCM

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Re: DFHack 0.34.06 r3
« Reply #1110 on: March 30, 2012, 03:55:07 pm »

so, when you have a lot of masonry work to be done it looks for the most likely targets (eg, idlers)?

Yes.
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Badger badgers badger badger badgers badgers badger.

Garath

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Re: DFHack 0.34.06 r3
« Reply #1111 on: March 30, 2012, 03:57:07 pm »

sounds cool, but I wouldn't want it to select miners for me.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Rose

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Re: DFHack 0.34.06 r3
« Reply #1112 on: March 30, 2012, 03:58:54 pm »

sounds cool, but I wouldn't want it to select miners for me.

I thought so too, but then it gave me more miners than I realized I could support. but yes, some options would be good.
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robertheinrich

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Re: DFHack 0.34.06 r3
« Reply #1113 on: March 30, 2012, 04:14:53 pm »

Autolabor is great but need some more tweaks, especially when job items (picks, axes, xbows) are involved (assigning 2 miners when you only have 1 pick doesn't make much sense, for example). Feel free to make suggestions how to improve it.
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Garath

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Re: DFHack 0.34.06 r3
« Reply #1114 on: March 30, 2012, 04:37:27 pm »

suggestion 1. an option to limit the people assigned any labor. 2. excluding some labors. 3: excluding some people


on another note... I like idlers. My fort is very secure, so far. but my pop cap is at 60, and I just got to 78 including kids and babies, still no sieges.


so what I'm missing here is a link to autolabor and a list of its features.
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Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

Kogut

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Re: DFHack 0.34.06 r3
« Reply #1115 on: March 30, 2012, 04:55:12 pm »

I think that it may be a good idea to remove fixwagons plugin as Toady ported this to DF.
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The worst bug - 34.11 poll
Tired of going decades without goblin sieges? Try The Fortress Defense Mod
Kogut, the Bugfixes apostle of Bay12forum. Every posts he makes he preaches about the evil of Bugs.

the_game_hunt

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Re: DFHack 0.34.06 r3
« Reply #1116 on: March 30, 2012, 05:30:20 pm »

Im not telling you to realease the update but, will it take, like the other time, a week or so? or just a day like other updates?
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

Rose

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Re: DFHack 0.34.06 r3
« Reply #1117 on: March 30, 2012, 05:31:52 pm »

probably under an hour.
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the_game_hunt

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Re: DFHack 0.34.06 r3
« Reply #1118 on: March 30, 2012, 05:34:11 pm »

probably under an hour.

OH SWEET!

Playing DF without DFhacks is HORRIBLE. Blood here, blood there,digging incomplete veins, 100 broken buckets...

EDIT: thx for VERY fast reply

EDIT 2: Complete off-topic:

Why your avatar changes every 10 minutes?
« Last Edit: March 30, 2012, 05:39:14 pm by the_game_hunt »
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

peterix

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Re: DFHack 0.34.07 r1
« Reply #1119 on: March 30, 2012, 06:45:05 pm »

Alright guys, another day, another release ;)

Not much changed between the last one and this one, so there's not much to report. Both 0.34.06 and 0.34.07 are supported this time.

Enjoy

the_game_hunt

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Re: DFHack 0.34.07 r1
« Reply #1120 on: March 30, 2012, 06:57:51 pm »

Alright guys, another day, another release ;)

Not much changed between the last one and this one, so there's not much to report. Both 0.34.06 and 0.34.07 are supported this time.

Enjoy

THX very much!!!
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Quote
The spinning (silk shoe) strikes the Baron in the left upper arm, bruising the skin!
The Baron has been shot and killed.

WARNING! I'm not responsible for damaging/destroying your post!

lukesleftleg

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Re: DFHack 0.34.07 r1
« Reply #1121 on: March 30, 2012, 08:14:02 pm »

Alright guys, another day, another release ;)

Thanks very much indeed for a very speedy update.

Time to start a new fortress methinks.
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telamon

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Re: DFHack 0.34.07 r1
« Reply #1122 on: March 30, 2012, 08:14:22 pm »

Quote
EDIT 2: Complete off-topic:

Why your avatar changes every 10 minutes?

bet it's on a rotator of some kind, something like this or this (i'm not japa, but i'm just throwing it out there because I've seen similar things before)
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Playing DF on Windows 98 since.... ?
At 55 frames per minute.

Haelfix

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Re: DFHack 0.34.07 r1
« Reply #1123 on: March 30, 2012, 09:35:48 pm »

Is there any work being done on migrating DFHacks new format into the old .xml format so that Runesmith can be updated?
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starvingpoet

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Re: DFHack 0.34.07 r1
« Reply #1124 on: March 30, 2012, 09:46:08 pm »

Is there any work being done on migrating DFHacks new format into the old .xml format so that Runesmith can be updated?

IIRC Author of Runesmith said he'd update - just after he finishes his dissertation - be a couple weeks.
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