Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 70 71 [72] 73 74 ... 373

Author Topic: DFHack 0.34.11 r3  (Read 1452941 times)

peterix

  • Bay Watcher
    • View Profile
    • Dethware
Re: DFHack 0.34.06 r3
« Reply #1065 on: March 29, 2012, 06:32:45 pm »

Hmm. I'll look at it tomorrow :)

Quietust

  • Bay Watcher
  • Does not suffer fools gladly
    • View Profile
    • QMT Productions
Re: DFHack 0.34.06 r3
« Reply #1066 on: March 29, 2012, 06:56:02 pm »

I believe I've found the problem and have a fix for it - when I updated revflood to see through constructions and ice, I accidentally changed the way conflicting veins are handled from "last wins" to "first wins".

Until peterix rebuilds DFHack, a fixed version of vdig can be found here:
http://www.qmtpro.com/~quietust/df/vdig.plug.dll (md5sum 5a70dd16b4be2dd9fc5996cd5ffb2622)

[edit] Rebuilt without debugging information
« Last Edit: March 29, 2012, 07:17:05 pm by Quietust »
Logged
P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

telamon

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1067 on: March 29, 2012, 06:56:46 pm »

As usual, DFhack delivers. Rock on guys, and my magma forges thank you for the new feature tool =]

EDIT: quick side question. is there any readme material prepared for dfusion now that it's back in play? I remember having used some of its features before but who knows what's changed since the last time I used dfusion (back when it was a standalone... long time ago to say the least).
« Last Edit: March 30, 2012, 01:00:17 am by telamon »
Logged
Playing DF on Windows 98 since.... ?
At 55 frames per minute.

orius

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1068 on: March 29, 2012, 06:59:29 pm »

I've been having a slight problem with the workflow tool.  It doesn't protect repeating jobs for milking or shearing animals in the Farmer's Workshop.  Is this intentional, or an oversight?
Logged
Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

drh

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1069 on: March 29, 2012, 07:41:24 pm »

Just built dfhack from git; everything looks good. Great job!

It's not a big thing, but adding bash-style tabbed completion to the console would be pretty nifty.
Logged

ctoan

  • Escaped Lunatic
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1070 on: March 29, 2012, 11:41:19 pm »

So I'm pretty sure dfhack is giving me some sort of stability issues. After a while of playing, DF would just randomly crash and bring up the window error recovery stuff. Nothing funny in the game log, and it seems to have gone away after swapping the SDL to deactivate dfhack.
Logged

WillowLuman

  • Bay Watcher
  • They/Them Life is weird
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1071 on: March 29, 2012, 11:42:18 pm »

*Sees thread title*
*Literally spits out drink over key board*
Woohoo! Time to whip my fort back into shape with ☼peterix code whips☼!
Logged
Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

peterix

  • Bay Watcher
    • View Profile
    • Dethware
Re: DFHack 0.34.06 r3
« Reply #1072 on: March 30, 2012, 04:18:28 am »

So I'm pretty sure dfhack is giving me some sort of stability issues. After a while of playing, DF would just randomly crash and bring up the window error recovery stuff. Nothing funny in the game log, and it seems to have gone away after swapping the SDL to deactivate dfhack.
Can you elaborate on that a bit? Which parts of DFhack are you actively using? Also, can you post the crash information?

telarin

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1073 on: March 30, 2012, 07:18:12 am »

Ok, the new autolabor utility is kind of neat, but I have a few suggestions:

It keep disabling my legendary miners and enabling mining on dwarves with no skill, causing slower mining and loss of material. I suggest that there be a level threshold (either hard coded, or configurable) where it does not disable a labor. For instance, never disable labors if the skill is level is 10 or higher.

Since miners and woodcutters both require particular equipment, it might also be nice to be able to exclude those labors from autolabor entirely, but still have it manage all other labors.
Logged

LoSboccacc

  • Bay Watcher
  • Σὺν Ἀθηνᾷ καὶ χεῖρα κίνει
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1074 on: March 30, 2012, 07:18:31 am »

wow, autolabor is awesome! it should really be part of the standard game, maybe under a census and immigration officer noble.
Logged

Garath

  • Bay Watcher
  • Helping to deforest the world
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1075 on: March 30, 2012, 07:31:37 am »

I'm using windows and copy the "hack" folder to the main df folder, then replace the sdl.dll with the one provided and I get an error message and df refuses to start. Am I missing something?
Logged
Quote from: Urist Imiknorris
Jam a door with its corpse and let all the goblins in. Hey, nobody said it had to be a weapon against your enemies.
Quote from: Frogwarrior
And then everyone melted.

ctoan

  • Escaped Lunatic
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1076 on: March 30, 2012, 07:35:21 am »

So I'm pretty sure dfhack is giving me some sort of stability issues. After a while of playing, DF would just randomly crash and bring up the window error recovery stuff. Nothing funny in the game log, and it seems to have gone away after swapping the SDL to deactivate dfhack.
Can you elaborate on that a bit? Which parts of DFhack are you actively using? Also, can you post the crash information?

I'm using a lot of workflow and digcircle.  It doesn't seem to be crashing when I use a command, it's just crashing randomly, usually right after I hit a key in the game.  The only reason I suspect dfhack is because I haven't had any problems without it.

As for crash information, do you mean the error log that windows spits out after you let it churn for a while?  I don't have one, but I can see if I can convince it to crash again.

Edit:  So the new version has some crash fixes in it, but I'm still reasonably confident that it's not that, since nothing were-creature related happened right before the crashes.
« Last Edit: March 30, 2012, 08:04:23 am by ctoan »
Logged

MagmaSolutionsInc

  • Bay Watcher
  • Likes elves for their screaming, bubbling noises.
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1077 on: March 30, 2012, 07:55:44 am »

Can I please be the first to remark with amusement that 0.34.07 is now out?  :P


Only kidding around of course. I do love DfHack and appreciate the effort  :)
Logged
stopped zombie cats from adopting dwarves

... with magma.

rampagingfrodo

  • Bay Watcher
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1078 on: March 30, 2012, 07:59:00 am »

Can I please be the first to remark with amusement that 0.34.07 is now out?  :P

This is why I just don't play this game until a stable version is out.

Thanks, nonetheless, DFhack team.
Logged

MagmaSolutionsInc

  • Bay Watcher
  • Likes elves for their screaming, bubbling noises.
    • View Profile
Re: DFHack 0.34.06 r3
« Reply #1079 on: March 30, 2012, 08:01:25 am »


This is why I just don't play this game until a stable version is out.

Thanks, nonetheless, DFhack team.

I do hope you mean a stable version of DFhack  ;D Decades is too long to wait for DF!  :P
Logged
stopped zombie cats from adopting dwarves

... with magma.
Pages: 1 ... 70 71 [72] 73 74 ... 373