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Author Topic: DFHack 0.34.11 r3  (Read 1458373 times)

peterix

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Re: DFHack 0.34.05 r1
« Reply #870 on: March 14, 2012, 07:01:35 am »

yeah the order of mental attributes is still mixed on the export. i mentioned it here previously.
Fixed in master. It will be in the next release.

KainInt

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Re: DFHack 0.34.05 r1
« Reply #871 on: March 14, 2012, 11:02:23 am »

Is there any way to get rid of a ghost with this if the body is inaccessible, won't autodump, and doesn't show up in game anywhere but the stocks screen?

The clear missing tweak won't let me engrave a slab either.
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telarin

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DFHack Utility Request
« Reply #872 on: March 15, 2012, 07:33:36 am »

I have a request for a DFHack utility, if it is possible and someone wants to take shot at it. I would like a utility to rename my squads. Something very simple like: rensquad "oldname" "newname" would be perfect.
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uggi

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Re: DFHack Utility Request
« Reply #873 on: March 15, 2012, 07:53:31 am »

I have a request for a DFHack utility, if it is possible and someone wants to take shot at it. I would like a utility to rename my squads. Something very simple like: rensquad "oldname" "newname" would be perfect.

Already done, see the rename plugin.
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Troopperi

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Re: DFHack 0.34.05 r1
« Reply #874 on: March 15, 2012, 09:07:04 am »

How can I toggle off that thing what shows lower z-levels in paler colors?
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I was going to change the name of battle axe to Dane axe but the I realized that there are no Danish in DF.

Mike Mayday

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Re: DFHack 0.34.05 r1
« Reply #875 on: March 15, 2012, 11:43:46 am »

How can I toggle off that thing what shows lower z-levels in paler colors?

Such a thing exists?? Then how do I toggle it ON?
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<3

vorpal+5

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Re: DFHack Utility Request
« Reply #876 on: March 15, 2012, 02:21:33 pm »

I have a request for a DFHack utility, if it is possible and someone wants to take shot at it. I would like a utility to rename my squads. Something very simple like: rensquad "oldname" "newname" would be perfect.

Already done, see the rename plugin.

You can't rename creatures/units though. You can change their nickname or profession, but this is already available from the game itself.

Also, is it possible to alter the profession levels of dwarves? No that would not be to cheat by giving me legendary dwarves, but to set to 0 some skills I don't need on migrants, like cheesemakers etc. or to make sure that all my haulers have the peasants icons (unless it is possible to do otherwise)
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robertheinrich

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Re: DFHack 0.34.05 r1
« Reply #877 on: March 15, 2012, 03:00:17 pm »

Just noticed that you added "revforget" to the (hopefully) next version and wanted to thank you. While it might be only useful for some few users I guess IŽll be one of those who use it a lot due to my playing style.
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telarin

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Re: DFHack Utility Request
« Reply #878 on: March 15, 2012, 07:43:44 pm »

I have a request for a DFHack utility, if it is possible and someone wants to take shot at it. I would like a utility to rename my squads. Something very simple like: rensquad "oldname" "newname" would be perfect.

Already done, see the rename plugin.

How did I manage to miss that? Thank you sir!
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Goncyn

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Re: DFHack 0.34.05 r1
« Reply #879 on: March 15, 2012, 10:31:45 pm »

Thank you (preemptively) for the workflow enhancements I just noticed were committed to github. Being able to keep a certain stock of crafts will be awesome, and the command tweaks are also welcome.

I love workflow!  :D
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telamon

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Re: DFHack 0.34.05 r1
« Reply #880 on: March 15, 2012, 11:19:20 pm »

Quote
Also, is it possible to alter the profession levels of dwarves? No that would not be to cheat by giving me legendary dwarves, but to set to 0 some skills I don't need on migrants, like cheesemakers etc. or to make sure that all my haulers have the peasants icons (unless it is possible to do otherwise)

iirc, runesmith was capable of this, and it was based on the DFHack offsets. however to the best of my knowledge, hack has no plugin that can do this.
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Playing DF on Windows 98 since.... ?
At 55 frames per minute.

Troopperi

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Re: DFHack 0.34.05 r1
« Reply #881 on: March 16, 2012, 08:29:38 am »

How can I toggle off that thing what shows lower z-levels in paler colors?

Such a thing exists?? Then how do I toggle it ON?

http://dl.dropbox.com/u/41961393/Uusi%20kansio/ScreenHunter_01%20Mar.%2016%2015.27.jpg

http://dl.dropbox.com/u/41961393/Uusi%20kansio/ScreenHunter_02%20Mar.%2016%2015.27.jpg

As you can see when I went some z-levels down, everything in surface seem to be brighter colored.
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I was going to change the name of battle axe to Dane axe but the I realized that there are no Danish in DF.

Quietust

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Re: DFHack 0.34.05 r1
« Reply #882 on: March 16, 2012, 09:38:06 am »

You probably should've stated upfront that you were talking about Stonesense - we assumed you were talking about Dwarf Fortress itself, where there has never been any such option...
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Rose

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Re: DFHack 0.34.05 r1
« Reply #883 on: March 16, 2012, 10:18:30 am »

How can I toggle off that thing what shows lower z-levels in paler colors?

Such a thing exists?? Then how do I toggle it ON?

http://dl.dropbox.com/u/41961393/Uusi%20kansio/ScreenHunter_01%20Mar.%2016%2015.27.jpg

http://dl.dropbox.com/u/41961393/Uusi%20kansio/ScreenHunter_02%20Mar.%2016%2015.27.jpg

As you can see when I went some z-levels down, everything in surface seem to be brighter colored.

stonesense/init.txt. change the fog alpha.
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Mike Mayday

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Re: DFHack 0.34.05 r1
« Reply #884 on: March 16, 2012, 10:35:46 am »

You probably should've stated upfront that you were talking about Stonesense - we assumed you were talking about Dwarf Fortress itself, where there has never been any such option...

Yeah :/ Though I knew this couldn't have been true, I understood you're talking about DF itself. Welp!
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<3
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