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Author Topic: DFHack 0.34.11 r3  (Read 1457591 times)

Meph

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    • worldbicyclist
Re: DFHack 0.34.02 r1
« Reply #570 on: February 23, 2012, 10:36:02 am »

Yes, thanks for the update :)
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

janglur

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Re: DFHack 0.34.02 r1
« Reply #571 on: February 23, 2012, 11:13:19 am »

Nevermind, found the culprit. It's not DFHack, ARB_SYNC just doesn't work anymore with the latest NVIDIA release.

ARB_SYNC ever worked with nVidia products!?
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xordae

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Re: DFHack 0.34.02 r1
« Reply #572 on: February 23, 2012, 11:26:41 am »

It worked really nice up 'till now, yeah. If you have any WHQL earlier than the most recent one, you can probably switch it on.
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Phibes

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Re: DFHack 0.34.02 r1
« Reply #573 on: February 23, 2012, 11:34:59 am »

Good news is that there's a new 'follow' command/plugin that makes the screen always centered on a creature of your choosing :)

Would it be possible in the future to select units to 'Follow' with 'k' instead of only through the unit list?
Also, is there a way to prevent certain announcements (Moods, Artifacts, etc) from breaking Follow mode?

Thanks for the new release. I can finally play DF2012 without rage quitting ;D


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thewonderidiot

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Re: DFHack 0.34.02 r1
« Reply #574 on: February 23, 2012, 11:38:28 am »

Good news is that there's a new 'follow' command/plugin that makes the screen always centered on a creature of your choosing :)

Would it be possible in the future to select units to 'Follow' with 'k' instead of only through the unit list?
Also, is there a way to prevent certain announcements (Moods, Artifacts, etc) from breaking Follow mode?

Thanks for the new release. I can finally play DF2012 without rage quitting ;D

Selecting units with 'v' works as well.  ;)

I forgot that popups move the camera on you. I'll see if I can detect and fix that for next time.
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peskyninja

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Re: DFHack 0.34.02 r1
« Reply #575 on: February 23, 2012, 11:38:52 am »

Thanks for the new release. I can finally play DF2012 without rage quitting ;D
Same here.
Autodump onyl dumping unforbidden items is a feature or a bug?
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Phibes

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Re: DFHack 0.34.02 r1
« Reply #576 on: February 23, 2012, 11:44:46 am »

Selecting units with 'v' works as well.  ;)

Good catch, serves me right for skipping coffee this morning  :P

I forgot that popups move the camera on you. I'll see if I can detect and fix that for next time.

Thanks. Follow mode is quite fun. It's a great way to get a "day in the life" of your dorfs.
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Girlinhat

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Re: DFHack 0.34.02 r1
« Reply #577 on: February 23, 2012, 11:55:25 am »

Very thankful for this.  Vdig is what I use most, and having it back is amazing~

Any ideas on my "flood dig" command that could be used to quarry layer stone?  Example: "fdig MARBLE" would start at the cursor and flood out, marking any visible MARBLE material for digging designation.

Flying Dice

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Re: DFHack 0.34.02 r1
« Reply #578 on: February 23, 2012, 05:13:19 pm »

Thank yoooou~
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

Gabeux

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Re: DFHack 0.34.02 r1
« Reply #579 on: February 23, 2012, 05:20:15 pm »

Hey guys, I'm trying to "fix" a brook that doesn't let me go inside a town's sewer on adventure..
I can swap to arena control mode to edit things, but I can't find any plugin to "edit" tiles..is there any?

I'm trying to turn a brook into a river, more or less.
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

Quietust

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Re: DFHack 0.34.02 r1
« Reply #580 on: February 23, 2012, 05:23:12 pm »

I can swap to arena control mode to edit things, but I can't find any plugin to "edit" tiles..is there any?
Try "tiletypes".
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Gabeux

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Re: DFHack 0.34.02 r1
« Reply #581 on: February 23, 2012, 05:47:26 pm »

I can swap to arena control mode to edit things, but I can't find any plugin to "edit" tiles..is there any?
Try "tiletypes".

Hmm the only thing that seem to work, is to paint things into fire/grass and maybe something else...
I can't paint trees or rivers, am I doing something wrong?
(sorry if this is not the place to ask, btw)
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It honestly feels like a lot of their problems came from the fact that their entire team was composed of cats, and the people who were supposed to be herding them were also cats.

telamon

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Re: DFHack 0.34.02 r1
« Reply #582 on: February 23, 2012, 05:51:11 pm »

PRAISE ARMOK! dfhack has returned! thank you to peterix and the team =] if you'll excuse me ladies and gentlemen, my fortress calls
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Playing DF on Windows 98 since.... ?
At 55 frames per minute.

Rumrusher

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Re: DFHack 0.34.02 r1
« Reply #583 on: February 23, 2012, 05:54:45 pm »

Looks like the basic retire fortress, and switching between fort and adventure mode can be done now.
Oh and if you type out "mode abuse" you get a less restrictive version of the mode command.
« Last Edit: February 23, 2012, 05:56:39 pm by Rumrusher »
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Gigmaster

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Re: DFHack 0.34.02 r1
« Reply #584 on: February 23, 2012, 05:57:21 pm »

Thaaaaank yoooooou.

*Gives all the magmas*
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