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Author Topic: DFHack 0.34.11 r3  (Read 1456388 times)

Gabriel A. Zorrilla

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Re: DFHack 0.31.25 r6 (current)
« Reply #90 on: August 28, 2011, 07:11:18 pm »

I'm starting to get into a dependency hell when trying to install all the 32bit libraries. I do not want to run it into a 32bit ubuntu VM and for what i'm checking in your github, stonesense is not included in the source to try to compile it. What do you suggest? You know of any easy way to install the 32bit libraries? Could you find a way to just include all the 32 bit libs in a next release?
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Zaerosz

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Re: DFHack 0.31.25 r6 (current)
« Reply #91 on: August 28, 2011, 08:01:28 pm »

Okay, so I just downloaded this version, and AVG immediately spotted a trojan in dfmode. Explain?
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peterix

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Re: DFHack 0.31.25 r6 (current)
« Reply #92 on: August 28, 2011, 08:19:40 pm »

I'm starting to get into a dependency hell when trying to install all the 32bit libraries. I do not want to run it into a 32bit ubuntu VM and for what i'm checking in your github, stonesense is not included in the source to try to compile it. What do you suggest? You know of any easy way to install the 32bit libraries? Could you find a way to just include all the 32 bit libs in a next release?
You can get the .deb package from the 32bit ubuntu release and extract the library into stonesense/deplibs/. In case of libjpeg, it's named libjpeg.so.8.0.2 - extract it to the deplibs and rename to libjpeg.so.8
Okay, so I just downloaded this version, and AVG immediately spotted a trojan in dfmode. Explain?
Zero explanation I'm afraid. Update your AVG and try again. I'm running AVG 2011 here and it found no problems.

Rumrusher

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Re: DFHack 0.31.25 r6 (current)
« Reply #93 on: August 28, 2011, 10:11:34 pm »

So I notice that "Select all" doesn't work, so is it because of the offset being different or the usual patterns and coding for Select All to work wasn't added in for Hackfusion and I need to plug the patterns and common back in?
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UristMcHuman

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Re: DFHack 0.31.25 r6 (current)
« Reply #94 on: August 30, 2011, 03:13:17 pm »

Do I need to generate a new world to use this?
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peterix

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Re: DFHack 0.31.25 r6 (current)
« Reply #95 on: August 30, 2011, 03:39:24 pm »

Do I need to generate a new world to use this?
No. You just need the SDL version of DF 31.25.

UristMcHuman

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Re: DFHack 0.31.25 r6 (current)
« Reply #96 on: August 30, 2011, 03:50:05 pm »

I mainly use the SDL od 31.24. Will that work, too?
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peterix

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Re: DFHack 0.31.25 r6 (current)
« Reply #97 on: August 30, 2011, 05:22:19 pm »

I mainly use the SDL od 31.24. Will that work, too?
Support for a few of the older versions can be added to the new dfhack. Probably the 31.22 - 31.24 range.
For now, use the legacy dfhack: http://www.bay12forums.com/smf/index.php?topic=58809.0

dree12

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Re: DFHack 0.31.25 r6 (current)
« Reply #98 on: August 30, 2011, 07:21:50 pm »

I mainly use the SDL od 31.24. Will that work, too?
Is there a reason for this? You are missing out on some important bugfixes.
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UristMcHuman

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Re: DFHack 0.31.25 r6 (current)
« Reply #99 on: August 30, 2011, 08:19:57 pm »

I mainly use the SDL od 31.24. Will that work, too?
Is there a reason for this? You are missing out on some important bugfixes.
Well, I have 31.25, too, but most of my interesting experiences only appear in my 31.24 install. Will this version of DF Hack work with 31.24?
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Rose

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Re: DFHack 0.31.25 r6 (current)
« Reply #100 on: August 30, 2011, 10:10:37 pm »

indeed, it will not. it can be made to work, but it would not be worth it.

You can still play old saves in new DF versions.
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Mikey

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Re: DFHack 0.31.25 r6 (current)
« Reply #101 on: August 31, 2011, 12:28:42 am »

There's almost no reason to keep playing older 31.2x forts in their original game version.  31.25 will run them all just fine, with no issues, and will fix several of their non-worldgen bugs as well.  I've been running forts from versions as old as 31.12 just fine in 31.25.
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Rumrusher

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Re: DFHack 0.31.25 r6 (current)
« Reply #102 on: August 31, 2011, 08:29:27 am »

There's almost no reason to keep playing older 31.2x forts in their original game version.  31.25 will run them all just fine, with no issues, and will fix several of their non-worldgen bugs as well.  I've been running forts from versions as old as 31.12 just fine in 31.25.
well there is the issue of one version has the creatures ability to take over your nest box and lay eggs. that was a nice feature but was removed because folks didn't like having to protect their boxes from wildlife. Shame really it could have been an option you could select your self.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
"body swapping and YOU!"
Adventure in baby making!Adv Homes

Quietust

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Re: DFHack 0.31.25 r6 (current)
« Reply #103 on: August 31, 2011, 08:31:45 am »

There's almost no reason to keep playing older 31.2x forts in their original game version.  31.25 will run them all just fine, with no issues, and will fix several of their non-worldgen bugs as well.  I've been running forts from versions as old as 31.12 just fine in 31.25.
Any fortress made in version 0.31.18 or earlier will exhibit several significant problems if you upgrade:
* Moody dwarves will start asking for yarn cloth, which you cannot make
* Grass on the surface will stop growing, and once it's gone you'll never have any more surface trees or shrubs
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It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
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Antonater

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Re: DFHack 0.31.25 r6 (current)
« Reply #104 on: August 31, 2011, 10:37:27 am »

i downloaded this and it gave my computer a virus according to AVG, and ive never had a virus before in 8 years.
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