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Author Topic: DFHack 0.34.11 r3  (Read 1458366 times)

robertheinrich

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Re: DFHack 0.34.05 r1
« Reply #900 on: March 18, 2012, 10:48:03 am »

Specifically, it does not update temperature or pathfinding information like the game does when the amounts change naturally, because neither of those is fully understood - especially the pathfinding.

I see. Guess from now on IŽll set water to 1 instead of 0 and wait until it evaporizes. It leaves mud anyways.
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Goncyn

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Re: DFHack 0.34.05 r1
« Reply #901 on: March 18, 2012, 11:42:48 am »

Code: [Select]
workflow count BAR//ASH 50 having 30 WOOD
# Coal is more important
workflow count BAR//COAL 50 having 15 WOOD

That's exactly what I was thinking, and I like this syntax.
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idgarad

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Re: DFHack 0.34.05 r1
« Reply #902 on: March 18, 2012, 04:59:41 pm »

Has anyone gotten a working soap workflow yet? Haven't cracked the soap line yet...

workflow count BAR//ASH 50
workflow count LIQUID_MISC//LYE 50

So far I think seems to work but soap itself.. not so much.
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telarin

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Re: DFHack 0.34.05 r1
« Reply #903 on: March 19, 2012, 08:02:21 am »

Has anyone gotten a working soap workflow yet? Haven't cracked the soap line yet...

workflow count BAR//ASH 50
workflow count LIQUID_MISC//LYE 50

So far I think seems to work but soap itself.. not so much.

All you should need after that is
workflow count BAR/SOAP 50
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peterix

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Re: DFHack 0.34.05 r1
« Reply #904 on: March 19, 2012, 11:41:22 am »

peterix, I saw your post over in the Dwarf Therapist thread about the API. I'm definitely interested in experimenting with that, just to try out some ideas I have about designing a better Therapist-like UI. (I can't promise I will ever finish such a project, only that I want to try it. ;D) The API will make it much, much easier for me to do that.

Spoiler (click to show/hide)
ag (angavrilov) already started adding some parts of this. I'll see what can be done about adding a different backend to DT. It's possible that I'll have to commit some horrible code butchery :D
Getting live updates on each dwarf's current job when it changes would be interesting, too, but I don't know if it is practical performance-wise. I would be curious about some kind of "efficiency" metric for each dwarf.
Not a bad idea, but definitely not a priority. This can be implemented (or at least should be possible) regardless of how the data is accessed.

Icefire2314

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Re: DFHack 0.34.05 r1
« Reply #905 on: March 19, 2012, 03:25:49 pm »

How do you use stone sense with this mod? I know it's a newb question, bear with me e_o
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Kogut

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Re: DFHack 0.34.05 r1
« Reply #906 on: March 19, 2012, 03:38:27 pm »

You can check readme: https://github.com/peterix/dfhack/blob/master/README.rst.

PS It is not a mod.
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Icefire2314

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Re: DFHack 0.34.05 r1
« Reply #907 on: March 19, 2012, 03:39:25 pm »

I know stone sense isn't, but i heard it's incorporated with DFHack
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Rose

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Re: DFHack 0.34.05 r1
« Reply #908 on: March 19, 2012, 03:40:28 pm »

DFhack isn't a mod either.
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Icefire2314

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Re: DFHack 0.34.05 r1
« Reply #909 on: March 19, 2012, 03:41:53 pm »

oh. I thought it was :/
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Girlinhat

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Re: DFHack 0.34.05 r1
« Reply #910 on: March 19, 2012, 04:40:03 pm »

A mod is something that changes the game's workings to produce a different flavor of gameplay, sometimes radically enough to create a new game in its own right.  A utility is something that you run alongside an unaltered game in order to facilitate certain things.

Terratoch

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Re: DFHack 0.34.05 r1
« Reply #911 on: March 19, 2012, 10:26:31 pm »

What would the command be to enable a workflow order for rock blocks?
like workflow amount <BLOCK THING HERE> UPPER_LIMIT GAP, what would I put for <BLOCK THING HERE>?
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Buoyancy

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Re: DFHack 0.34.05 r1
« Reply #912 on: March 20, 2012, 12:54:58 am »

For blocks it's:
Code: [Select]
workflow amount BLOCKS 100 20
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Terratoch

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Re: DFHack 0.34.05 r1
« Reply #913 on: March 20, 2012, 08:33:47 am »

Thanks.
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The only thing better than dining on a fine goblin is using said goblins tallow for soap to fix up my soldiers.

RabblerouserGT

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Re: DFHack 0.34.05 r1
« Reply #914 on: March 20, 2012, 03:02:31 pm »

Edit: I have proved myself wrong!
Nothing good can come of this!
« Last Edit: March 20, 2012, 03:52:08 pm by RabblerouserGT »
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