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Author Topic: DFHack 0.34.11 r3  (Read 1457624 times)

Caldfir

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Re: DFHack 0.31.25 r9b
« Reply #555 on: February 22, 2012, 03:23:20 pm »

hauling it is just impossible.
No it isn't - you're just not trying hard enough.
I play with a 40 dwarf pop cap. So no, not impossible, but I'd be terrified to even do the maths on how long it would take.

If I had 200 cap, sure, done that before, got plenty of hauling power then.

Anyway the blood and the owned clothing is what's really making me mad! Not a damn thing I can do :(
(while I am aware this is dreadfully off topic)

I ran a fort like this a while back.  The solution I cam up with was:
  • place furniture stockpile set to accept only bins near pile of goblin-trash, send all bins to it
  • make stockpile capable of accepting all goblin-style items (again, next to the pile of goblin trash)
  • if that wasn't enough, restrict some dwarves to a burrow centered on the goblinstuffs/stockpiles
  • remove the stockpiles and haul the goods (now stored in bins) back to your fort
It can be somewhat involved, but it speeds up the job an amazing amount. 

(back on topic)

DFHack seems most of the way to a new release now.  Compiled this morning and is running stonesense pretty much perfectly, cleanowned is working (I think) and I am now in possession of the all-important die command >:D
« Last Edit: February 22, 2012, 03:27:51 pm by Caldfir »
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where is up?

janglur

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Re: DFHack 0.31.25 r9b
« Reply #556 on: February 22, 2012, 04:38:52 pm »

POSTPOSTPOSTPOSTPOST!  XD

I only use DFHack lightly, mostly for Die and a few other tweaks, but they really help.
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Flying Dice

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Re: DFHack 0.31.25 r9b
« Reply #557 on: February 22, 2012, 10:49:19 pm »

Yeah, looking forward to the updated version quite a bit. Only a few days and I already miss prospector, not to mention the wagon and guild fixes.
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Aurora on small monitors:
1. Game Parameters -> Reduced Height Windows.
2. Lock taskbar to the right side of your desktop.
3. Run Resize Enable

agatharchides

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Re: DFHack 0.31.25 r9b
« Reply #558 on: February 22, 2012, 11:10:51 pm »

Wagon fix is already in the latest version. :)

Quote
Compiled this morning and is running stonesense pretty much perfectly, cleanowned is working (I think) and I am now in possession of the all-important die command >:D
You just love teasing the impatient, don't you?  :P
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Memento Mori

xaldin

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Re: DFHack 0.31.25 r9b
« Reply #559 on: February 23, 2012, 12:46:47 am »


DFHack seems most of the way to a new release now.  Compiled this morning and is running stonesense pretty much perfectly, cleanowned is working (I think) and I am now in possession of the all-important die command >:D

Yeah I rebuilt my programming environment and loaded it all up tonight.  I don't use stonesense, exporters or some of the more esoteric stuff. The ones I do use (reveal, prospect and a handful of other commands) all seem to work just fine. It was a pain setting up my coding environment again but worth it to get those commands back.
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miauw62

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Re: DFHack 0.31.25 r9b
« Reply #560 on: February 23, 2012, 03:35:25 am »

Almost there. Things just need a few tweaks and testing :)

Yay autodump! Single best way to clean all that stone up without unnecessary, time consuming hauling.
For my main food stockpile and my other stockpiles in the stone layer, that usually are dug out whit half-legendary miners, its a pain to have to haul everything out there.
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Quote from: NW_Kohaku
they wouldn't be able to tell the difference between the raving confessions of a mass murdering cannibal from a recipe to bake a pie.
Knowing Belgium, everyone will vote for themselves out of mistrust for anyone else, and some kind of weird direct democracy coalition will need to be formed from 11 million or so individuals.

outofpractice

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Re: DFHack 0.31.25 r9b
« Reply #561 on: February 23, 2012, 03:45:56 am »

Just a big shout out.

Thank you Peterix and crew, you people do an awesome job.

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peterix

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Re: DFHack 0.34.02 r1
« Reply #562 on: February 23, 2012, 04:03:11 am »

OK. It's out.

I had to leave out DFusion unfortunately. It's just not ready.

DF2Minecraft will be back eventually, after a rewrite (and once MC 1.2 is released).

Good news is that there's a new 'follow' command/plugin that makes the screen always centered on a creature of your choosing :)

MagmaSolutionsInc

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Re: DFHack 0.34.02 r1
« Reply #563 on: February 23, 2012, 04:30:36 am »

looking good, thanks!  :D
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stopped zombie cats from adopting dwarves

... with magma.

orius

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Re: DFHack 0.34.02 r1
« Reply #564 on: February 23, 2012, 04:37:27 am »

Oh yeah!  I've been checking some spots on my world map that look like nice embark spots, and I've been waiting to prospect and reveal them.
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Quote from: ThatAussieGuy
That is an insane and dangerous plan.  I approve wholeheartedly. 


Fortressdeath

xordae

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Re: DFHack 0.34.02 r1
« Reply #565 on: February 23, 2012, 05:02:20 am »

Hey, it looks like your new release breaks VBO mode and I think the other GPU assisted modes as well. 2D works fine.
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peterix

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Re: DFHack 0.34.02 r1
« Reply #566 on: February 23, 2012, 05:35:53 am »

Hey, it looks like your new release breaks VBO mode and I think the other GPU assisted modes as well. 2D works fine.
VBO seems to work fine here... how exactly is it broken?

Yaotzin

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Re: DFHack 0.34.02 r1
« Reply #567 on: February 23, 2012, 05:36:36 am »

I love you in a totally manly way.
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xordae

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Re: DFHack 0.34.02 r1
« Reply #568 on: February 23, 2012, 05:42:57 am »

Nevermind, found the culprit. It's not DFHack, ARB_SYNC just doesn't work anymore with the latest NVIDIA release.
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Qiu

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Re: DFHack 0.34.02 r1
« Reply #569 on: February 23, 2012, 10:33:25 am »

Many many thanks to the dfHack team.  :D
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