Hi guys, not sure if this is the right place to post this - but it is a dfhack script. Not a question, just wanted to mention it as its something I've come across.
Spawnunit = I mentioned it before as spawned units cannot be trained and cannot be set as friendly/hostile/neutral or as children etc (they appear as age 1 adults)
But I just wanted to point out a potential issue with the script.
The spawned dwarves, which function perfectly at labors etc, have 2 major problems that are linked:
1) they cannot be assigned to military squads as they do not seem to appear in the list for applicants like regular fort members do - now I think of it, it may be because they are classed somehow as 'tame', but they can still be assigned labors and gain skills etc so maybe not.
2) when they die, because they are not listed like regular fort members, they come back as ghosts, but cannot be put to rest as their names do not appear in the slab memorial list. Which has lead to some FUN while testing.
Note: They DO appear in the (u)nits tab, but when they undead, they revert to [generic profession name] corpse - usually 'peasant corpse'. Unless they are thralled/husked, where they retain their name.
edit: could it be because they are listed as 1 year old, even though they are displayed and act as adults?