If summoning units works in fort mode, how would I go about this?
Currently I transform dwarves into a creature that drops a bodyparts, which is resurrected and then transformed into the new creature. This creature is "friendly", its no member of the civ, and no pet. I cant give these creatures any commands.
It would be great if I could just run the reaction and the creature instantly spawns on location, with possible selections of being civ-members, pets, friendlies, or hostiles.
Edit: I also stumbled upon another question I have. I am using autosyndrome to balance reactions atm. Transforming the worker works without fail. Transforming a pet pastured on the workshop works as well. I only have one problem, which is not really big, but I wanted to ask anyway.
If I station 1 pet, autosyndrome will target it and add the syndrome. GOOD.
If I station 10 pets, autosyndrome will target one and add the syndrome. GOOD.
The other 9 pets are hit by the boiling cloud with a syndrome, and might get affected anyway. BAD.
The point is that people can exploit the reaction by pasturing more then one pet (or dwarf in case of the golem/turret/landmine reactions) and transform more then one creature. The question is: Can this be fixed somehow? It is not really important, if people want to cheat a little, they can/will do that. But it would be nicer if it would be limited to one single creature. Deleting the boiling rock before the cloud spreads would be an option for example.