Hello!
I was hoping I could get a hand on making workflow work a bit better with my mod. (Upgradable Leather Tiers, Link in Sig)
My problem stems from the production of the new leather types. When I try to set workflow up to work with it, It doesn't seem to detect the different leather materials. I will post my reactions from the workshop, and the materials of the new leather.
reaction_leatherupgrade
[OBJECT:REACTION]
Leather (lvl 1) - > Padded Leather (lvl 2) -> Studded Leather (lvl 3) -> Plated Leather (lvl 4) -> Runic Leather (lvl 5)
Leather (lvl 1) - > Copper (lvl 2) -> Bronze (lvl 3) -> Iron (lvl 4) -> Iron + 30% Between Steel (lvl 5)
[REACTION:MAKE_STUDS_BONE]
[NAME:make studs from bone]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE]
[USE_BODY_COMPONENT]
[ANY_BONE_MATERIAL]
[PRODUCT:100:1:TOOL:ITEM_TOOL_ARMOR_STUD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_STUDS_ROCK]
[NAME:make studs from blocks]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:BLOCKS:NO_SUBTYPE:NONE:NONE][WORTHLESS_STONE_ONLY]
[PRODUCT:100:1:TOOL:ITEM_TOOL_ARMOR_STUD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:STONECRAFT]
[REACTION:MAKE_STUDS_VERMIN]
[NAME:make studs from vermin bones]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:REMAINS:NONE:NONE:NONE]
[PRODUCT:100:1:TOOL:ITEM_TOOL_ARMOR_STUD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_STUDS_TOOTH]
[NAME:make studs from teeth]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT] [ANY_TOOTH_MATERIAL]
[PRODUCT:100:1:TOOL:ITEM_TOOL_ARMOR_STUD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BONECARVE]
[REACTION:MAKE_STUDS_HORN]
[NAME:make studs from horns]
[BUILDING:CRAFTSMAN:NONE]
[REAGENT:A:1:NONE:NONE:NONE:NONE][USE_BODY_COMPONENT] [ANY_TOOTH_MATERIAL]
[PRODUCT:100:1:TOOL:ITEM_TOOL_ARMOR_STUD:GET_MATERIAL_FROM_REAGENT:A:NONE]
[SKILL:BONECARVE]
##############Tanner Reactions
[REACTION:MAKE_UPGRADE_LEATHER2]
[NAME:1-make padded leather strips(2) from leather]
[BUILDING:LEATHERARMORY:CUSTOM_P]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_1]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_1]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:C:1:CLOTH:NONE:NONE:NONE]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_UPGRADE]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:B:TAN_UPGRADE]
[SKILL:LEATHERWORK]
[REACTION:MAKE_UPGRADE_LEATHER3]
[NAME:2-make studded leather strips(2) from padded strips]
[BUILDING:LEATHERARMORY:CUSTOM_S]
[REAGENT:A:1:TOOL:ITEM_TOOL_ARMOR_STUD:NONE:NONE]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_2]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:C:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_2]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:B:TAN_UPGRADE]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:C:TAN_UPGRADE]
[SKILL:LEATHERWORK]
[REACTION:MAKE_UPGRADE_LEATHER4]
[NAME:3-make hardened leather plates(2) from studded strips]
[BUILDING:LEATHERARMORY:CUSTOM_H]
[REAGENT:booze:150:DRINK:NONE:NONE:NONE] -boil in booze!
[REAGENT:barrel:1:NONE:NONE:NONE:NONE] -container for booze
[CONTAINS:booze]
[PRESERVE_REAGENT]
[DOES_NOT_DETERMINE_PRODUCT_AMOUNT]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_3]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_3]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_UPGRADE]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:B:TAN_UPGRADE]
[SKILL:LEATHERWORK]
[REACTION:MAKE_UPGRADE_LEATHER5]
[NAME:4-make runic leather plates(2) from leather plates]
[BUILDING:LEATHERARMORY:CUSTOM_R]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_4]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_4]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:C:1:CORPSE:NONE:NONE:NONE] [USE_BODY_COMPONENT] - Corpse Piece
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:A:TAN_UPGRADE]
[PRODUCT:100:1:SKIN_TANNED:NONE:GET_MATERIAL_FROM_REAGENT:B:TAN_UPGRADE]
[SKILL:LEATHERWORK]
[REACTION:MAKE_LEATHER2_SET]
[NAME:construct padded armor set]
[BUILDING:LEATHERARMORY:CUSTOM_SHIFT_P]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_2]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_2]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:C:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_2]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:D:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_2]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_LEATHER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_LEGGINGS:GET_MATERIAL_FROM_REAGENT:B:NONE]
[PRODUCT:100:1:HELM:ITEM_HELM_HELM:GET_MATERIAL_FROM_REAGENT:C:NONE]
[PRODUCT:100:1:SHOES:ITEM_SHOES_BOOTS:GET_MATERIAL_FROM_REAGENT:D:NONE]
[SKILL:LEATHERWORK]
[REACTION:MAKE_LEATHER3_SET]
[NAME:construct studded armor set]
[BUILDING:LEATHERARMORY:CUSTOM_SHIFT_S]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_3]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_3]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:C:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_3]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:D:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_3]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_LEATHER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_LEGGINGS:GET_MATERIAL_FROM_REAGENT:B:NONE]
[PRODUCT:100:1:HELM:ITEM_HELM_HELM:GET_MATERIAL_FROM_REAGENT:C:NONE]
[PRODUCT:100:1:SHOES:ITEM_SHOES_BOOTS:GET_MATERIAL_FROM_REAGENT:D:NONE]
[SKILL:LEATHERWORK]
[REACTION:MAKE_LEATHER4_SET]
[NAME:construct plated armor set]
[BUILDING:LEATHERARMORY:CUSTOM_SHIFT_H]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_4]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_4]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:C:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_4]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[REAGENT:D:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_4]
[HAS_MATERIAL_REACTION_PRODUCT:TAN_UPGRADE]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_LEATHER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_LEGGINGS:GET_MATERIAL_FROM_REAGENT:B:NONE]
[PRODUCT:100:1:HELM:ITEM_HELM_HELM:GET_MATERIAL_FROM_REAGENT:C:NONE]
[PRODUCT:100:1:SHOES:ITEM_SHOES_BOOTS:GET_MATERIAL_FROM_REAGENT:D:NONE]
[SKILL:LEATHERWORK]
[REACTION:MAKE_LEATHER5_SET]
[NAME:construct runic armor set]
[BUILDING:LEATHERARMORY:CUSTOM_SHIFT_R]
[REAGENT:A:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_5]
[REAGENT:B:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_5]
[REAGENT:C:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_5]
[REAGENT:D:1:SKIN_TANNED:NONE:NONE:NONE] [ANY_LEATHER_MATERIAL]
[REACTION_CLASS:LEVEL_5]
[PRODUCT:100:1:ARMOR:ITEM_ARMOR_LEATHER:GET_MATERIAL_FROM_REAGENT:A:NONE]
[PRODUCT:100:1:PANTS:ITEM_PANTS_LEGGINGS:GET_MATERIAL_FROM_REAGENT:B:NONE]
[PRODUCT:100:1:HELM:ITEM_HELM_HELM:GET_MATERIAL_FROM_REAGENT:C:NONE]
[PRODUCT:100:1:SHOES:ITEM_SHOES_BOOTS:GET_MATERIAL_FROM_REAGENT:D:NONE]
[SKILL:LEATHERWORK]
[REACTION:DIRTY_CHEATER]
[NAME:spawn testing materials]
[BUILDING:LEATHERARMORY:CUSTOM_C]
[PRODUCT:100:20:SKIN_TANNED:NONE:CREATURE_MAT:DOG:LEATHER]
[PRODUCT:100:20:SKIN_TANNED:NONE:CREATURE_MAT:DOG:LEATHER_2]
[PRODUCT:100:20:SKIN_TANNED:NONE:CREATURE_MAT:DOG:LEATHER_3]
[PRODUCT:100:20:SKIN_TANNED:NONE:CREATURE_MAT:DOG:LEATHER_4]
[PRODUCT:100:20:SKIN_TANNED:NONE:CREATURE_MAT:DOG:LEATHER_5]
[PRODUCT:100:10:TOOL:ITEM_TOOL_ARMOR_STUD:INORGANIC:MICROCLINE]
[PRODUCT:100:10:BOULDER:NONE:INORGANIC:MICROCLINE]
[PRODUCT:100:10:CLOTH:NONE:CREATURE_MAT:SPIDER_CAVE_GIANT:SILK]
[PRODUCT:100:10:BLOCKS:NONE:INORGANIC:OBSIDIAN]
[SKILL:LEATHERWORK]
material_template_leatherupgrade
[OBJECT:MATERIAL_TEMPLATE]
[MATERIAL_TEMPLATE:PADDED_LEATHER_TEMPLATE] -Copper Material Values
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:padded leather]
[STATE_ADJ:ALL_SOLID:padded leather]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175]
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58]
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145]
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[MAX_EDGE:10000]
[ABSORPTION:40]
[REACTION_CLASS:LEVEL_2]
[MATERIAL_REACTION_PRODUCT:TAN_UPGRADE:LOCAL_CREATURE_MAT:LEATHER_3]
[IMPLIES_ANIMAL_KILL]
[LEATHER]
[ITEMS_LEATHER]
[MATERIAL_TEMPLATE:STUDDED_LEATHER_TEMPLATE] -Bronze Material Values
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:studded leather]
[STATE_ADJ:ALL_SOLID:studded leather]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:435]
[IGNITE_POINT:10508]
[MELTING_POINT:11868]
[BOILING_POINT:14140]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:8250]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:80000]
[IMPACT_YIELD:602000]
[IMPACT_FRACTURE:843500]
[IMPACT_STRAIN_AT_YIELD:547]
[COMPRESSIVE_YIELD:602000]
[COMPRESSIVE_FRACTURE:843500]
[COMPRESSIVE_STRAIN_AT_YIELD:547]
[TENSILE_YIELD:172000]
[TENSILE_FRACTURE:241000]
[TENSILE_STRAIN_AT_YIELD:156]
[TORSION_YIELD:172000]
[TORSION_FRACTURE:241000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:241000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145]
[BENDING_YIELD:241000]
[BENDING_FRACTURE:241000]
[BENDING_STRAIN_AT_YIELD:156]
[MAX_EDGE:10000]
[ABSORPTION:40]
[REACTION_CLASS:LEVEL_3]
[MATERIAL_REACTION_PRODUCT:TAN_UPGRADE:LOCAL_CREATURE_MAT:LEATHER_4]
[IMPLIES_ANIMAL_KILL]
[LEATHER]
[ITEMS_LEATHER]
[MATERIAL_TEMPLATE:PLATED_LEATHER_TEMPLATE] -Iron Material Values
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:plated leather]
[STATE_ADJ:ALL_SOLID:plated leather]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:420]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:10250]
[COLDDAM_POINT:9900]
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:8930]
[LIQUID_DENSITY:8020]
[MOLAR_MASS:63546]
[IMPACT_YIELD:245000]
[IMPACT_FRACTURE:770000]
[IMPACT_STRAIN_AT_YIELD:175]
[COMPRESSIVE_YIELD:245000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:175]
[TENSILE_YIELD:70000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:58]
[TORSION_YIELD:70000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:145]
[SHEAR_YIELD:70000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:145]
[BENDING_YIELD:70000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:58]
[ABSORPTION:40]
[REACTION_CLASS:LEVEL_4]
[MATERIAL_REACTION_PRODUCT:TAN_UPGRADE:LOCAL_CREATURE_MAT:LEATHER_5]
[IMPLIES_ANIMAL_KILL]
[LEATHER]
[ITEMS_LEATHER]
[MATERIAL_TEMPLATE:RUNIC_LEATHER_TEMPLATE] -Iron + 30% of (steel-iron), Fire-proof, and lightweight
[STATE_COLOR:ALL_SOLID:BROWN]
[STATE_NAME:ALL_SOLID:runic leather]
[STATE_ADJ:ALL_SOLID:runic leather]
[STATE_COLOR:LIQUID:BROWN]
[STATE_NAME:LIQUID:n/a]
[STATE_ADJ:LIQUID:n/a]
[STATE_COLOR:GAS:BROWN]
[STATE_NAME:GAS:n/a]
[STATE_ADJ:GAS:n/a]
[DISPLAY_COLOR:6:0:0]
[MATERIAL_VALUE:1]
[SPEC_HEAT:500]
[IGNITE_POINT:10508]
[MELTING_POINT:NONE]
[BOILING_POINT:NONE]
[HEATDAM_POINT:NONE] -Magic!
[COLDDAM_POINT:NONE] -Magic!
[MAT_FIXED_TEMP:NONE]
[SOLID_DENSITY:500] -Magic! Original Leather Density
[LIQUID_DENSITY:500] -Magic!
[MOLAR_MASS:63546]
[IMPACT_YIELD:623000]
[IMPACT_FRACTURE:990500]
[IMPACT_STRAIN_AT_YIELD:404]
[COMPRESSIVE_YIELD:623000]
[COMPRESSIVE_FRACTURE:770000]
[COMPRESSIVE_STRAIN_AT_YIELD:404]
[TENSILE_YIELD:178000]
[TENSILE_FRACTURE:220000]
[TENSILE_STRAIN_AT_YIELD:143]
[TORSION_YIELD:178000]
[TORSION_FRACTURE:220000]
[TORSION_STRAIN_AT_YIELD:166]
[SHEAR_YIELD:178000]
[SHEAR_FRACTURE:220000]
[SHEAR_STRAIN_AT_YIELD:166]
[BENDING_YIELD:178000]
[BENDING_FRACTURE:220000]
[BENDING_STRAIN_AT_YIELD:105]
[ABSORPTION:40]
[REACTION_CLASS:LEVEL_5]
[IMPLIES_ANIMAL_KILL]
[LEATHER]
[ITEMS_LEATHER]
The reactions are pretty basic, and the materials are actually copied from the Metals they emulate, and only have name changes, and reaction classes, and Material Reaction Products added. I am able to use workflow to manage the amount of armor studs, but not the leather upgrades. I am able to make the upgraded leather pieces when I queue them up at the workshops via standard DF commands. I have tried automating it with workflow in DFHack 0.34.11 r2, and with a new build of the gui/workflow pulled from git. Neither seems to give any indication that the reactions make different products.
Am I doing something wrong (Likely), or is this a limitation of Workflow/Dwarf Fortress? If its a limitation, is there anything I can to to make it more compatible?
Thanks!