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Author Topic: DFHack 0.34.11 r3  (Read 1457573 times)

Thundercraft

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Re: DFHack 0.34.11 r2
« Reply #3045 on: February 23, 2013, 08:52:14 pm »

The DF wiki is your friend. Try reading: DF2012:Announcement
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Putnam

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Re: DFHack 0.34.11 r2
« Reply #3046 on: February 23, 2013, 08:53:25 pm »

(He was asking about menu autopause, not announcement autopause)

Spy227X

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Re: DFHack 0.34.11 r2
« Reply #3047 on: February 23, 2013, 09:17:58 pm »

Does not load
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Is this freshwater or saltwater? Because alternatively you could breed a large amount of crocodiles and unleash them into the waters... indirect genocide.

Putnam

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Re: DFHack 0.34.11 r2
« Reply #3048 on: February 23, 2013, 09:41:04 pm »

Does not load

This does not help in the slightest. Can you give any more specific info? How are you attempting to load it? When doesn't it load? Etc.

Di

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Re: DFHack 0.34.11 r2
« Reply #3049 on: February 24, 2013, 12:12:50 pm »

Hi, everyone.
Could anyone tell me which buttons correspond to '*' and '/' in dwarf manipulator?
I try to get dwarves sorted by arrival in it but neither shift+8, nor Fn+button (laptop substitute for numpad) do anything.
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Rose

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Re: DFHack 0.34.11 r2
« Reply #3050 on: February 24, 2013, 12:34:38 pm »

Does your laptop have an Fn numpad? most do.
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Di

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Re: DFHack 0.34.11 r2
« Reply #3051 on: February 24, 2013, 01:15:10 pm »

Yes it has. But  its "+", "*" and "/" don't do anything.
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

Quietust

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Re: DFHack 0.34.11 r2
« Reply #3052 on: February 24, 2013, 06:46:17 pm »

It should be the same keys you use for scrolling through lists one page at a time (e.g. dwarf inventory/skills/labors) - in keybinding config, "General" -> "Page secondary selector up/down".
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

zlurker

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Re: DFHack 0.34.11 r2
« Reply #3053 on: February 24, 2013, 09:39:06 pm »

Just recently started a new game after not playing for about a year. Decided to modify the raws for the semi-/megabeasts so they're all pet_exotic and trainable. So, I ended up catching a minotaur in in one of my cage traps and proceeded to tame it up to domestic before noticing it has the EQUIPS tag. It hasn't tried to pick up any weapons on its own and someone mentioned using DFHack to somehow achieve this by switching to adventure mode as the minotaur, picking up the weapons I want it to use, then switching back. However I've never used DFHack prior and was hoping someone here could list the directions to achieve this, please.
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Rose

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Re: DFHack 0.34.11 r2
« Reply #3054 on: February 24, 2013, 10:01:19 pm »

if you type 'ls' you'll get a list of commands, but I think the one you're looking for is 'mode set' which has the instructions for its use built in.
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Telgin

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Re: DFHack 0.34.11 r2
« Reply #3055 on: February 25, 2013, 12:37:07 am »

This is probably pretty simple, but how does DF differentiate between babies / children / adults, other than age?  Just changing the age doesn't trigger the transition between the three.  Is there a flag somewhere that sets this?
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Through pain, I find wisdom.

Putnam

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Re: DFHack 0.34.11 r2
« Reply #3056 on: February 25, 2013, 12:39:05 am »

This is probably pretty simple, but how does DF differentiate between babies / children / adults, other than age?  Just changing the age doesn't trigger the transition between the three.  Is there a flag somewhere that sets this?

I would just look in the raws for the CHILD and BABY tags, hehe.

Telgin

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Re: DFHack 0.34.11 r2
« Reply #3057 on: February 25, 2013, 12:54:23 am »

Yeah, that works in general, but not quite what I'm looking for.  I probably should have been more specific.  :)

I was trying to find a way to immediately make a baby into an adult.  Just a single baby.  I set the age to the age I wanted, but that of course didn't trigger the baby to grow up into a peasant.  I ended up just changing the birth_time value to the next day in game, which triggered the transition to a child.  Changing it to the next day again triggered the change to an adult.

So that works anyway.
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Through pain, I find wisdom.

Di

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Re: DFHack 0.34.11 r2
« Reply #3058 on: February 25, 2013, 03:12:16 am »

It should be the same keys you use for scrolling through lists one page at a time (e.g. dwarf inventory/skills/labors) - in keybinding config, "General" -> "Page secondary selector up/down".
Yep, that's it. Thanks.
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Quote from: Creamcorn
Dwarf Fortress: Where you meet the limit of your imagination, moral compass, sanity and CPU processor.
http://www.bay12forums.com/smf/index.php?topic=103080.0 Fix sober vampires!
http://www.bay12forums.com/smf/index.php?topic=91442.0 Dwarven Cognitive Science

zlurker

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Re: DFHack 0.34.11 r2
« Reply #3059 on: February 25, 2013, 04:08:49 am »

Whoops, wrong thread.
« Last Edit: February 25, 2013, 04:25:20 am by zlurker »
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