hy
first of all, thanks for this utility it seems amasing, i see much possibilities in it to run a fortress smoothly. but i would like to ask some questions:
wich commands will stand after restart of a DF? (some are listed as persistant as autobutcher, autoseed, but others ar workflow / job and so on have nothing writen explicitly)?
how can you make work those commands?
for example i tried to turn this job:
[DFHack]# job query
Job 1974: MakeBarrel
material: any (wood)
Input Item 1: wood
to accept only ash wood, then i would like to make a workflow from it so it keeps at least 5 ash barrels.
(only for the sake of testing how does it works, what is the sintax)
could someone put it in an example stating wich part means what in the command and where it is come from (raws, built in values etc.)?
so long i tried a few syntaxes but they did not changed it :S
i tried as well job-material and job item-material commands, but i run out of the imaginable combinasions for me ...
I know, there are usage examples on read-me but i get no idee (tried to figur out, really) which one states for input, output, where are can tokens to be found, and which is the use of ':' and '/' in querys ...