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Author Topic: DFHack 0.34.11 r3  (Read 1452695 times)

Sutremaine

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Re: DFHack 0.34.11 r2
« Reply #2805 on: January 11, 2013, 06:43:31 pm »

Would it be possible to have a 'break' command for injured dwarves that hang around getting hungry and thirsty with No Job instead of being fed and watered and treated? The command would break various bones, causing any dwarf to pass out from the pain and triggering a 'Recover Wounded' job.
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I am trying to make chickens lay bees as eggs. So far it only produces a single "Tame Small Creature" when a hen lays bees.
Honestly at the time, I didn't see what could go wrong with crowding 80 military Dwarves into a small room with a necromancer for the purpose of making bacon.

bezment78

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Re: DFHack 0.34.11 r2
« Reply #2806 on: January 12, 2013, 12:03:40 am »

how to increase the number of starting dwarves or migrants
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Putnam

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Re: DFHack 0.34.11 r2
« Reply #2807 on: January 12, 2013, 12:05:07 am »

Starting dwarves is a dfusion plugin called "simple embark", accessible by running dfusion. Migrants I'm not sure about, but you could always increase fortress wealth.

bezment78

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Re: DFHack 0.34.11 r2
« Reply #2808 on: January 12, 2013, 12:29:27 am »

what command should i put in
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Putnam

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Re: DFHack 0.34.11 r2
« Reply #2809 on: January 12, 2013, 12:46:41 am »

bezment78

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Re: DFHack 0.34.11 r2
« Reply #2810 on: January 12, 2013, 12:55:05 am »

thanks, really thanks
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Bates

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Re: DFHack 0.34.11 r2
« Reply #2811 on: January 13, 2013, 03:08:35 pm »

As outlined here http://www.bay12forums.com/smf/index.php?topic=119761.msg3945920#msg3945920
I have a dwarf that will die of old age when the day changes.

I was told in the masterwork thread, that adding a new tag [CE_ADD_TAG:NO_AGING:START:0] would help, but how do I use it with a script like rejuvenation?
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CaptainArchmage

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Re: DFHack 0.34.11 r2
« Reply #2812 on: January 13, 2013, 08:03:00 pm »

Got an update on the conversion process. Remember the problem with the "make" of DFhack that I was having? I've gotten around that now by editing the code (actually, I found a replacement for the dodgy function). Compilation continues. Hopefully I can make the install properly

Edit: Another error at 67% of the building:
Spoiler (click to show/hide)
« Last Edit: January 13, 2013, 08:05:54 pm by CaptainArchmage »
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Given current events, I've altered my profile pic and I'm sorry it took so long to fix. If you find the old one on any of my accounts elsewhere on the internet, let me know by message (along with the specific site) and I'll fix. Can't link the revised avatar for some reason.

WillowLuman

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Re: DFHack 0.34.11 r2
« Reply #2813 on: January 13, 2013, 08:35:24 pm »

Is there anything that can be hacked during the world generation process?
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

thepodger

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Re: DFHack 0.34.11 r2
« Reply #2814 on: January 14, 2013, 12:10:26 pm »

Hrmph.  This is a particularly noobish question, but I can't for the life of me figure this program out.  There was time I used it frequently even but its been forever since I fired up DF seriously.

How do I disable an aquifer?  The old "drainaquifer" command isn't recognized.
Better yet, how would I paint a 1x1 untouched generic stone square for plugging holes?
« Last Edit: January 14, 2013, 02:40:15 pm by thepodger »
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Meph

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Re: DFHack 0.34.11 r2
« Reply #2815 on: January 14, 2013, 05:43:26 pm »

You can spawn magma and water on one tile, making obsidian to seal everything.
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::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

zwei

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Re: DFHack 0.34.11 r2
« Reply #2816 on: January 16, 2013, 07:45:29 am »

Is there a way to get siege flag?

Simple true/false is enough for me.

Urist McUristson

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Re: DFHack 0.34.11 r2
« Reply #2817 on: January 16, 2013, 08:39:23 am »

You can spawn magma and water on one tile, making obsidian to seal everything.
Or just spawn obsidian wall.
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WillowLuman

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Re: DFHack 0.34.11 r2
« Reply #2818 on: January 16, 2013, 09:54:20 am »

You can spawn magma and water on one tile, making obsidian to seal everything.
Or just spawn obsidian wall.
Has the unfortunate glitch of not having a floor tile above it, though, so be careful.
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Dwarf Souls: Prepare to Mine
Keep Me Safe - A Girl and Her Computer (Illustrated Game)
Darkest Garden - Illustrated game. - What mysteries lie in the abandoned dark?

thepodger

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Re: DFHack 0.34.11 r2
« Reply #2819 on: January 16, 2013, 12:59:11 pm »

I mean, you can't play DF without knowing that stone plugs holes.  I was asking what commands will actually accomplish that.  Or why drainaquifer doesn't work anymore.
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