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Author Topic: DFHack 0.34.11 r3  (Read 1443727 times)

DNK

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Re: DFHack 0.34.11 r2
« Reply #2370 on: October 06, 2012, 07:30:41 am »

I do not know of these devlogs, but I see he just responded to the future of the fortress and said so, and came here to say "hey, Toady already answered me," but here we are. Cool.
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Raul

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Re: DFHack 0.34.11 r2
« Reply #2371 on: October 06, 2012, 09:51:01 am »

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DNK

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Re: DFHack 0.34.11 r2
« Reply #2372 on: October 06, 2012, 12:27:43 pm »

Oh, that's my bookmarked page. Odd I've not heard of this before.
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whitecold

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Re: DFHack 0.34.11 r2
« Reply #2373 on: October 06, 2012, 04:31:22 pm »

I have some questions to the plugins.
Does the steam-engine plugin require to generate a new world?
Also how do i use inject-raws?

thank you
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ag

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Re: DFHack 0.34.11 r2
« Reply #2374 on: October 07, 2012, 02:55:09 am »

As a rule you don't use inject-raws unless you know how to troubleshoot and fix possible breakage - it is a development tool. So assume that it does require a new world.

Spoiler (click to show/hide)

I have a question to everybody: how much an increase in FPS did you observe with tweak stable-temp and tweak fast-heat in old forts nearing FPS death? I have observed +50%, and another dfhack developer reported an increase from 15 to 30 (+100%), but it would be nice to have more data to add to the bug report :)

Note that the increase is gradual after they are activated; setting fast-heat to something like 100 or even 50 would speed this up noticeably.
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jomen

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Re: DFHack 0.34.11 r2
« Reply #2375 on: October 07, 2012, 08:30:46 am »

Hi ,

I have a question , i read that it is possible to enslave captured goblins and others with DfHacK But how can i do ?
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Akjosch

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Re: DFHack 0.34.11 r2
« Reply #2376 on: October 07, 2012, 04:08:41 pm »

Small bug report about the new awesome "u-l" job screen: It shows the true name of the vampires, not the one they are currently using.
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Alu

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Re: DFHack 0.34.11 r2
« Reply #2377 on: October 07, 2012, 05:04:13 pm »

I'm kind of curious if there is a anti-tantrum-spiral hack? Like, roundhouse-kick all unhappy dwarfs to at least contempt or something? Would improve my game experience massively I believe.
don't want every single game end with a tantrum spiral, it gets boring.
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"He admired a wonderful Trap lately"

Quietust

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Re: DFHack 0.34.11 r2
« Reply #2378 on: October 07, 2012, 05:35:25 pm »

Small bug report about the new awesome "u-l" job screen: It shows the true name of the vampires, not the one they are currently using.
Nice catch - it should now display the unit's assumed identity if it has one.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Rumrusher

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Re: DFHack 0.34.11 r2
« Reply #2379 on: October 07, 2012, 08:59:13 pm »

I'm kind of curious if there is a anti-tantrum-spiral hack? Like, roundhouse-kick all unhappy dwarfs to at least contempt or something? Would improve my game experience massively I believe.
don't want every single game end with a tantrum spiral, it gets boring.
Why don't you switch over to adventure mode, then run off into the woods and kill stuff? That way the fort will end differently than on a tantrum spiral.
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I thought I would I had never hear my daughter's escapades from some boy...
DAMN YOU RUMRUSHER!!!!!!!!
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jjdf

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Re: DFHack 0.34.11 r2
« Reply #2380 on: October 08, 2012, 02:51:55 pm »

I'm kind of curious if there is a anti-tantrum-spiral hack? Like, roundhouse-kick all unhappy dwarfs to at least contempt or something? Would improve my game experience massively I believe.
don't want every single game end with a tantrum spiral, it gets boring.

You can run the 'removebadthoughts' command to boost everyone's happiness.
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sadron

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Re: DFHack 0.34.11 r2
« Reply #2381 on: October 11, 2012, 02:20:56 pm »

Readme's page is broken.
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Quietust

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Re: DFHack 0.34.11 r2
« Reply #2382 on: October 11, 2012, 04:17:51 pm »

Readme's page is broken.
Could you be a bit more specific? It looks fine to me in both the Windows and Linux 0.34.11 r2 downloads...
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Mr S

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Re: DFHack 0.34.11 r2
« Reply #2383 on: October 11, 2012, 05:21:53 pm »

I have no issues with it in WinXP
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peterix

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Re: DFHack 0.34.11 r2
« Reply #2384 on: October 11, 2012, 07:06:46 pm »

Readme's page is broken.
Fixed now :)
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