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Author Topic: DFHack 0.34.11 r3  (Read 1456909 times)

Mythologique

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Re: DFHack 0.34.11 r1
« Reply #2295 on: September 04, 2012, 04:01:54 am »

Is anyone using seedwatch successfully in the new version? If I type "seedwatch all 30" it just shows the seedwatch menu again. It doesn't start or accept any commands, just the menu over and over no matter what is typed.
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BriseRotule

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Re: DFHack 0.34.11 r1
« Reply #2296 on: September 04, 2012, 06:21:58 am »

Hi,

I'd like to see the combat log (if any) stocked in the memory, is there a way to read all the DF memory, using DFHack ?

As anyone worked on that matter before hand ? The aim is to write a soft allowing to see real time combat log.
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Rose

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Re: DFHack 0.34.11 r1
« Reply #2297 on: September 04, 2012, 10:16:00 am »

Combat logs are readable, yes.
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BriseRotule

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Re: DFHack 0.34.11 r1
« Reply #2298 on: September 05, 2012, 04:36:40 am »

@Japa, that is a short answer....
Do you know how to locate the combat log in the memory using DFHack ?
« Last Edit: September 06, 2012, 03:05:19 am by BriseRotule »
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Quietust

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Re: DFHack 0.34.11 r1
« Reply #2299 on: September 05, 2012, 09:50:41 am »

Do you know how to locate the combat log in the memory using DFHack ?
Yes - df::global::world->status.reports[]. If you want reports for a specific unit, then you'll need to look in (unit)->reports.* to get the relevant IDs.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

BriseRotule

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Re: DFHack 0.34.11 r1
« Reply #2300 on: September 06, 2012, 03:04:19 am »

Thank you a lot kind sir :)
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Neerti

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Re: DFHack 0.34.11 r1
« Reply #2301 on: September 09, 2012, 12:50:16 am »

Dfusion seems to be having issues for me.  I don't know what's wrong but I've tried updating and didn't help.  Using latest version of DF.

Quote
dfusion/common.lua:45: .Text region not found!
stack traceback:
   [C]: in function 'error'
   dfusion/common.lua:45: in function 'GetTextRegion'
   dfusion/common.lua:89: in function 'unlockDF'
   dfusion/init.lua:66: in main chunk
Whenever I type dfusion in the console it spits the error out.  Any workarounds to this?
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SpecialCookies

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Re: DFHack 0.34.11 r1
« Reply #2302 on: September 09, 2012, 01:01:20 am »

Dfusion seems to be having issues for me.  I don't know what's wrong but I've tried updating and didn't help.  Using latest version of DF.

Quote
dfusion/common.lua:45: .Text region not found!
stack traceback:
   [C]: in function 'error'
   dfusion/common.lua:45: in function 'GetTextRegion'
   dfusion/common.lua:89: in function 'unlockDF'
   dfusion/init.lua:66: in main chunk
Whenever I type dfusion in the console it spits the error out.  Any workarounds to this?

The workaround should probably be added to the first post or some place easily accessible for those less initiated. See quoted message below:

Is DFusion not updated for .34.11 yet? When I try to use it, I get errors. One moment and I'll post the exact errors.

Okay, typed in 'dfusion' sans apostraphes, and it gives me this:

Spoiler (click to show/hide)
The fix is still not included in this version. To fix it manualy:
Find this line in dfusion/common.lua, and replace ".text" with "Dwarf Fortress.exe":

Code: [Select]
local pos=string.find(v.name,".text") or string.find(v.name,"libs/Dwarf_Fortress")
« Last Edit: September 09, 2012, 01:02:59 am by SpecialCookies »
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We don't really 'need' to survive, now - do we?

Neerti

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Re: DFHack 0.34.11 r1
« Reply #2303 on: September 09, 2012, 08:51:45 am »


The workaround should probably be added to the first post or some place easily accessible for those less initiated. See quoted message below:

Is DFusion not updated for .34.11 yet? When I try to use it, I get errors. One moment and I'll post the exact errors.

Okay, typed in 'dfusion' sans apostraphes, and it gives me this:

Spoiler (click to show/hide)
The fix is still not included in this version. To fix it manualy:
Find this line in dfusion/common.lua, and replace ".text" with "Dwarf Fortress.exe":

Code: [Select]
local pos=string.find(v.name,".text") or string.find(v.name,"libs/Dwarf_Fortress")

This did the trick, thank you.
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person012345

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Re: DFHack 0.34.11 r1
« Reply #2304 on: September 11, 2012, 07:22:58 pm »

"The program can't start because MSVCP100.dll is missing from your computer. Try reinstalling the program to fix this problem."

Help?

Edit; hang on it might have extracted to the wrong folder, standby...

Double edit: Yeah, the extractor put it into a folder inside the DF folder, got it working now.
« Last Edit: September 11, 2012, 07:27:19 pm by person012345 »
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Tarran

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Re: DFHack 0.34.11 r1
« Reply #2305 on: September 15, 2012, 06:24:25 pm »

Is it possible to disable DFHack hotkey connections with the F1-F8 keys? I'm using them to zoom to places, and it's kind of annoying to have red text spamming the console every time I use them.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

ag

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Re: DFHack 0.34.11 r1
« Reply #2306 on: September 16, 2012, 02:13:05 am »

Does anybody still use that legacy F1-F8 system? It can be removed altogether if not.
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telarin

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Re: DFHack 0.34.11 r1
« Reply #2307 on: September 17, 2012, 04:14:10 pm »

So I was told that there is a lua script available that can clean up "uninteresting" units from the units list in fortress mode, but search as I might, I cannot seem to find anything relevant on the forums. Is anyone aware of such a script, and if so, could you please post it or point me in the correct direction?
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ag

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Re: DFHack 0.34.11 r1
« Reply #2308 on: September 17, 2012, 11:57:46 pm »

With latest released dfhack, just type "fix/dead-units".
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DNK

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Re: DFHack 0.34.11 r1
« Reply #2309 on: September 18, 2012, 04:50:08 am »

For ~PROSPECT~ on embark

How does it know the likely resources of each tile?

Is there any way for DF Hack to create a map of any given mineral, stone, etc, using this prospect tool for the entire world? It would make finding sites with certain combinations a lot easier since the game itself doesn't allow you to search for specific mineral types other than flux (like iron or coal).
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