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Author Topic: DFHack 0.34.11 r3  (Read 1456638 times)

mithosaurion

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Re: DFHack 0.31.25 r6 (current)
« Reply #165 on: October 14, 2011, 11:32:20 pm »

no console
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Rose

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Re: DFHack 0.31.25 r6 (current)
« Reply #166 on: October 14, 2011, 11:33:32 pm »

then you didn't copy it right.

do you see both SDL.DLL and SDLreal.dll in the same directory as dwarf fortress?
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mithosaurion

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Re: DFHack 0.31.25 r6 (current)
« Reply #167 on: October 14, 2011, 11:35:45 pm »

um... more than just that...

SDL.dll
SDL_image.dll
SDL_ttf.dll
SDLreal.dll
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Rose

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Re: DFHack 0.31.25 r6 (current)
« Reply #168 on: October 14, 2011, 11:36:58 pm »

and is this the SDL version of DF, right? not the legacy one?
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mithosaurion

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Re: DFHack 0.31.25 r6 (current)
« Reply #169 on: October 14, 2011, 11:39:40 pm »

the legacy one?  you mean the old one?  I don't think so... how would I know? If they are what should i delete?
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Rose

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Re: DFHack 0.31.25 r6 (current)
« Reply #170 on: October 14, 2011, 11:41:51 pm »

when you download the game, there's an option for the sdl version and the legacy version.
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mithosaurion

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Re: DFHack 0.31.25 r6 (current)
« Reply #171 on: October 14, 2011, 11:42:32 pm »

wait, you mean which version of Dwarf Fortress?  I have df_31_25. I think it's the SDL version...
« Last Edit: October 14, 2011, 11:45:36 pm by mithosaurion »
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Yoink

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Re: DFHack 0.31.25 r6 (current)
« Reply #172 on: October 14, 2011, 11:52:47 pm »

Oh sweet, it works! Thanks Japa! :D
Mithosaurion, you just need to copy EVERYTHING from the hack folder into the main folder of DF.
To tell if you have the SDL version of DF, well, look in the main folder and if you have a couple of .SDL files, you should be good, I think.
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Mithaldu

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Re: DFHack 0.31.25 r6 (current)
« Reply #173 on: October 15, 2011, 09:58:00 pm »

peterix, do you think there's any chance of compiling the connector library with gcc or connecting to DF without needing to compile that massive thing? I'm pondering how to hook this up with Perl, but all these close ties to C++ and MSVC have seemingly made that impossible.

Also, on the very very tiny chance that that might provide some pointers: Are the python bindings i saw traces of actually functional still?
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Rose

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Re: DFHack 0.31.25 r6 (current)
« Reply #174 on: October 15, 2011, 10:00:56 pm »

DFhack needs to be linked with DF, so it's impossible to get it away from MSVC.

There was, however, a C bindings project a while ago, but that isn't really alive.
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Mithaldu

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Re: DFHack 0.31.25 r6 (current)
« Reply #175 on: October 15, 2011, 10:08:25 pm »

DFhack needs to be linked with DF, so it's impossible to get it away from MSVC.

There was, however, a C bindings project a while ago, but that isn't really alive.

I don't think it matters what DF is compiled with, for this case. In the past i've easily mixed Perl XS libraries that were compiled with MSVC and MinGW in the same program. Especially if all the library that is compiled for third-party tools only reaches into DF via memory addressing from the xml file, what is compiled with what becomes irrelevant; otherwise my Lifevis back then wouldn't have worked at all. ;)

Edit: Honestly, my main problem is that VC10 Express doesn't even seem to come with a cc.exe
« Last Edit: October 15, 2011, 10:13:04 pm by Mithaldu »
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Rose

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Re: DFHack 0.31.25 r6 (current)
« Reply #176 on: October 15, 2011, 10:17:05 pm »

You're welcome to get it to work, then.
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Mithaldu

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Re: DFHack 0.31.25 r6 (current)
« Reply #177 on: October 15, 2011, 10:33:01 pm »

You're welcome to get it to work, then.
I think i'll rather wait for peterix' input, instead of letting myself be shooed away by someone who hates the idea of a realtime 3d interface; and judging by past posts here, makes a sport of being none too pleasant. ;)
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Rose

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Re: DFHack 0.31.25 r6 (current)
« Reply #178 on: October 15, 2011, 11:41:36 pm »

he doesn't hate the idea of it.

He's just not interested in making one himself.
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Mithaldu

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Re: DFHack 0.31.25 r6 (current)
« Reply #179 on: October 15, 2011, 11:53:05 pm »

Oh, that should be the least of your worries, i already did that once before, reading df's memory straight from perl with algorithms of my own design. Dfhack was only the seed of an idea back then, but now i'm hoping to make use of it to get a serious performance gain.
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