According to these proposed rules, Ligoria's standing army at this point has a tactics bonus of +16 (+8 from commanders (2 per, Pasha, Nike,2 NPC commanders) +4 more from commanders with the Tactician trait(Nike and Pasha_), +3 from tactician troops, +1 from fear causing units.) Sure we could say they only have 12 as Pasha isnt with them..
But how precisely does this limit the ridiculously accelerating tactics score? Oh thats right you just have to be an empire capable of dropping more cash on an army than I had.
Yes, I broke the system. But a complete overhaul is unnecessary. A few things need changing.
And if you bitch and moan because I dropped 6 Tactician upgrades, I propose we limit the amount of Heavy upgrades an army can have. Strength and cunning should both be legitimate upgrade paths. If you cap Tactics you must also cap heavy upgrades. But I dont see anyone clamoring for that because you guys only want strength to be a legitimate upgrade path.
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As far as sallying goes, under the old rules, I could leave the fortifications and do whatever I liked, tactics wise. Under the new rules, I can leave the fortifications and engage the siegers as the 'attacker in an open field battle'..So I can do whatever I like,tactics wise. No penalties. No restrictions.
Not that I ever will. Under the new proposed rule changes, the smaller army will always retreat as they have no hope of victory. Battles will become nonexistant, sieges will occur until the defenders run out of food and surrender. How very...Entertaining.
Mileth Siege, with New Rules
Attackers remain at their str of..19? 20? We'll run it at 19, as i'm fair certain thats what they had.
I have a strength of 14 then add +.5 per regiment I have, so an str of 19.
Lets see I cant run any tactics so thats out. Ligoria of course can run tactics their 16 is reduced by 1/3rd of my 7, so call it 2. They can easily use Perfect Leadership (-3 tactics,) Carpe Diem (-2 Tactics), and FHNS (-2 tactics), for a total boost of +5 leaving 7 total tactics points for other things.
So the strength, in the event of attack would come down to a reasonably fair 24 vs 20. They would never attack. They'd starve out my soldiers. No battle occurs.
Open field:
Well they have 16 tactics to my 7, They could easily spend each tactic point they have destroying my ability to use tactics (Sabotage Tactics: Costs 2 tactics. Reduce enemy tactics score by 1.) Leaving the fight at a flat 19 vs my 11. That seems a bit silly. Lets say they use 11 tactics for the +s to strength (Flank, Carpe, Perfect Leadership, FHNS) I cannot block this. I could only reduce their tactics points by 3, insufficient to stop their tactics. I could Flank+Perfect myself, so thats my best goal. Lets do that.
This gives them an effective strength of 30 vs my 19. I would of course, retreat into my fortifications. No battle occurs.
Strength beats Cunning, Cunning has no way out. So why the hell should I upgrade my army for cunning?