Speaking of which.
Could someone do my work for me and make a summary of major actions from this season (so far) like the ones I have done
for previous seasons.
Additionally, having glossed over the past dozen pages of the OOC thread (which I missed), I did notice that there was some kerfuffle about what elfeater got: I assume that has been resolved now, but to avoid such situations occurring in the future, might I suggest a more definitive ruling on what folks can start out with- I assumed that people could start out with a bit more or less than others provided that their characters were interesting. Evidently not.
May I suggest the following (
not to be retroactively applied):
Characters start as notable (not peasants) people with 2 ducats worth of resources to start with. Two ducats can get you:
-A boat
One ducat can get you:
-A regiment (personal guard)
-A major skill. For example, being a general, being a skilled assassin, being a trained engineer, etc etc
-Being a non-human character. (Hacturi/Elv)
Characters who are explicitly antagonists may receive more resources as judged reasonable by at least two GM-powered people (CG, me, Taricus).
Also my previously proposed changes to the military system- and/or any other proposed changes to the mechanics of the game by me or others- are those viable, is there a system for dealing with those? Given the rapid pace of posts in the OOC thread one feels that suggestions could be buried and forgotten under a hail of mumbling about whose character can commit the most genocide in any given timeframe- Might I propose adding a page to the wiki entitled 'possible rule changes', which would provide a more coherent environment for discussing the need for/details of such changes.