As per Nuke's proposal: I think you are on the right track. The tactics bit may be somewhat demanding to work out when you calculate which unit was lost and what unit soaked up damage, but the battles themselves will have more flavour and will reflect on the shift from peasants to professionals.
Yeah, the damage calculations would be a bitch, but I feel its necessary- the current system means that your highly trained professional army is dragging around a bunch of raw recruits purely for the purpose of dying in their place. I feel that if you want to keep your favourite unit safe, you should have to work for it.
Actually, it shouldn't be too much work.
Unless we get massive 30v30 battles involving over 100 effective strength on both sides.
Disciplined Heavy Reach
Well, there is probably some reasonable way of making units like this available and cheaper for Ligoria to recruit. There may be concessions. The reach bit, for example, definitely would need to be toned down. As the bulk of the force, enemy cavalry would quickly adapt strategies allowing them to avoid and flank the units more efficiently, reducing the bonus against cavalry. (Cavalry didn't disappear as soon as pikes became dominant, though they did become less important)
This sounds like it would be complicated on small 1 vs 1 or 1 vs 5 regiment skirmishes, but it sounds like it would work...I think...
As it stands, a 1 vs 1 battle comes down to a single roll of the dice (unless both sides have large strength bonuses). Without round one attrition, the battle will probably involve at least two rounds, making the outcome slightly less random, slightly more based on relative strength.
Although, I'd say that there should never be a 'battle' involving a single regiment. 1v1 or 1v2 should be resolved through a smaller scale system, like what happened with elfeater raiding the Shriners. 1v3+ should be, depending on the circumstances (and the roll of the dice), a bloodless surrender, a famous last stand, an ambush wherein the smaller force might take out one or two regiments before retreating, or even a famous [Nth] stand in which the single regiment fights like cornered rodents and take out most of the enemy force (unlikely). But not a battle.
Unless both sides are pretending that one regiment is an actual army and treating them as such- then it'd be a battle.
There. Done with the tower rolls Leone.
I was really hoping it would be really expensive...but luck was on your side apparently...*mutter, mutter*
Yeah, Hugo does not have time/interest in being a full-time staff member of a university. He might be prepared to drop by and explain some stuff about architecture and various art-forms on a semi-regular basis, but I'm going to say you'll still need to find some more staff somewhere.
How wide is that Island that Rectyl found? A rough number will do...
Numbers are for the weak, who can be bothered to look up plausible sizes for an island of that nature. From the description, I'd say large enough to hold a small fishing village, not large enough to be self sufficient- food would have to be imported. Although I'm just guessing, CG may have other ideas.
Now that I think about it, the rules say that it's a strength reduction in battles, not regiment. This leads me to think that It'll take MORE than one batlle to completely destrroy heavy units...
That's silly. You can't have a half-destroyed regiment running around. No, if you're going to let them take non-full damage, they either need to be fixed on the spot or destroyed.