-FINE- I'll ramble about merchanting.
That would be interesting Cyber, but as it stands the balance between nobles/merchants almost works out. You guys cant do anything with money, with the exception of more trade. Or possibly other limited activities. Personal guards, mercenaries. Still.
Us nobles, barely have the cash for our armies and other projects we may consider. As an example: Highways? 5 ducats to build and 1/year? Assuming I am placed in a position of authority over a province, I wont build them. But if a merchant would meet me halfway on the price/upkeep, we could see that happening. Theres still a problem therein as highways only seem to benefit merchants.
If the Elbreth nobility unites with merchants on any basis, things are going to get very broken, very quickly. We'll be able to fund the necessary improvements to merchant ventures (highways, more markets, more villages, finding more resources) and reap great profits that can be funneled into research, founding/expanding places for specialists, so on. But the problem lies there. If our territorial holdings contributes 30 ducats/year to our coffers, and our merchant empire contributes 30 ducats/season (not unreasonable, in time), then he controls 4/5ths of our economic might. Even at 10d/season he would control well over half the economic strength of the country. This may lead to the merchant in charge having a lot of swing within the government. This level of concentrated power is dangerous, hence why I (And my character) will advocate decentralization, heavy limitations, taxes, so forth.
Its a path that offers a lot of power, but limits us by placing us at the mercy of one person. I would agree that we're nearly at the point where we could use a noble in place to control spending in the realm, and it would add a layer of intrigue. I'm primarily opposed due to the raw strength of the merchant system and the relative weakness of a noble to gain that much raw wealth.
This is why reforms to the explosive growth rate of merchant ventures are required. I'm interested in the way Cyber is moving, but I think its going to require a lot of effort to keep the merchanting system from overshadowing everything else, while at the same time being interesting. By an eerie coincidence, prior to this whole squabble about merchanting, my backstory includes a place where the merchant princes effectively run the city.
Anyways. In order to give us nobles a chance. Some avenues I might suggest are... Technology? Theres a rudimentary technology system in place, and we could explore that in order to give us more cash on a per resource basis, or as a lump bonus per parcels controlled (Every 5 gives an extra 1 ducat or something). Tracking separate instances of 'improved' parcels could be logistically difficult, and might be..odd in a war situation. But the bookkeeping is still possible, if onerous. Something laid out like: 1 Parcel (Improved ++) = 3 ducats/year. Personally I'd favor a technological approach. Since technology seems to be kingdom specific. And that may make the bookkeeping a bit easier.
Hmm..Thats it for my ideas for now. I seem creatively tapped out right now. *Shrug* Theres options for improving the relative strength of nobility. And they should be explored I think. We have to get the ability to buff our income, or merchants should get a bit nerfed.