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Author Topic: You are King OOC Thread  (Read 289244 times)

Digital Hellhound

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Re: You are King OOC Thread
« Reply #1230 on: August 20, 2011, 01:15:06 am »

This is a great game, and you if anyone deserve a break. I don't think I could've kept it running as long as you have. Wasn't Knave willing to GM at one point?

@Regarding Semakhet Isles; they're a bit further away from the Storm Coast than you might think. They used to have a flourishing trading culture that visited Storm Coast shores often, but after its collapse this has become much rarer. They're not very advanced anymore.
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Ardas

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Re: You are King OOC Thread
« Reply #1231 on: August 20, 2011, 04:43:46 am »

If a break is needed, then no one is more derserving of a rest than our great GM. Having 3 GMs', with 2 doing specific rolls and one running overall contol is a good idea for handling a lot of players and lot of actions.

We have rules all written up, we know that a king can run as a secondary GM, and if Yoink is to become a king, he also could take up role of a GM. Just agree what is the division and what rolls are to be made by whom. Iituem is out for now so I think we should hold with the head GM decision until he states whether he can still be the head GM or does he need to hand it over to someone else.

I'm also tempted to say that we should stop the player recruitment for a time. Until the decision with the GMs' is made, its risky to accept new people, and I feel that there must be a certain limit before a game becomes too unwieldy and muddled. The current number of players in my opinion is both big enough and manageable enough to make it fun for everyone.
If there are any missing people like Kaguro, we should hold their spots open for a time that you feel is appropriate. I don't want to remove anyone unless there is certainty that the missing people won't be coming back.
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King_of_the_weasels

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Re: You are King OOC Thread
« Reply #1232 on: August 20, 2011, 04:46:17 am »

I could also help if you guys are feeling pressed to do the turns, adn stuff.

Absolutely not.
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Iituem

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Re: You are King OOC Thread
« Reply #1233 on: August 20, 2011, 05:37:21 am »

Still staying away from the thread, but if Erik (or any ruling King) allows it then Dukes will be allowed to perform King-type rolls within their duchies or for parties they do not have a connection with.

True Kingship has to be earned, so I'm not granting Trubaldsome King status until he is both independent and secure in his power (he might end up negotiating a Princedom or Duchy with Erik, after all - or be killed), and the same applies to Corv - once he defeats the McKinleys or gets crowned, he'll get proper King status.  Right now though I'll let both Yoink and Ghazkull act as if they were Kings for the purposes of handling rolls during my absence.

Go knock yourselves out, kids.



Whilst I'm away, I have a task for the creative types - the Storm Coast is presently fairly undescribed right now.  This would be an excellent time for people to come up with some city-states to fill it with (Duchy of Groaning & Republic of Malchor are on the far side of the Gulf of Storms, so they're already sorted).
« Last Edit: August 20, 2011, 05:39:10 am by Iituem »
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ashton1993

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Re: You are King OOC Thread
« Reply #1234 on: August 20, 2011, 05:44:15 am »

Umm.... guys, you know that art stuff I was drawing on the computer? Last night I got half way through it and I just checked for it now, seems I didn't save it before turning of my computer  :-\ Opps
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
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Terenos

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Re: You are King OOC Thread
« Reply #1235 on: August 20, 2011, 05:47:25 am »

Ashton..I feel your pain, Im sure it was great looking. If you feel like taking another crack at it, I'm sure we'd all appreciate it.

Hmm...I shall put my h ead together with Cyber and devise a few city states for the Storm Coast (We work better as a team!)
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ashton1993

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Re: You are King OOC Thread
« Reply #1236 on: August 20, 2011, 06:07:02 am »

Ashton..I feel your pain, Im sure it was great looking. If you feel like taking another crack at it, I'm sure we'd all appreciate it.

Hmm...I shall put my head together with Cyber and devise a few city states for the Storm Coast (We work better as a team!)

Ah shucks, rather than redo it I'll probably wait for the next epic battle which I'm sure will come.

EDIT: Actually rather than scrap it all together I might draw Sir Taric the Just at the mercy of Aulon Yl Marchis and an angry rabble.
« Last Edit: August 20, 2011, 06:08:53 am by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

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Digital Hellhound

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Re: You are King OOC Thread
« Reply #1237 on: August 20, 2011, 06:14:23 am »

That'd be great, ashton.

@Storm Coast states: I'm writing up the Udanese Kingdom I've referenced/linked in a few pages. It's located inland of the Coast (in the north-eastern Dead Plains), and is one of their main rivals/enemies.
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Terenos

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Re: You are King OOC Thread
« Reply #1238 on: August 20, 2011, 06:17:22 am »

I have two immediate ideas i'm exploring. One is not strictly speaking a Storm Coast City State, but its proximity, its city-state status, and its strong trade ties pretty much count it as inclusion.

Essentially, Its 99% inland and what water it has is barely enough for a pitiful dock for trade barges. It is however going to be a mountainous region, and a strong source of Iron and thusly weapons, for the Storm Coast city-states. Enforces a strict policy of neutrality, but is well defended itself..so on, so forth.

EDIT of great justice: Actually..I have a game related question. This might be very very important
Ports have a ducat value, and thus might be raided. As all our current ports are raided do they still produce their Sailor specialist as normal?
I would assume not, and that would make sense. You'd really have to rebuild the port before you could start training seasoned sailors again.
This leads to the potential for all specialist producing buildings to either a) have a ducat value or b) be raidable to stop the production of specialists, or c) raidable to steal the specialists.
« Last Edit: August 20, 2011, 06:38:51 am by Terenos »
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Iituem

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Re: You are King OOC Thread
« Reply #1239 on: August 20, 2011, 06:42:42 am »

Alright, I know I promised I'd stay away from this today - and I intend to, after this! - but I'd been meaning to do this anyway so I figured I'd draw up a map of the Gulf of Storms/Swastamik region to give you guys places to put those city-states.  The coast is all done in rough guideline format and I haven't drawn any political boundaries, but the sheer number of cities I've dropped in should give you an idea how broken up the Storm Coast really is.  At a much later date, this will transform into a real map (probably as a result of explorer characters).

Spoiler (click to show/hide)

Feel free to add in resources, and create new resources if you wish (the Trade Potential system means that I can really afford a much, much greater diversity of resources than I currently have) although most of them will copy their stats from the pre-existing ones to keep merchant adventures from getting too complex.

I'm going to bar the following resources from appearing in the Storm Coast states:  Spices (exception: saffron will appear in Samakhet), Tea, Coffee, Tobacco, Sugar, Kyrite (exclusive to the Swastamik region), Ivory and possibly Opiates.  Some things should be exotic, after all.  Beyond that, knock yourself out and don't be afraid to throw in new resources like Clams, Olives and so on.  On the other hand, don't give every minor state a unique resource - it will be okay to create 5/6 new resources total across the Storm Coast.


Edit of lesser justice:  Sailors are produced in ports as normal.  Why?  Ports don't train sailors, they attract sailors.  Unless you utterly wreck a port to the point where it isn't a port any longer (just a smoking hole in the ground) there will still be somebody with at least a rowboat and a fishing rod trying to make a living off the sea.

On the other hand, things like engineer academies I can see being raidable to stop production or steal specialists.


Edit 3:  I also hope this gives you all an idea of just how small Elbreth is in the grander scheme of things.


Edit 4:  Since I technically started it, here is the result of Hans der Vries' action, to be added to whomever does the next post:

[5] With the blockade on Port Sleen lifted, you load your wool shipments aboard the two vessels under your hire and make excellent time reaching Vasir.  [6+1] Your early arrival means that you catch the best possible prices for the start of Spring, and the local clothworkers are eager to pay top ducat for your wares.  At 2.25d/shipment, you make 4.5 ducats on the sale.  This should leave you some 2 ducats in pocket.

There is somewhat less pleasing news from one of your fellow merchants.  Now that Spring has started, Vasir is reintroducing its 10% Sales Tax on goods.  You just managed to avoid it this time, but it appears that the tax holiday had been in honour of Duke yl Marchis' 50th birthday.  This tax rate is about equal to the rate going in the rest of the Storm Coast.


And for a'Valti:

You make some short inquiries at Port Sleen.  There are still serious shortages of staple goods and instability will be keeping military goods prices high for quite some time.  [4] Grain is selling for the princely sum of 2.5d/shipment, should you wish to cash in on your investment.  At this point there is no sales tax in place in Miring, though rumour amongst the merchants is that the sales tax in Vasir is being reinstated and will now be in line with that along the rest of the Storm Coast.
« Last Edit: August 20, 2011, 07:05:00 am by Iituem »
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Digital Hellhound

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Re: You are King OOC Thread
« Reply #1240 on: August 20, 2011, 06:53:12 am »

Looks great, though I spot a few continuity errors with the wiki page for Vasir. I don't mind changing the article, though.

(In case you were wondering - Vasir is supposed to be in central Storm Coast, but we've been treating it as a nearby city with all the merchant adventures so it makes sense to change it. It's also east of the Republic of Groan, being a breakaway state from it, which would place the Republic right on the western edge of the Coast.)
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Terenos

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Re: You are King OOC Thread
« Reply #1241 on: August 20, 2011, 06:55:35 am »

This map tells me (in much greater detail) where it is my character hails from. Not precisely yet. But hell I'm probably going to be writing that up
Hah. We're only small right -now-. The Storm coast is divided. Suul will eventually fall to us..Brighthall is probably our next most pressing threat, actually.

That said. Shoo! Go on now. Git. Take a break! Don't make me get a hose or something to turn on you.

Things the GM can think on(Later yknow, if you need an enemy, or a motivation for some plot, provided I somehow gather some power):
The d'Avistrals are (almost always) a minor noble house, but incredibly scattered. Its sons are well taught in the noble arts, usually competant, and almost always a good fit to any task when they come of age. They tend to focus later on in life.
They are so -ridiculously- scattered, because the custom of the d'Avistral lineage is that only the first son inherits anything. Any other sons have one month past their fathers death, to get out of what the eldest son considers their lands, or be killed. As a result of this, on the very day of his fathers death, Terenos d'Avistral (a second son)struck out immediately. His brother wouldn't have played by the sparse rules there were. His path was still dogged by assassins and thugs, but he still made it away by land and sea, to Elbreth, passing through Suul briefly on his way. He felt this was a sufficient distance from his elder brothers schemes.
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Iituem

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Re: You are King OOC Thread
« Reply #1242 on: August 20, 2011, 07:06:33 am »

And before I go (okay, I'm really gone this time!) I also wrote up the rolls for a'Valti and der Vries.  Just scroll up to find them.  Whoever does the next turn post, add them in along with the others.

Edit: Also, awesome.  We'll say that the Republic has those two cities (or maybe just one city) to the west of it.
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ashton1993

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Re: You are King OOC Thread
« Reply #1243 on: August 20, 2011, 07:11:38 am »

Looking at that map just made my bear taming efforts feel hugely insignificant...

EDIT: And like everyone else is saying, isn't it time for your break now Iiteum?

EDIT 2: Just started on the new art thing I was on about with Taric being at Aulon's mercy... I'm drawing Aulon with decorated leather armour banded with rings of gold and an outrageously long zweilhander sword, is that ok?
« Last Edit: August 20, 2011, 07:41:44 am by ashton1993 »
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Wow, that's actually really friggin' awesome looking.
That is brilliant.
That is hilarious, Ashton. I love it.
OMG yes!!!  Thank you!!!

Totally not a narcissist.

Digital Hellhound

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Re: You are King OOC Thread
« Reply #1244 on: August 20, 2011, 07:22:38 am »

Shoo, Iituem! Don't worry, we'll be fine. You go rest and let us take care of everything.
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