HEN-[6] John walks through a conveniently located revolving door. Upset at his recent departure from a different plane of reality, he slams the revolving door on his way in. Wait a minute, you can't do that...
But John just did. He inspects the door and finds a suspicious-looking box at the bottom. He realizes that its mechanical inner workings are showing. He pushes the door forward a bit, and finds that it won't move, and thus, he is stuck.
>
New Location Unlocked: The Town HallAbility: Good CopHunger: 1%
Thirst: 5%
Health: 100%
Inventory: 100$
lawastooshort-[2] Ellison wanders onto the middle of the street. Narrowly dodging a speeding driver. As cars stop in front of him, yelling at him to get off the road, Ellison finally spots a store labelled "Johnson's General Store." Perhaps he could find some water to buy there.
[6] Ellison walks in.
Ellison: Excuse me, can I buy some water bottles?
Clerk: Excuse me?
Ellison: Umm, yes, I'd like to buy some water.
Clerk: The drinks are over there--whoops!
The clerk knocks over a bottle of cologne that happened to be on the counter, which shatters on the floor. Suddenly, Ellison's nose begins to burn with the intensity of a thousand cans of axe at once. he falls over on the ground, unable to cope with the smell permeating his abilities.
Ability: Super-Smell
Hunger: 1% Thirst: 5% Health: 100%
Inventory: 100$
Elfeater-[]-[1] Max signals for a taxi, which never comes. He waits, waits, continues waiting, and waits, until he gives up and sits back down. In a fit of rage, he starts yelling loudly at passing cars. Giving up, he walks up North Street, finds a sports store around an intersection, and sees three taxi's in a traffic pileup. The police are on the scene, and it appears that one of the taxi drivers hit a traffic light post while turning a corner. Guess he was in a hurry.
Ability: Tough as NailsHunger: 2%
Thirst: 10%
Health: 100%
Inventory: 100$
Spaghetti7-[1] John Alder walks into the optometrist's office, asking if he could see an eye doctor and that it was an emergency, clutching at his eye in the process. While the accountant turned away, Alder grabbed some glasses off the counter, dropped it underneath his foot, and crushed it to acquire
Glass Shards x5. However, he feels a sharp pain in his foot--looking down, he sees a smear of blood on the floor.
Alder realizes he was wearing some sandals--badly worn ones, too. Observing the underside of his foot, it seems that the glass shards penetrated the soles of his sandals and cut into his foot. Ouch. He quietly tucked the shards into his pocket while mentally scrambling to decide what to do.
Wounds:Bleeding, Left FootAbility: Heat VisionHunger: 1%
Thirst: 7%
Health: 99%
Inventory: 100$
Glass Shards x5
adwarf-[6] Hades feels himself willingly fade out of this strange plane of reality already--good, anything to get out of this cursed place. How did he get here, anyway?
Hades appears a field of equally-spaced stalagmites in a massive cave. of course, he is not actually here, his spirit is simply visiting for the time being in order to summon a follower. Since he isn't physically here, Hades assumes he can pass through objects, as spirits are intangible. He attempts to walk through a stalagmite, and, to his utter dismay, trips over it.
"How the...?"Hades kneels over to the stalagmite and feels it. Surprised to see that his hands
pass through the edges, Hades thinks for a moment and then realizes that this stalagmite is actually shaped like a tombstone. Wait, Hades gets it now! The stalagmites are arranged in the same locations as the tombstones, for his convenience! Looks like someone was expecting him.
"Master," Hades hears from behind.
"I am ready to serve. Bring me to the mortal world. I want to see the looks on the little men's faces."Now
that's what he wanted to hear.
Ability: Spirit SummoningHunger: ?
Thirst: ?
Health: 100%
Inventory: 100$
Ultimuh-[5] Aron remains in the shadows. Invisible, he sits back and relaxes, while watching Hades trip over a tombstone. He tries not to chuckle.
Ability: Shadow HideHunger: 1%
Thirst: 5%
Health: 100%
Inventory: 100$