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Author Topic: (Slightly) Homebrewed *Rogue Trader* - Map Tools / IRC - FULL! Saturdays 3PM EST  (Read 53438 times)

Johnfalcon99977

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #180 on: August 21, 2011, 08:03:16 am »

Did the adventure finish? Or will we need another session. Cuz I don't want Eli to miss the ending.

Edit: You think I should be greatful that hes still ALIVE. Very few people get hit from a weapon that heavy and survive.
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forsaken1111

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #181 on: August 21, 2011, 09:08:12 am »

Did the adventure finish? Or will we need another session. Cuz I don't want Eli to miss the ending.

Edit: You think I should be greatful that hes still ALIVE. Very few people get hit from a weapon that heavy and survive.
Read the log. We're not finished yet, we still need to get a plasma round and blow up that enemy ship.
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Johnfalcon99977

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #182 on: August 21, 2011, 10:00:27 am »

Oh really?

Is its possible that we can change the time of the next meeting? I will be on vacation next week.
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Glowcat

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #183 on: August 21, 2011, 04:55:59 pm »

Don't think so. We won't be stopping the game for a single player. However, if my week is busier than expected I may need to push the game back so I can prepare for the second half more, as well as finish with the Wealth cost values I haven't gotten to yet (for when you're official Rogue Traders who can buy your own stuff).
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Johnfalcon99977

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #184 on: August 24, 2011, 11:14:13 am »

Well, it looks like I WILL be able to turn up. There was going to be a storm over at the place we were going to, so we pushed it back to around two weeks later. In any case, I will be able to play the next session.
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scriver

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #185 on: August 24, 2011, 12:14:56 pm »

Greats!
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scriver

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #186 on: August 24, 2011, 05:02:33 pm »

Sorry for the double post, but have you been able to get Maptools to work Glowcat?
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Johnfalcon99977

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #187 on: August 24, 2011, 06:39:03 pm »

Yes. Maptools would be well appericated this time around. I would also like for my character to come back for the last leg of the adventure.
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forsaken1111

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #188 on: August 24, 2011, 06:45:51 pm »

I would also like for my character to come back for the last leg of the adventure.
That will depend on the GM. You willfully (and kinda stupidly) ran in front of a heavy machinegun and caught a full burst at point blank range. You're lucky to have survived.
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Glowcat

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #189 on: August 24, 2011, 11:41:40 pm »

Sorry for the double post, but have you been able to get Maptools to work Glowcat?

The first half of my week has mostly been taken up by classes starting and Deus Ex's release, but I've had time to work on implementing a quick and dirty set of macros in place of the previous framework. I haven't even begun to touch the firewall issue though. If I don't manage to get it set up on my side we can try using another host again.

Yes. Maptools would be well appericated this time around. I would also like for my character to come back for the last leg of the adventure.

I'm giving you a little leeway here since normally it takes a long time for serious wounds to heal. However, since you guys have reclaimed the Main Deck you also have access to the advanced Medicae Lab, and the pirates were keeping its staff alive so with the help of professionals I'll allow you to come back at a minimum of 3 Wounds, or if you spend a Fate point (removes it from next session) I'll let you recover to full again.
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NewsMuffin

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #190 on: August 25, 2011, 01:18:09 am »

So...
how are you going to implement the horribly unstable alpha level psyker into the current mission?
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forsaken1111

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #191 on: August 25, 2011, 06:06:40 am »

So...
how are you going to implement the horribly unstable alpha level psyker into the current mission?
And the Space Marine as well.

This should be interesting to balance.
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NewsMuffin

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #192 on: August 25, 2011, 07:55:46 am »

So...
how are you going to implement the horribly unstable alpha level psyker into the current mission?
And the Space Marine as well.

This should be interesting to balance.
Wait what, spess mahreen?
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forsaken1111

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #193 on: August 25, 2011, 08:00:37 am »

The new guy is going to play a space marine, I guess. I'll just stand behind him because I'll be useless in combat by comparison.
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Yoink

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #194 on: August 25, 2011, 08:13:46 am »

Not sure who I'm going to stand behind... Everyone will probably either be killing each other, or summoning daemons in their head. :P Looking foward to this, should be able to make it a bit more conveniently this time.
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