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Author Topic: (Slightly) Homebrewed *Rogue Trader* - Map Tools / IRC - FULL! Saturdays 3PM EST  (Read 53350 times)

Atomicdremora

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #600 on: January 14, 2012, 07:58:55 am »

Sorry for doubleposting, but are we on tonight?
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Glowcat

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #601 on: January 14, 2012, 08:26:51 am »

Unless we're losing more than NewsMuffin this session, I think so. I've still got to get this map finished quickly though, and I probably won't be operating at peak capacity since my brain has decided on its own that I shouldn't sleep more than 4 hours, while giving me a headache for not sleeping enough. Bloody mixed messages.
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Totally a weretrain. Very much trains!
I'm going to steamroll this house.

scriver

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #602 on: January 14, 2012, 10:10:01 am »

Well, I'll be there on time tonight at least. And make lots of coffee to be sure I can make it through the night. Did you finish last weeks "side adventure" or are we still hunting orks?
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Love, scriver~

Glowcat

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #603 on: January 14, 2012, 11:44:08 am »

We stopped early after killing (most of) those orks and Skive making a new "friend." I drew up a quick map in GIMP and we're going to attempt a full Map Tools battle for the showdown between ya'll and the Kommando's warband.
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Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Johnfalcon99977

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #604 on: January 14, 2012, 11:52:49 am »

I think its pretty pointless for me to sholw up for this session because Eli isn't there and I don't feel like playing a random guardsman.
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Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

Yoink

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #605 on: January 15, 2012, 04:10:28 am »

Still a good session, even if bloody Maptools didn't work! But, in the words of a certain Redwall character even though I haven't read that stuff for years: Logalogalogalooooog! *


*Translation: Somebody post logs, pretty please?
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Phantom

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #606 on: January 21, 2012, 02:22:19 pm »

This on today?
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Glowcat

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #607 on: January 21, 2012, 03:08:15 pm »

Yeah, probably.
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Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Yoink

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #608 on: January 21, 2012, 08:43:10 pm »

Wow... Um, I dunno what the heck happened, but I can't even connect anymore. I can still get to Bay12 obviously, but my internet seems to be too screwed for me to connect on IRC. :(

Never mind, working now.
« Last Edit: January 21, 2012, 08:47:14 pm by Yoink »
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Phantom

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #609 on: January 22, 2012, 12:10:06 am »

Well, I didn't get to do anything.

Anyway.

Spoiler: Advances (click to show/hide)


Requisitions and Claims:
-Get a new damned squad.
-Standard jump pack, Lathe version.
-Red Dot Sight, Overcharge Pack, Hot Shot Laspacks.
-Sentinel, Armored Crew Compartment, Autocannon and/or Assault Cannon.
-Taking Elliot's old Chainsword for myself, RIOT walker if unable to obtain the above.

Questions:
What equipment do the Riot Walkers have? Just'd like to ask.

Further Comments:
I STILL would have taken a horse over the giant metal death killer. But forge worlds don't make horses.
« Last Edit: January 22, 2012, 02:50:46 am by Phantom »
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Yoink

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #610 on: January 22, 2012, 01:01:02 am »

Sorry I didn't manage to get back for the rest of the session, guys. Stuff came up. :-\
But anyway, whilst we're on the topic of advances, I took two more upgrades to Fel, boosting it from 45 with the simple upgrade, to 55. So that cost me 750 XP, leaving me with 50 unless I gained any this session... Although what sort of 'experience' Rask acquired could be up for debate. :P Are we still on-world for next session? If Rasosk survives whatever he was getting up to, (preferably with his sanity and wallet still intact) I still wanted to explore the darn place a bit more.
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Booze is Life for Yoink

To deprive him of Drink is to steal divinity from God.
you need to reconsider your life
If there's any cause worth dying for, it's memes.

Glowcat

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Re: (Slightly) Homebrewed *Rogue Trader* - Map Tools - FULL! Saturdays 3PM EST
« Reply #611 on: January 22, 2012, 07:31:31 am »

@Phantom: RIOTS have the following weaponry.

Quote
Mounted Autogun w/ Pacifier Rounds
Facing Front, Left
120m, S/3/10, Dam 1d10 Fatigue, Pen 0, Clip 120, Reload 2 Full, Storm)

All armor is twice as effective vs. Pacifier Rounds.

Mounted Autogun (Normal Bullets)
Facing Front, Left
120m, S/3/10, Dam 2d10+1 I, Pen 3, Clip 120, Reload 2 Full, Storm)

Mounted Scattershot
Facing Front, Right
40m, S/-/, Dam 1d10+5 I, Pen 1, Clip 6, Reload 1 Full, Scatter)

All of your requests would be available on the station, although somewhat expensive for all of it. Sentinel (with choice of standard weaponry) would cost 12w to max acquisition chance, the weapon mods would be 3w each (although if you purchased the parts and armourer'd them you could work a deal for 3w total), the Lathe jump pack would be 6w and the squad I'm not sure about right now. Since this is the Lathe system the rarity acquisition modifiers for each would be +20 for the new Sentinel, +30 for the weapon mods, and +0 for the jump pack.

@Yoink: We're still on station.
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Totally a weretrain. Very much trains!
I'm going to steamroll this house.

Phantom

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Well, considering the original squad assigned died due to BIOMANCER...

That, and I'll take the parts and armorer them.


Anyone opposed to the Sentinel and jump pack?
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Taricus

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Cannae use jump packs in ship. Vehicles we can though.
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Phantom

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Actually, there seems to be a large amount of space in the ship. Like the Garden. Besides, I'm not as fuckhueg as Westers or something.


But, alas, Cadian Sentinel Mk. 2. How many weapons can I fit on this thing?
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