My sheet as it is and stuff. Don't worry, all these separate spoilers and such are just for separation at the moment. I'll clean it up and add them all to one when I now the sheet looks fine and I don't have to redo anything.
points: 125 - Navigation merit = 118
- charactrstc(104 spent) =14
- wounds(6 spent) =8
- fate(8 spent) =0
WS: 25 +5 =30
BS: 25 +10 =35
S: 20 +5 =25
T: 25 +9 =34
Ag: 25 +15 =40
Int: 25 +10 =35
Per: 25 +15 =40
WP: 30 +20 =50
Fel: 25 +15 =40
Wounds: 7 +2 =9
Fate: 1 +2 =3
Insane Pts: 0
Corptn Pts: 0
Thrones:
Name: Mordecai
Homeworld: Void Born
Career: Scum
Rank: Outcast
Gender: Male
Build: Gaunt
Skin Color: Bluish
Hair Color: Auburn
Eye Color: Violet
Age: 27
Quirk: You walk with a limping gait.
Ship Tradition: Rogue Trader
Divination: Trust in your fear.
Lineage: Shrouded House
Start Package: Cold Guild Courier
Available XP: 400
Spent XP: 0
Traits:
Charmed
Ill-Omened
Shipwise
Void Accustomed
Basic Skills:
Navigation (Stellar) (Int) (Shipwise)
Pilot (Starcraft) (Ag) (Shipwise)
Deceive (Fel)
Awareness (Per)
Dodge (Ag)
Advanced Skills:
Speak Language (Ship Dialect) (Int)
Speak Language (Low Gothic) (Int)
Blather (Fel)
Common Lore (Imperium) (Int)
Talents:
Melee Weapons Training (Primitive)
Pistol Training (SP)
Basic Weapons Training (SP)
Ambidextrous
Concealed Cavity
Peer (Void Born)
Talented (Concealment)
Department of Redundancy Department. Whether to put Navigator as a merit or quality. Oh, the big questions.
Merits:
Navigator
Special Qualities:
Navigator
Navigator Mutation X
Shrouded House Lineage
I put navigator powers as it's own heading, but perhaps you'd like me to add them under "Special Qualities" or something for conformity?
Navigator Powers
The Lidless Stare (Novice)
Gaze into the Abyss (Novice) - Bonus from Lineage
Void Watcher (Novice)
Gear:
Autopistol and 1 clip
Knife
Shotgun and 12 shells
Brass knuckles
Quilted vest
Dirty coveralls (Poor Quality Clothing)
Lodestone (memento)
Loaded dice (2) (memento)
Some questions that came up:
1. How are thrones determined? I can't find that part.
2. Do I gain
Navigation (Warp) (Int) as an advanced or basic skill from being a Navigator?
2b. Does it make any difference for my character? I know the difference between basic and advanced (basic can be tried without any skill in it) but is there a difference between having for example Navigation as a basic or advanced skill for my character?
3. Should I decide my mutation, or will you roll? Because if I were to choose, I'd take
Disturbing Grace, while my own roll landed me on
Pale and Hairless Flesh. If you'd rather roll it yourself, though, I won't mind.
4. Should I put my Lineage's benefits somewhere on here as well?
Destitute and
Mercantile Opportunist that is.
5. I need to decide where my
Concealed Cavity is before we start, don't I?
6. I suppose I should name my Linage/House as well, right? So, I'm just wondering if there is any prevailing name/language culture I should adhere to for lore-correctness? German-ish, maybe?
7. Is it okay if I add some sort of headscarf or something to my inventory, like the vanilla Navigator has?
8. Would you like me to flesh out a backstory as well?
And lastly, about advances. What is "elite advances", exactly? Just "high level" advances?
Also, I haven't spent any experience yet, but I'm thinking of buying skills
Disguise (because somebody who is both Void Born and a Navigator definitely have reason yo learn how to disguise his appearance) and
Gambling (because why am I carrying around "lucky" dice?
), as well as
Psyniscience (but maybe this will be redundant with Navigator powers?) and
Scholastic Lore (Astromancy) to get me closer to a vanilla Navigator skillset. Would that be allright? Not all together, I mean - I don't even know how much that would cost, but each on it's own consideration.
So. That's it for now, I think. Sorry for being late, and sorry if it is unclear - it would not surprise me because I'm slightly feverish and my mind feels like mashed potatoes. I can't shake the feeling that I've forgotten something either though, but I can't figure out what it was.