It's not the zombies that are going to be doing the fighting. That's just so that you don't have rotting corpses, and so you have zombies in a cage for later use. My basic plan was this, with the question numbers for why I needed to ask them (cats can be replaced with a suitable animal that is a pet):
Firstly, you find a crazy cat-dwarf who is likely to go beserk if you drive him mad. Breed cats. Give cats. Put cats in cages.
Secondly, you get a necromancer, and put him somewhere where he can raise zombies. (1)
Thirdly, you get the cats, and tie enough up with the child to get reasonable training.
After that, you drive their owner mad, making the beserk cats attack the children. (2)
Once the child has had enough training for a bit, you drop pain on the cats, and the necromancer zombifies them, trapping them in a cage due to being wild zombies. These cats can be reserved for later use. The child, meanwhile is in a safe place and is not hit by pain. (3)
Finally, you move the captured animals, and replace them with more of your beserk cat storage. The child is left to put on some clothes and fill their booze-starved stomachs. (4)
Rinse, wash, repeat.
Seems as a good plan overall, but it is clear that you haven't put it into practice.
Consider these questions:
-A pet becomes mad after its owner does? (I think that it just happens with merchants)
-How will you kill the cats without harming the child?
-Do you plan to include some kind of medical care to this plan? Claws and teeth cause quite a lot of bleeding
-Why would you use a necromancer? The idea is to make the child fight crazed cats
If this plan proves successful it will have a great chance of failre anyway, as the cats, even if the child is not unconcious, can get a lucky scratch to the head/throat, or they could sever nerves, leaving your children crippled forever
Yeah, I'm doing a bit of dwarven theory first. I'm still a newbie to the game.
Well, my experience with the yak seemed like good enough proof, since the yak went insane with the same type of insanity as one of my dwarves.
Well, the cats are chained up to predictable squares, so you'd just need a way to get the child into a safe spot before you drop pain on the said predictable spots.
If we just dropped a rock on all the cats, then it would fill with corpses, which are likely to rot. If they are instantly turned into zombies, and are trapped in a cage, then they will both stay fresh and are a reusable resource for the rest of the military to fight.
Yeah, I didn't think cats would work. They were just the first I thought of, since I couldn't remember what everyone had decided the optimum beast was.