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Author Topic: Dwarven... "Child Care"  (Read 636881 times)

Vilhelm

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Re: Dwarven... "Child Care"
« Reply #570 on: March 11, 2012, 12:30:29 pm »

This thread may be one of the dwarfiest i have ever read!  :D
Anyway I am going to try this as well, however I have been thinking, why not have a 2*1 island surrounded by water?
The children and the animals will not enter the water on their own accord, so it should not prevent fighting, and if you keep the water level low enough then the child will train swimming when he dodges into it.
It also gives allows the child ability to clean himself, and drink water if you should "forget" to give him booze.
This is the theory anyway, I am going to try this as soon as i receive some "volunteers"  ;D
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Girlinhat

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Re: Dwarven... "Child Care"
« Reply #571 on: March 11, 2012, 01:29:59 pm »

I think you'd just get more drowning and runaway birds if you invoke water.

Either way, CursedBurger had a child kill a voracious cave crawler.  Great Success!

Corai

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Re: Dwarven... "Child Care"
« Reply #572 on: March 11, 2012, 10:30:34 pm »

Im beginning to wonder if the goblins arent trying to do the children a favor.

All this plan needs is some forgotten beast syndrome that turns the children into zombie super soldiers.


Goblins are heroes in my eyes now. Saving children from being....THESE.
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Jacob/Lee: you have a heart made of fluffy
Jeykab/Bee: how the fuck do you live your daily life corai
Jeykab/Bee: you seem like the person who constantly has mini heart attacks because cuuuute

Vilhelm

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Re: Dwarven... "Child Care"
« Reply #573 on: March 12, 2012, 01:52:55 am »

I think you'd just get more drowning and runaway birds if you invoke water.

I guess you are right, I forgot that the birds might drown...guess I just have to try it and see.
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Leif

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Re: Dwarven... "Child Care"
« Reply #574 on: March 12, 2012, 05:04:14 am »

I can't stop thinking of Girlinhat as a dwarven Doctor Halsey. Thrallification?
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Indeed.

Reudh

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Re: Dwarven... "Child Care"
« Reply #575 on: March 12, 2012, 05:41:52 am »

I'm wondering, should I write a story (stream of consciousness style) about the child's thoughts while in the Child "care" centre, or would it be too horrifying for the forums?

NRDL

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Re: Dwarven... "Child Care"
« Reply #576 on: March 12, 2012, 06:17:53 am »

I think, to avoid anything to graphic and horrifying, write it from the perspective of a scientist or doctor, overseeing the experiment.

But that's just my personal taste, let's see what you can write. 
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Naryar

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Re: Dwarven... "Child Care"
« Reply #577 on: March 12, 2012, 09:01:10 am »

Currently trying dwarven childcare with geese and dogs.

Broseph Stalin

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Re: Dwarven... "Child Care"
« Reply #578 on: March 12, 2012, 09:18:41 am »

Has anyone tried zombie mussel shells? They're so small that when they hit the attack "passes right through", they would never stop attacking so the child would essentially be in a danger room but if they do manage to kill it they can drink/eat until it comes back to life. Unlike armadillos this would train dodging as well.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #579 on: March 12, 2012, 10:09:07 am »

I'm unfamiliar with the armadillo aspect.  What's the appeal exactly?

Naryar

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Re: Dwarven... "Child Care"
« Reply #580 on: March 12, 2012, 11:36:37 am »

I am unconvinced.

I have sequestered a 4-year-old child into it's own 3x3 room with 1-tile food stockpile, food, drink, bed, table and chair, and puppies and various poultry (total must be 30-40 animals) for nearly one year.

Novice dodger, most other fighting skills are at dabbling. Despite being attacked nearly each day and being surrounded by a large cloud of miasma, the child is quite content, as well as an hardened individual.

Also, the dwarven child care is a miasma machine, due to the numerous corpses, but that can be solved easily.

I will continue the experience with a 2x2 room.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #581 on: March 12, 2012, 11:42:54 am »

If absolutely nothing else, you should end up with a scarred 12 year old with a tolerance for tragedy and skills slightly higher than the common migrant.

Naryar

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Re: Dwarven... "Child Care"
« Reply #582 on: March 12, 2012, 12:02:44 pm »

Yeah, i'll wait until the kid's 12.

Also 2x2 room is in place. Despite sharing a tile with 10 animals, the dwarven child has only been attacked by one poult.

Edit: Make that two. But still tame animals are mainly infighting. Maybe i should do this with wild animals ??

Edit 2: Novice Fighter... damn it this is slow
« Last Edit: March 12, 2012, 12:11:58 pm by Naryar »
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Sus

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Re: Dwarven... "Child Care"
« Reply #583 on: March 12, 2012, 12:11:37 pm »

Either way, CursedBurger had a child kill a voracious cave crawler.  Great Success!
♪This was a triumph♫
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Certainly you could argue that DF is a lot like The Sims, only... you know... with more vomit and decapitation.
If you launch a wooden mine cart towards the ocean at a sufficient speed, you can have your entire dwarf sail away in an ark.

Girlinhat

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Re: Dwarven... "Child Care"
« Reply #584 on: March 12, 2012, 12:28:54 pm »

Wild animal will be a slaughter, don't even try.  I think the actual trick might be using only one animal, so there's only one direction for the intense animal rage to flow.
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