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Author Topic: The Rules of Dwarf Fortress  (Read 9769 times)

Broseph Stalin

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Re: The Rules of Dwarf Fortress
« Reply #30 on: August 15, 2011, 09:51:22 pm »

#!?) If you don't feel awful about what you're doing you're doing it wrong.
« Last Edit: August 15, 2011, 10:02:43 pm by Broseph Stalin »
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darkrider2

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Re: The Rules of Dwarf Fortress
« Reply #31 on: August 15, 2011, 10:16:29 pm »

#!?) If you don't feel awful about what you're doing you're doing it wrong.

If you feel awful about what your doing your on the wrong forum.
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geail

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Re: The Rules of Dwarf Fortress
« Reply #32 on: August 16, 2011, 01:46:35 am »

14) Your primary staircase must span from the surface (or higher) to the Magma Sea, with no permanent interruptions.
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Dutchling

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Re: The Rules of Dwarf Fortress
« Reply #33 on: August 16, 2011, 10:30:53 am »

17) You must have a beard.
   17a) Or not
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C0NNULL

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Re: The Rules of Dwarf Fortress
« Reply #34 on: August 22, 2011, 05:29:53 am »

173) Whatever it is, it's a good idea so just build it. Or remove it. At least you'll learn a thing.
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The cat, Anom, approves of Scamps' methods. She admires fine scars on her human's body. She purrs in a method most disturbing. She thinks Scamps needs to train the human better. She rolls on the floor in a luxurious pile of catnip. She attacks her human lightly.
Rimamused  -  Dorfen Itza

Audioworm333

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Re: The Rules of Dwarf Fortress
« Reply #35 on: August 22, 2011, 08:23:19 am »

??)YOU DO NOT CALL DWARF FORTRESS GNOME CASTLE.
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I didn't really understand why I died until I discovered I was teleporting my own spine into my enemies' body as a primary way of attack.

caknuck

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Re: The Rules of Dwarf Fortress
« Reply #36 on: August 22, 2011, 07:52:32 pm »

48) Send the cheesemaker in first.
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Quote from: Primary
*Kneels before Urist Dickpuncher*

Roguedragon999

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Re: The Rules of Dwarf Fortress
« Reply #37 on: June 30, 2016, 01:56:12 pm »

49.) Real weapons are for wimps real men dwarfes fight with socks, minecarts, and dead animal corpses.

50.) EVERYTHING must be weaponized
« Last Edit: June 30, 2016, 01:59:11 pm by Roguedragon999 »
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Gwolfski

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Re: The Rules of Dwarf Fortress
« Reply #38 on: June 30, 2016, 05:37:19 pm »

51. cats are sacred
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Eventually when you go far enough the insane start becoming the sane

FantasticDorf

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Re: The Rules of Dwarf Fortress
« Reply #39 on: June 30, 2016, 05:40:23 pm »

90) Dwarves must use their crossbows as big hammer bayonets as preference as soon as enemies get close
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ORCACommander

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Re: The Rules of Dwarf Fortress
« Reply #40 on: June 30, 2016, 06:40:44 pm »

Sacrifice the Legendary Potash Maker


There is no Morality Only Blood for the Blood God
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Melting Sky

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Re: The Rules of Dwarf Fortress
« Reply #41 on: July 01, 2016, 05:53:41 pm »

Never do in two easy clean steps what one could accomplish in 10 perilous and overly complex steps involving magma.
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Fleeting Frames

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Re: The Rules of Dwarf Fortress
« Reply #42 on: July 04, 2016, 06:22:55 am »

9) Minecarts improve everything.

MoonyTheHuman

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Re: The Rules of Dwarf Fortress
« Reply #43 on: July 04, 2016, 10:01:55 am »

Building a giant moon is mandatory

Zuglarkun

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Re: The Rules of Dwarf Fortress
« Reply #44 on: July 04, 2016, 09:27:57 pm »

66) When all else fails (even magma), caving in the entire map is always an option.
67) You should always dig deeper whenever possible.
68) If the majority of your fort is not
      a) insane
      b) about to be insane
      d) on fire, and trying to kill all the remaining dwarves that are still sane
then you're doing it wrong.
69) Vomit and blood stains are the keys to a pleasant living environment. Spread them around whenever possible.
« Last Edit: July 04, 2016, 09:41:02 pm by Zuglarkun »
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