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Author Topic: The Rules of Dwarf Fortress  (Read 9774 times)

darkrider2

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Re: The Rules of Dwarf Fortress
« Reply #15 on: August 14, 2011, 10:09:27 am »

capt reserved a spot??? o_O

oh yeah numbers aren't that important anyway so don't worry about it XD (until later)
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Jelle

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Re: The Rules of Dwarf Fortress
« Reply #16 on: August 14, 2011, 10:36:49 am »

8) You shan't ever cultivate Rope Reed. Not when the dwarves freeze without clothes, not when you've run out of pig tail seeds and your moody clothier demands plant thread, not when a noble demands a barrel of river spirits. And you shan't ever trade for rope reed with elves.
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Dangazzm

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Re: The Rules of Dwarf Fortress
« Reply #17 on: August 14, 2011, 10:58:34 am »

12? All noble rooms need a flood gate with Magma... with a lever labeled. "In case of ridiculous mandate"
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C27

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Re: The Rules of Dwarf Fortress
« Reply #18 on: August 14, 2011, 12:34:36 pm »

12b: All high-born nobles (beyond Mayor) must be executed immediately. The proletariat will rise victorious!
12c: Anyone who mods in a working guillotine and changes the background music to L'Internationale gets a prize.
« Last Edit: August 14, 2011, 12:41:11 pm by C27 »
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Gold is for the mistress– silver for the maid–
Copper for the craftsman, cunning at his trade.
‘Good!’ said the Baron, sitting in his hall,
‘But iron– cold iron– is ruler of them all’.

NightS

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Re: The Rules of Dwarf Fortress
« Reply #19 on: August 14, 2011, 01:37:06 pm »

13) Waterfall < Magmafall < Boozefall < Burning boozefall
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zwei

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Re: The Rules of Dwarf Fortress
« Reply #20 on: August 14, 2011, 03:51:59 pm »

1) You do not talk about Dwarf Fortress

Miko19

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Re: The Rules of Dwarf Fortress
« Reply #21 on: August 14, 2011, 05:08:39 pm »

14) The better the things seem to be going the more Fun will be what is about to happen.
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Armok

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Re: The Rules of Dwarf Fortress
« Reply #22 on: August 14, 2011, 05:40:54 pm »

20?) use proper inteface references on the forums.
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So says Armok, God of blood.
Sszsszssoo...
Sszsszssaaayysss...
III...

Tcei

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Re: The Rules of Dwarf Fortress
« Reply #23 on: August 14, 2011, 05:44:31 pm »

# uuuhhhh.) Show no mercy.
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....They just refuse to stay down unless butchered, in which case their skins will haunt you until you subdue and tan them. Never has legendary butcher and legendary tanner seemed so valueable as in this release.

leekster

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Re: The Rules of Dwarf Fortress
« Reply #24 on: August 14, 2011, 06:08:50 pm »

#?   Twisted, metal, elephant humanoids, from the depths of hell make the best, most trustworthy companions you could ever ask for.
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tolkafox

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Re: The Rules of Dwarf Fortress
« Reply #25 on: August 14, 2011, 08:19:49 pm »

30?) You only need one leg/arm/hand/foot/etc. Crippled dwarves are hardcore.
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It was a miracle of rare device, A sunny pleasure-dome with caves of ice!

Helmaroc

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Re: The Rules of Dwarf Fortress
« Reply #26 on: August 14, 2011, 11:52:09 pm »

#) You must never listen to that voice in your head that's telling you what you're about to do is a bad idea.
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Demonic Gophers

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Re: The Rules of Dwarf Fortress
« Reply #27 on: August 15, 2011, 12:01:31 am »

1) You do not talk about Dwarf Fortress

The first rule of Dwarf Fortress is you do talk about Dwarf Fortress.  To everyone.  Whether they want to hear it or not.
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*Digs tunnel under thread.*
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BigD145

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Re: The Rules of Dwarf Fortress
« Reply #28 on: August 15, 2011, 04:44:06 pm »

The first rule of Dwarf Fortress is you do talk about Dwarf Fortress.  To everyone.  Whether they want to hear it or not.

There are no other rules. Everything else is opinion, hearsay, and heresy.
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Kogan Loloklam

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Re: The Rules of Dwarf Fortress
« Reply #29 on: August 15, 2011, 09:44:12 pm »

The first rule about Dwarf Fortress is there are no rules about Dwarf Fortress.
The Second rule of Dwarf Fortress is irrelevant, since you broke the first rule about Dwarf Fortress.
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... if someone dies TOUGH LUCK. YOU SHOULD HAVE PAYED ATTENTION DURING ALL THE DAMNED DODGING DEMONSTRATIONS!
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