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Author Topic: Serendipity  (Read 17633 times)

Azkanan

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Re: Serendipity
« Reply #150 on: September 28, 2011, 11:49:55 am »

Will there be anything resembling DF ethics, in this game?

I haven't thought much beyond the first release yet :/
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Azkanan

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Re: Serendipity
« Reply #151 on: September 28, 2011, 05:02:08 pm »

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Azkanan

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Re: Serendipity
« Reply #152 on: September 30, 2011, 09:58:19 am »

Going live in 10-15 minutes.

I hope to get a bunch of bugs fixed today and tomorrow, before back to work on sunday...

www.livestream.com/azkanan
« Last Edit: September 30, 2011, 10:10:45 am by Azkanan »
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Neyvn

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Re: Serendipity
« Reply #153 on: September 30, 2011, 11:46:22 am »

You remembering to save your streams???
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Azkanan

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Re: Serendipity
« Reply #154 on: September 30, 2011, 01:08:31 pm »

You remembering to save your streams???

The decent ones, aye. Won't be saving this one, too many interruptions from outside forces!
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Azkanan

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Re: Serendipity
« Reply #155 on: October 02, 2011, 05:01:06 am »

As much as I've enjoyed working on this, it's become far too much of an issue for me right now, in it's complexity. I know it doesn't look much, but I've made far too much of it randomly generated.
And because of this, everything is based on non-static variables. At this point, it's become messy too, and it's only going to get worse. Some of the bugs are fixable and could make the game playable with enough work on it, but even then, it'd make it even harder to work with because of that.

So this is my resignation of defeat with Serendipity, till I'm more experienced to rewrite some a widely-random-generated game.

Meanwhile, I have started work on "Via Stella". I've got an experience programmer with me on this one for RPG-elements (Moving around in the gameworld and interacting with it, rather than a mostly-text-and-button based experienced. I've also got a friend who is an incredible pixel artist to help with the prettiness of it.
I myself will be handling all the non-rpg-elements, such as Terminals, travel, storyline/freeplay and everything not-rpg.

Again my apologies for leading all those who were looking forward to Serendipity - I was too!

Via Stella
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NRDL

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Re: Serendipity
« Reply #156 on: October 02, 2011, 05:03:11 am »

Farewell, Serendipity.  You looked really awesome. 
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micelus

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Re: Serendipity
« Reply #157 on: October 02, 2011, 05:15:45 am »

It was too awesome to last...Well at least you trained your skills.
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Pandarsenic

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Re: Serendipity
« Reply #158 on: October 02, 2011, 12:48:03 pm »

;-;
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Urist Mcinternetuser

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Re: Serendipity
« Reply #159 on: October 02, 2011, 01:09:17 pm »

Goodbye Serendipity, I should have seen that coming when during the livestream we talked about getting bored with a project and switching to a new one. *salutes*
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Sirus

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Re: Serendipity
« Reply #160 on: October 02, 2011, 02:12:07 pm »

 :'(
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Tellemurius

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Re: Serendipity
« Reply #161 on: October 02, 2011, 06:58:23 pm »

so would it be too much to ask for a source code dump for us?

ductape

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Re: Serendipity
« Reply #162 on: October 02, 2011, 08:57:22 pm »

Ahh the dreams of youth and inexperience, so bold and brash. When faced with the harsh mistress of "stick-to-it-ive-ness", how quickly the dreams crumble.

The skill we must all learn to master is the one that sees projects through. Lets us also have the foresight to pick and choose our projects, so that there is never abandonment.

I wish you luck on your next project. I will issue a challenge and maybe it will raise your ire enough to prove me wrong:

You wont finish the next project either.

(perhaps until they are actually games, these threads belong in the Creative Projects section, just sayin')

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Azkanan

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Re: Serendipity
« Reply #163 on: October 02, 2011, 09:19:31 pm »

Ahh the dreams of youth and inexperience, so bold and brash. When faced with the harsh mistress of "stick-to-it-ive-ness", how quickly the dreams crumble.

The skill we must all learn to master is the one that sees projects through. Lets us also have the foresight to pick and choose our projects, so that there is never abandonment.

I wish you luck on your next project. I will issue a challenge and maybe it will raise your ire enough to prove me wrong:

You wont finish the next project either.

(perhaps until they are actually games, these threads belong in the Creative Projects section, just sayin')

LolWatershipDown.

I can see projects through, and I was pretty attached to Serendipity. To avoid your ACCUSATION, GOOD SIR, I stressed that it was in fact due to its complexity. In exchange, I've gone for a mostly not-randomized game set.
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ductape

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Re: Serendipity
« Reply #164 on: October 02, 2011, 09:28:01 pm »

Ahh the dreams of youth and inexperience, so bold and brash. When faced with the harsh mistress of "stick-to-it-ive-ness", how quickly the dreams crumble.

The skill we must all learn to master is the one that sees projects through. Lets us also have the foresight to pick and choose our projects, so that there is never abandonment.

I wish you luck on your next project. I will issue a challenge and maybe it will raise your ire enough to prove me wrong:

You wont finish the next project either.

(perhaps until they are actually games, these threads belong in the Creative Projects section, just sayin')

LolWatershipDown.

I can see projects through, and I was pretty attached to Serendipity. To avoid your ACCUSATION, GOOD SIR, I stressed that it was in fact due to its complexity. In exchange, I've gone for a mostly not-randomized game set.

Hey! Kudos to you and I really mean it when I say I wish you luck. Your new project sounds great and I hope I play it someday. Still think these belong in the Creative Projects section until you have something playable though, but I dont really care.
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