As much as I've enjoyed working on this, it's become far too much of an issue for me right now, in it's complexity. I know it doesn't look much, but I've made far too much of it randomly generated.
And because of this, everything is based on non-static variables. At this point, it's become messy too, and it's only going to get worse. Some of the bugs are fixable and could make the game playable with enough work on it, but even then, it'd make it even harder to work with because of that.
So this is my resignation of defeat with Serendipity, till I'm more experienced to rewrite some a widely-random-generated game.
Meanwhile, I have started work on "Via Stella". I've got an experience programmer with me on this one for RPG-elements (Moving around in the gameworld and interacting with it, rather than a mostly-text-and-button based experienced. I've also got a friend who is an incredible pixel artist to help with the prettiness of it.
I myself will be handling all the non-rpg-elements, such as Terminals, travel, storyline/freeplay and everything not-rpg.
Again my apologies for leading all those who were looking forward to Serendipity - I was too!
Via Stella