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Author Topic: Serendipity  (Read 17318 times)

Mephansteras

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  • Forger of Civilizations
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Re: Serendipity
« Reply #60 on: August 19, 2011, 04:50:20 pm »

Posting to watch.
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Azkanan

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Re: Serendipity
« Reply #61 on: August 19, 2011, 04:51:02 pm »

Long time no see Meph o/

Edit;
Also, I was reading the news today on my phone whilst at work, and I came across this;

http://www.bbc.co.uk/news/technology-14574747

It has inspired an idea in me how to handle the NPC AI, it should be interesting, if it works.

And now I'm off to bed. Night all, and thanks for the continuing support!
« Last Edit: August 19, 2011, 04:55:52 pm by Azkanan »
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BunnyBob77

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Re: Serendipity
« Reply #62 on: August 19, 2011, 06:57:37 pm »

Looks like this is going along well.  I altched a little of your livestream, pretty interesting!  I hope this keeps coming along well!
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Azkanan

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Re: Serendipity
« Reply #63 on: August 20, 2011, 07:16:39 am »

Today I'll be working on Self-generated Flora and Foraging. If I have time, I'll then rework Hunting.

www.livestream.com/azkanan

Also, not sure if these are even decent enough, but here's a little diddy to show your support for Serendipity!

I'll make some buttons which aren't long, later.



Code: [Select]
[url=http://www.bay12forums.com/smf/index.php?topic=91001.0][IMG]http://i439.photobucket.com/albums/qq111/xsporeonline/support_button.png[/IMG][/url]
===============


Code: [Select]
[center][url=http://www.bay12forums.com/smf/index.php?topic=91001.0][IMG]http://i439.photobucket.com/albums/qq111/xsporeonline/support_button.png[/IMG][/url][/center]
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Azkanan

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Re: Serendipity
« Reply #64 on: August 20, 2011, 01:35:05 pm »

This made me gigglesnort, so I thought I'd post it;

Code: [Select]
    If flPopulation(temp_index).flHP < 1 Then
        Call Death
    End If

In other news...

- Flora Generation is done!
- Carnivore + Herbivore Merging is done!
- And about unlisted 8 bugs are fixed.

Right now, I'm going through the death-by-starvation system.

Edit;

Ha, the game just (attempted) to divide by zero.

Whilst working out daily mood and temperature checks in the (empty) village, it tried to divide mood by Village Population... 0.
« Last Edit: August 20, 2011, 01:37:00 pm by Azkanan »
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Azkanan

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Re: Serendipity
« Reply #65 on: August 21, 2011, 07:04:45 am »

Streaming. Mostly bugfixes and alot of testplaying today.

www.livestream.com/azkanan
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Azkanan

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Re: Serendipity
« Reply #66 on: August 21, 2011, 08:49:15 am »



Plus, Bug fixes so far today;

- Blank-Dated Starvation Fixed
- Village Temperature Fixed
- Orders Form Cleaned
- No full stop on post-discovery Successful hunts
- Eating restores HP
- More than 0 food is still red
- Spam reports on finding an unnamed creature
- Unnamed Creature on Hunt
- Choose what to Hunt
- More known creatures = Less chance of finding new creatures
- "Adding XMeat" @ First Hunt
- Clear Reports every month
- Add report for Socialising
- Personal Details show unborn child / Allows null names
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Jimlad11

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Re: Serendipity
« Reply #67 on: August 21, 2011, 09:17:22 am »

deleted
« Last Edit: March 13, 2018, 01:45:05 pm by Jimlad11 »
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Azkanan

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Re: Serendipity
« Reply #68 on: August 21, 2011, 12:22:24 pm »

Stream is back up.
www.livestream.com/azkanan

To do list:
> Temperature Variation
> Mood Variation
> Cap Food Output from Tiny creatures
> Increase minimum food output from huge creatures
> Add Rarity to higher-value creatures
> Foraging
> Equipment
   > Discover Spear
> Fix Chance-to-hunt-according-to-level
> Translate Mother/Father in Personal Details
> Add "Birthday" to Personal Details
> Butchers all resources in one hunt??!
> If creature <small, enable multiple corpses
> Add Colour to Reports
> Add "Egg Laying" option to species Creation

> Flora Edible
> Flora Tastes

> Dissapear hunt frame on click
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squeakyReaper

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Re: Serendipity
« Reply #69 on: August 22, 2011, 11:13:24 am »

Do we really need to know when they have sex?  o_o;;;
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Azkanan

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Re: Serendipity
« Reply #70 on: August 22, 2011, 03:15:18 pm »

Do we really need to know when they have sex?  o_o;;;

Do you really not need to know? :D

It's mostly just so I can keep track of what's going on, on the inside. Easily removable, obviously questionable.

Now, as for bad news time, I'm working 12+ hour shifts the rest of this week, so I'll have no time to program. I travel from the West of England to London every day this week (2.5 hour journey, 5 hour incl. return).

On top of that, I am not returning on the Friday, as I plan to have a little run away event. I could be back in a week, two weeks, four weeks... Who knows. So I guess I'll see you... when I see you.

I plan to "drop in" on France, at some point <3.
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Jimlad11

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Re: Serendipity
« Reply #71 on: August 22, 2011, 04:10:34 pm »

deleted
« Last Edit: March 13, 2018, 01:45:27 pm by Jimlad11 »
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Azkanan

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Re: Serendipity
« Reply #72 on: August 22, 2011, 04:31:18 pm »

12 hour shifts? Ouch.

Hope you can get back to coding soon though.

Up at 5am.
In london at 9am. (Long drive).
Work prolly till around 4pm.
Home 7/8pm.

...That's longer than 12 hours! Fuu!  >:(
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squeakyReaper

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Re: Serendipity
« Reply #73 on: August 22, 2011, 05:53:37 pm »

Ouch.  Take it easy when you get home, you deserve it.  Waiting faithfully for your well-earned time off.
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Dragongutz

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Re: Serendipity
« Reply #74 on: August 22, 2011, 06:59:17 pm »

Posting to watch.
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