Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: new stockpiles  (Read 384 times)

DimmurWyrd

  • Bay Watcher
    • View Profile
new stockpiles
« on: October 30, 2006, 08:38:00 am »

I can't seem to find pig tails, cave wheat, or sweet pods in the list of foods... I was hoping to create a stock that only held seeds and produce from planting and a seperate one for booze and prepared food near the dining hall...
Logged

Draxxalon

  • Bay Watcher
    • View Profile
Re: new stockpiles
« Reply #1 on: October 30, 2006, 11:12:00 am »

Hmm, good point, I missed that one last night.

I'm likewise making an "inedible" stockpile, and these are MIA atm  :(

Logged

Frugal

  • Bay Watcher
    • View Profile
Re: new stockpiles
« Reply #2 on: October 30, 2006, 12:45:00 pm »

'Inedible' food-related goods are still stored in a "food" stockpile, but you can't disable it.  I imagine if you set one to hold just one type of food that you don't have any of, it would put the inedible stuff there too.
Logged

bbb

  • Bay Watcher
    • View Profile
Re: new stockpiles
« Reply #3 on: October 30, 2006, 10:12:00 pm »

something else missing...

barrel isn't in the furniture list

can't see cooked food anywhere... unless it's the "u-prepare food" thing... (what does that mean anyway.. stuff in pile will be cooked/processed?)

[ October 30, 2006: Message edited by: bbb ]

Logged

Toady One

  • The Great
    • View Profile
    • http://www.bay12games.com
Re: new stockpiles
« Reply #4 on: October 31, 2006, 03:56:00 am »

Prepare food is the % cooked food.

Barrels are a problem in many ways, especially barrels with liquids, which will be left on the ground in most circumstances.

I left inedible plants off the list by mistake.

Logged
The Toad, a Natural Resource:  Preserve yours today!