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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 36710 times)

Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #360 on: October 17, 2011, 02:31:34 pm »

581a: You may have MORE though  :P
583: If it sounds like something out of monty python, TCWoE or any other satire, you may not do it.

583a. On the other hand, if it is actually out of a satire, you must do it if possible.
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Yoink

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Re: Things Bay12ers can no longer do in a RPG
« Reply #361 on: October 17, 2011, 05:21:14 pm »

580: No, you cannot make a space marine a nazi. Bad things happen there as well.

Even though they basically are nazis in the lore?  ;D

580a: Nor can you make a space marine a raging homosexual nazi. Ditto once again with the bad things.
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #362 on: October 17, 2011, 05:28:36 pm »

Wester was scottish though D:
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Yoink

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Re: Things Bay12ers can no longer do in a RPG
« Reply #363 on: October 17, 2011, 05:30:43 pm »

Well, just saying raging homosexual didn't sound nearly as bad as nazi. :-\ Although it is a Space Marine we're talking about...
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #364 on: October 17, 2011, 06:22:57 pm »

584. Drinking games are not permitted while on the job.
 584a. Especially while driving, flying, or while operating heavy equipment.
 584b. Just as well during army vs. army, naval warfare, and etc.
585. Chilled broken glass mixed with ice in a(n alocholic) drink is a mean assassination method.
586. Not allowed to repurpose a (series of) nuclear reactor(s) to brew alcohol.
587. Mech-assaulting is not a full-contact sport.
588. Pillows and blankets are not an adequate material for a fortress.
589. The last thing to ever tell a blood golem, especially when it's attacking, is "It must be their time of the month". You'll only die quicker.
« Last Edit: October 17, 2011, 06:36:32 pm by Itnetlolor »
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Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #365 on: October 18, 2011, 02:19:11 am »

Space Marines aren't nazis. They're a combination of Roman Legionaries and the legends of Spartan warriors.
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[Dsarker is] a good for nothing troll.
You do not convince me. You rationalize your actions and because the result is favorable you become right.
"There are times, Sember, when I could believe your mother had a secret lover. Looking at you makes me wonder if it was one of my goats."

Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #366 on: October 18, 2011, 09:00:10 am »

590. When briefing Space Marines, My mouth shouldn't act floppy at lightning speeds. (See Old Workerdrone Livestreams)

The Fool

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Re: Things Bay12ers can no longer do in a RPG
« Reply #367 on: October 18, 2011, 10:40:28 am »

591. When in a small locked room with several others you shouldn't arm all the explosives to make an escape route.
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #368 on: October 22, 2011, 01:06:03 am »

592. I can't intentionally make a character with 1 point in INT and PER and max out LCK just so they can almost always invoke the Achievements in Ignorance trope.

Yoink

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Re: Things Bay12ers can no longer do in a RPG
« Reply #369 on: October 22, 2011, 04:31:22 am »

593. If you actually take the goblin King up on his offer of spending time with the goblin concubines, there will be a 10% chance of them becoming pregnant.
593a. Creating half-halfling, half-goblin babies is just wrong, no matter your alignment.
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #370 on: October 28, 2011, 03:12:01 pm »

594. Sriracha chili sauce is not an adequate/cheap replacement to megaelixers or potions.
 594a. Throwing a bottle of said sauce instead of a potion to heal an ally isn't advised.

ashton1993

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Re: Things Bay12ers can no longer do in a RPG
« Reply #371 on: October 28, 2011, 03:53:16 pm »

595. Obeying rules 1-594a will cause rules 596-967 to no longer exist
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #372 on: October 28, 2011, 04:05:08 pm »

595. Obeying all of rules 1-594a at once will cause rules 596-967 to no longer exist
How about that?
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #373 on: October 28, 2011, 04:11:57 pm »

596: Rule 595 may be disregarded.

597: Not allowed to be rewarded for being a terrorist.
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #374 on: November 04, 2011, 01:49:27 am »

598. Corpses aren't sufficient replacements for toboggans.
599. I'm not allowed to experiment with truck bedliner.
 599a. I'm not allowed to make 598 more practical by coating the underbellies of the corpses with bedliner for added durability and lower friction.
 599b. Because the Mythbusters did it, I'm not allowed to do it.
  599ba. Although the end results are actually quite practical, provided done correctly.
 599c. Bedliner is not an armor replacement.
  599ca. Neither as personal armor or ship armor.
 599d. Even though it's called bedliner, I can't line people's beds with it.
 599e. Bedliner will not make effective weaponry.
600. I can't turn the bad guy good by Feng Shui'ing his lair to channel evil chi out.
601. Even if I have the skill or luck to, and even if the rules allow it: I am not permitted to take down aircraft by exclusively firing my rifle, or especially sidearm, at it to save on rocket/missile ammo. (Funny story, I actually downed a helicopter in ARMA2 this way. It rocked. Who needs rockets? I'm unsure if I killed the pilot first, or I popped it's fuel tank; all I know is, it was a satisfying kaboom in 6 shots. Source. NOTE: This was also my primary method of taking down objectives in Delta Force as well (even tanks were no match for my mighty rifle. :P))
« Last Edit: November 04, 2011, 02:09:19 am by Itnetlolor »
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