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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 37213 times)

Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #330 on: October 09, 2011, 03:35:45 pm »

519: Just because you have a reason to hate some IC, does not mean you can not use the reason OOC.
 519a: Especially when said player is the only one that can stop you from going full Deamon Host, which almost happened.
520: No matter how tempting it may be, If we are playing via maptools I cannot set a NPC named Leeroy Jenkins's (Or something similar) Weapon skill to 200.
522: Not allowed to bring in-character disagreements into the TBCNLDIRPG thread, of all places. ::)
523: Not allowed to ditch the party for a spot of heavy drinking with the enemy.
523a: Not even if you suddenly have to leave OOCly.
524: Incessant hitting on your opponents is considered poor taste.
524a: Unless playing a disciple of Slaanesh.

Edit: Your fault Taric, you skipped 520. So thar.  >:( I ain't editing nothin'.
Mind if I take liberty to do so then? Minimize confusion.

525. I'm not allowed to explain or illustrate how the creature I muddled the mind of bit it's own face off; especially if it lacks any additional appendages (arms/legs or anything that can grip).

Whenever you confuse a creature in Final Fantasy, or a fluke with the dice on a tabletop, ever wonder how they manage to pull this off sometimes?

526. Regardless of STR or PER, I cannot make any creature other than snakes/serpents take form like an Ouroboros.
 526a. Regularly doing so the the NPCs is not just a hideous act, but will make the town look hideous as well.
« Last Edit: October 09, 2011, 03:42:29 pm by Itnetlolor »
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NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #331 on: October 09, 2011, 04:09:17 pm »

519: Just because you have a reason to hate some IC, does not mean you can not use the reason OOC.
 519a: Especially when said player is the only one that can stop you from going full Deamon Host, which almost happened.
600: No matter how tempting it may be, If we are playing via maptools I cannot set a NPC named Leeroy Jenkins's (Or something similar) Weapon skill to 200.
Skive wasn't going to go full Daemonhost.
He was going to be eaten by the warp and completely destroyed.
And no, you can't stop Skive from going daemonhost if you're on the other side of the map.
Also, I don't hate you OOC for being a Blank IC.
Hell, I don't even hate you that much.
It's just fun to watch you get all worked up.

527. No, no matter how strong they are, two mechanical hawks can never carry you into battle.
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Kadzar

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Re: Things Bay12ers can no longer do in a RPG
« Reply #332 on: October 09, 2011, 04:28:13 pm »

527. No, no matter how strong they are, two mechanical hawks can never carry you into battle.
Will three do it?
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NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #333 on: October 09, 2011, 04:52:58 pm »

527. No, no matter how strong they are, two mechanical hawks can never carry you into battle.
Will three do it?
Probably not. If they were larger than normal hawks, maybe, but not at regular hawk size.
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Yoink

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Re: Things Bay12ers can no longer do in a RPG
« Reply #334 on: October 09, 2011, 04:54:50 pm »

528: You may not attempt to use the Orc Ferocity ability for more effective fleeing. Running away ain't exactly ferocious...
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #335 on: October 09, 2011, 06:47:11 pm »

529: Not allowed to put a tech-priest into a sandwich.
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #336 on: October 09, 2011, 06:57:34 pm »

529: Not allowed to put a tech-priest into a sandwich.
But can you put the sandwich into the techpriest?
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MaximumZero

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Re: Things Bay12ers can no longer do in a RPG
« Reply #337 on: October 09, 2011, 07:00:50 pm »

527. No, no matter how strong they are, two mechanical hawks can never carry you into battle.
Will three do it?
Probably not. If they were larger than normal hawks, maybe, but not at regular hawk size.
What if I'm a halfling or a gnome?
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RAM

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Re: Things Bay12ers can no longer do in a RPG
« Reply #338 on: October 09, 2011, 07:08:29 pm »

528: You may not attempt to use the Orc Ferocity ability for more effective fleeing. Running away ain't exactly ferocious...
528a:Unless fleeing requires hacking a path through the civilians.
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MaximumZero

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Re: Things Bay12ers can no longer do in a RPG
« Reply #339 on: October 09, 2011, 07:10:12 pm »

528: You may not attempt to use the Orc Ferocity ability for more effective fleeing. Running away ain't exactly ferocious...

I'm not fleeing, I'm advancing in the opposite direction!
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #340 on: October 09, 2011, 07:11:36 pm »

528: You may not attempt to use the Orc Ferocity ability for more effective fleeing. Running away ain't exactly ferocious...
528a:Unless fleeing requires hacking a path through the civilians.
528b: Fleeing through the enemy will allow it, but are you sure theres not a better direction you could go instead if you need to flee that badly?
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Crystalline (SG)
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It's known as the Oppai-Kaiju effect. The islands of Japan generate a sort anti-gravity field, which allows breasts to behave as if in microgravity. It's also what allows Godzilla and friends to become 50 stories tall, and lets ninjas run up the side of a skyscraper.

UltraValican

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Re: Things Bay12ers can no longer do in a RPG
« Reply #341 on: October 09, 2011, 07:15:55 pm »

529: Not allowed to put a tech-priest into a sandwich.
But can you put the sandwich into the techpriest?
No, unless your a disciple of slaanesh, khorn, or if you are Creed.
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #342 on: October 09, 2011, 07:57:21 pm »

530. The theme song/battlecry of my Delta Squadron/Force is not the theme from "Jackass" nor "Hi, my name is ____, and welcome to Jackass.".

NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #343 on: October 09, 2011, 08:01:38 pm »

529: Not allowed to put a tech-priest into a sandwich.
But can you put the sandwich into the techpriest?
No, unless your a disciple of slaanesh, khorn, or if you are Creed.
Obviously, UltraValican doesn't know what eating is.
I can't blame you though. Us higher beings cannot be bothered by the trivialities of man.
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NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #344 on: October 09, 2011, 08:02:52 pm »

527. No, no matter how strong they are, two mechanical hawks can never carry you into battle.
Will three do it?
Probably not. If they were larger than normal hawks, maybe, but not at regular hawk size.
What if I'm a halfling or a gnome?
Then it's possible, but you'll have to be on the look out for space bugs looking to finish you off.
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