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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 36638 times)

NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #315 on: October 05, 2011, 12:33:45 am »

503. Not allowed to do anything that frightens the GM.
503a. Even if he does it to himself.
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Phantom

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Re: Things Bay12ers can no longer do in a RPG
« Reply #316 on: October 05, 2011, 12:36:19 am »

499aab. Crazy Ivans include being a one eyed Soviet demolitions expert, performing horribly dangerous aircraft/submarine maneuvers, and killing General Carville.
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #317 on: October 05, 2011, 01:20:57 am »

499aa. Crazy Ivans are also included.
Damn. Didn't think to include that one.

 499ab. Boomerangs/360s are also not permitted.
 499ac. As well as somehow flying backwards to get an arms advantage over your target briefly because most of your best  weapons are front-mounted.
 499ad. If it can't be done with a big ship, don't expect it to (always) work with a smaller one.
  499ada. Bigger ships are even less plausible.
« Last Edit: October 05, 2011, 01:22:59 am by Itnetlolor »
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Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #318 on: October 05, 2011, 03:06:28 am »

505. Not allowed to do anything that requires the GM to spend more than twenty minutes workingvout whether it is allowable or not.
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #319 on: October 05, 2011, 02:13:50 pm »

506. Any offense or defense maneuver that relies on A+B Foam is not permitted.
 506a. That includes using said foam in a pitfall trap for a fortress, encasing the victim in A+B Foam after being dropped.
  506aa. It is not a permitted execution method.
 506b. Fluid bombs made of the stuff are not allowed to be set off inside all of the air/space/zipcraft of the enemy base.
507. Esoteric weaponry have their limits of practicality and allowance. Not all can be accepted.
 507a. A+B Foam grenades are not allowed as part of my inventory.
 507b. Any grenades that literally eats away armor/clothing might also melt away the hair and/or flesh of my targets too. (talk about Fan Dis-service weaponry that can also become High Octane Nightmare Fuel.)
 507c. Glowsticks have limited practical uses as grenades; though not a bad idea in and of itself.
 507d. Thermite grenades are less practical than you think.
 507e. Liquid nitrogen grenades are only effective for so many tasks.
  507ea. Liquid air (compressed CO2) follows similar rules.
  507eb. Solid air or Nitrogen might be more useful however.
 507f. Grenades shall not be filled with either liquid or solid rocket fuel.
  507fa. Even if they literally can become RPGs as well.
508. Regardless my Karma Level; My name is *not* Earl.
 508a. The epic moustache is permitted however.

Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #320 on: October 09, 2011, 02:46:23 am »

509: Abusing Deathwatch's unarmed mastery talent is discouraged
510: Not allowed to stick a power bayonet onto anything.
511: Orks aren't allowed to have purple boxes
 511a: Orks aren't allowed to have purple anything
512: Orks don't get to run away.
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Bdthemag

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Re: Things Bay12ers can no longer do in a RPG
« Reply #321 on: October 09, 2011, 02:47:50 am »

513: Your are not allowed to make large game impacting decisions when you've only had 5 hours of sleep.
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #322 on: October 09, 2011, 02:50:48 am »

513: Your are not allowed to make large game impacting decisions when you've only had 5 hours of sleep.
513a: Unless it involves Orcs or any derivatives of such.
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Itnetlolor

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Re: Things Bay12ers can no longer do in a RPG
« Reply #323 on: October 09, 2011, 01:05:17 pm »

514. I cannot bribe (an Angel of) Death with apples.
515. His notebook doesn't kill people however I want.
 515a. Not providing a method won't kill them via heart attack.
 515b. Just because it's a guaranteed death/method of dying, doesn't mean outlandish ways of killing (SEE Final Destination) won't work that way. (Light even tested them himself)
 515c. I cannot kill (Angels of) Death with a Death-note.

NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #324 on: October 09, 2011, 02:10:03 pm »

516. Don't be an ass to the entire party, then run away in the middle of combat.
516a. If you do happen to do this, the party has full reason to shoot you until you die.
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Lillipad

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Re: Things Bay12ers can no longer do in a RPG
« Reply #325 on: October 09, 2011, 02:49:16 pm »

517. When playing a religious character, no matter how high your persuasion is, an enemy cannot be convinced that their life is a sin and can be atoned for by committing suicide.
« Last Edit: October 09, 2011, 05:03:00 pm by Lillipad »
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #326 on: October 09, 2011, 02:53:59 pm »

518: Not allowed to blow off a enemy that's holding an ally as a hostage head off with a full powered plasma shot. Dry cleaning bills are a bitch you know...
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Johnfalcon99977

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Re: Things Bay12ers can no longer do in a RPG
« Reply #327 on: October 09, 2011, 03:10:30 pm »

519: Just because you have a reason to hate some IC, does not mean you can not use the reason OOC.
 519a: Especially when said player is the only one that can stop you from going full Deamon Host, which almost happened.
600: No matter how tempting it may be, If we are playing via maptools I cannot set a NPC named Leeroy Jenkins's (Or something similar) Weapon skill to 200.
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #328 on: October 09, 2011, 03:15:11 pm »

521: One must learn to count properly. Bad things happen when you don't...
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Yoink

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Re: Things Bay12ers can no longer do in a RPG
« Reply #329 on: October 09, 2011, 03:16:23 pm »

521: Not allowed to bring in-character disagreements into the TBCNLDIRPG thread, of all places. ::)
522: Not allowed to ditch the party for a spot of heavy drinking with the enemy.
522a: Not even if you suddenly have to leave OOCly.
523: Incessant hitting on your opponents is considered poor taste.
523a: Unless playing a disciple of Slaanesh.

Edit: Your fault Taric, you skipped 520. So thar.  >:( I ain't editing nothin'.
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