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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 37291 times)

Jormundur

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Re: Things Bay12ers can no longer do in a RPG
« Reply #60 on: August 10, 2011, 10:16:00 pm »

75. Not allowed to loot an item shop and sell back the items to the shop owner.

I remember if you attempted to do this on one of the zelda games for gameboy, the shopkeeper would just immediately kill you. It was always entertaining though.
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...And yes, I'm here just to post on B12 in RP posts. Can't get geekier than that.

Scaraban

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Re: Things Bay12ers can no longer do in a RPG
« Reply #61 on: August 10, 2011, 11:26:27 pm »

>.>
<.<
Watching...
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #62 on: August 11, 2011, 12:24:52 am »

75. Not allowed to loot an item shop and sell back the items to the shop owner.

I remember if you attempted to do this on one of the zelda games for gameboy, the shopkeeper would just immediately kill you. It was always entertaining though.
No, that was just if you stole something successfully; the game changed your name permanently to THIEF and instakilled you if you ever returned to him, so you can't really sell it back.
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NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #63 on: August 11, 2011, 01:21:05 am »

72. Newsmuffin is not allowed to force Glyphgryph into making a scene involving seduction.
But Glyph did it of his own free will- GOD DAMN IT.
FUCKING TUESDAYS.

76: No, the clerk will not give you a battle cruiser, no matter how low you roll.
76a: If he did, it would be so large that it crushed the entire camp, resulting in a TPK.
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Terenos

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Re: Things Bay12ers can no longer do in a RPG
« Reply #64 on: August 11, 2011, 01:48:27 am »

25. Terenos is not allowed to roll three sixes in a row when in combat with the shock-revealed big-bad villain. :P

Damn straight.

Heyyyyyyyyyy
25a: Unless its so ridiculously unexpected(and awesome!) that you have to let it go.

Now for my other contributions! These are from games I've played, or games I've gmed.

77: Fire is not the be all, end all of problem solving. Regardless of how many supplies to dispense fire we may have brought.
78: We are no longer allowed to threaten innocent street vendors. They don't know anything.
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Ochita

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Re: Things Bay12ers can no longer do in a RPG
« Reply #65 on: August 11, 2011, 01:51:47 am »

79: Players should not enter the void.
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Angel Of Death

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Re: Things Bay12ers can no longer do in a RPG
« Reply #66 on: August 11, 2011, 01:52:54 am »

80: Don't make it so only certain members of your choice can enter your game. It's a game, not a social club
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MaximumZero

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Re: Things Bay12ers can no longer do in a RPG
« Reply #67 on: August 11, 2011, 02:05:18 am »

77: Fire is not the be all, end all of problem solving. Regardless of how many supplies to dispense fire we may have brought.

77b: This addendum covers all potential applications of both magma and lava, as well.
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Phantom

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Re: Things Bay12ers can no longer do in a RPG
« Reply #68 on: August 11, 2011, 02:08:15 am »

81. No shunting people into space like a Xenomorph in the first movie.
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Strife26

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Re: Things Bay12ers can no longer do in a RPG
« Reply #69 on: August 11, 2011, 02:15:48 am »

82. Quit starting new forum games when you are currently ignoring a currently active game, either as a player or as a GM.

83. QUIT HAVING BAD STUFF HAPPEN TO ME ON FUCKING TUESDAYS
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NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #70 on: August 11, 2011, 02:57:10 am »

82. Quit starting new forum games when you are currently ignoring a currently active game, either as a player or as a GM.

83. QUIT HAVING BAD STUFF HAPPEN TO ME ON FUCKING TUESDAYS
I'M SORRY.

82a: I'M SORRY

84: Holding desk clerks at gunpoint only works so many times.
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Kadzar

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Re: Things Bay12ers can no longer do in a RPG
« Reply #71 on: August 11, 2011, 03:19:28 am »

80: Don't make it so only certain members of your choice can enter your game. It's a game, not a social club
Does that even happen here? I'm pretty sure most games in Bay 12 are first come, first serve. Granted, that means certain members can show up in a lot of games, but that's hardly the GM's fault.
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Strife26

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Re: Things Bay12ers can no longer do in a RPG
« Reply #72 on: August 11, 2011, 03:33:31 am »

80: Don't make it so only certain members of your choice can enter your game. It's a game, not a social club
Does that even happen here? I'm pretty sure most games in Bay 12 are first come, first serve. Granted, that means certain members can show up in a lot of games, but that's hardly the GM's fault.

We've had hard core RP games that had GM's vet the people in said game. I don't see much wrong with it, personally, as in every case that I can remember, it was usually pretty justified, like having a game involving making totally new civilizations, and then having one person put in an obviously 3rd rate one. But I haven't been reading much of FG&RP lately, so I don't know the current scope.

85. GM's magic system takes precedence over player's.
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Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #73 on: August 11, 2011, 03:45:27 am »

80: Don't make it so only certain members of your choice can enter your game. It's a game, not a social club
Does that even happen here? I'm pretty sure most games in Bay 12 are first come, first serve. Granted, that means certain members can show up in a lot of games, but that's hardly the GM's fault.

We've had hard core RP games that had GM's vet the people in said game. I don't see much wrong with it, personally, as in every case that I can remember, it was usually pretty justified, like having a game involving making totally new civilizations, and then having one person put in an obviously 3rd rate one. But I haven't been reading much of FG&RP lately, so I don't know the current scope.

85. GM's magic system takes precedence over player's.

85a. Especially if the player is a kobold.
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #74 on: August 11, 2011, 04:12:29 am »

70. Darvi cannot hug you, shake your hand, give you a brofist, carry an important item, or engage in fistfights. With his left arm.
D:
 
86. Any event that leads me to being worshipped as the god of flames, fire, lava, magma, colateral damage or penguins gets retroactively prohibited.
« Last Edit: August 11, 2011, 04:18:01 am by Darvi »
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