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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 37123 times)

Kadzar

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Re: Things Bay12ers can no longer do in a RPG
« Reply #30 on: August 10, 2011, 05:06:26 pm »

48 49 50. Even outside a "vanilla" fantasy setting, B12ers are not to play Dwarven Thieves to exclusively steal socks.
Damn. Now I want to do this, or, at least, play a Dwarven character who removes his enemies' socks while a battle is still going on.
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MaximumZero

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Re: Things Bay12ers can no longer do in a RPG
« Reply #31 on: August 10, 2011, 05:26:31 pm »

48 49 50. Even outside a "vanilla" fantasy setting, B12ers are not to play Dwarven Thieves to exclusively steal socks.
Damn. Now I want to do this, or, at least, play a Dwarven character who removes his enemies' socks while a battle is still going on.

And then beheads them with said socks via throwing.

The spinning +Pig Tail Sock+ hits the goblin in the head!
The severed part sails off in an arc!
The goblin has been struck down.
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Angel Of Death

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Re: Things Bay12ers can no longer do in a RPG
« Reply #32 on: August 10, 2011, 05:38:29 pm »

51: NEVER EVER put a game on the forums while you're still creating the mechanics.

I learnt this rule the hard way.
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Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #33 on: August 10, 2011, 05:40:39 pm »

56: NEVER EVER put a game on the forums while you're still creating the mechanics.

I learnt this rule the hard way.

Ftfy
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NewsMuffin

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Re: Things Bay12ers can no longer do in a RPG
« Reply #34 on: August 10, 2011, 06:08:35 pm »

13. Unconscious does not equal consenting to throwing, either.
But it does!

57: If you need anything more than a 1 on Seduction rolls from the beginning, your character is vetoed.
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Iituem

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Re: Things Bay12ers can no longer do in a RPG
« Reply #35 on: August 10, 2011, 06:52:12 pm »

25. Terenos is not allowed to roll three sixes in a row when in combat with the shock-revealed big-bad villain. :P

Damn straight.

58: NEVER EVER put a game on the forums while you're still creating the mechanics.

I learnt this rule the hard way.

58a.  Caveat:  Unless you're damn good at refining things on the fly.
58b.  Bay12 GMs really should not backdate mechanics changes, no matter how amusing it would be much the players have pissed you off by exploiting a loophole.

59.  For the love of the gods, don't edit your post to a more favourable action after the GM has made the post displaying your action's failure and then claim he missed the switch before posting.
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #36 on: August 10, 2011, 06:57:21 pm »

60. If the GM has abandoned the game, don't hijack it and turn it into oh why am I even saying this you won't listen to me anyway.
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #37 on: August 10, 2011, 06:58:17 pm »

60a. Unless you get the GMs permission.
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Heliman

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Re: Things Bay12ers can no longer do in a RPG
« Reply #38 on: August 10, 2011, 07:00:16 pm »

61. Contrary to popular belief, magma is not the solution to everything, and is not a feasible tool when constructing log cabins.
62.Against all reasonable and thorough explanations given, starting a game as the controller and indeed the engineer of the End of Days is considered a faux pas.
« Last Edit: August 10, 2011, 07:06:38 pm by Heliman »
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Iituem

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Re: Things Bay12ers can no longer do in a RPG
« Reply #39 on: August 10, 2011, 07:02:17 pm »

60b.  Or unless the game hadn't even really started or developed any rules, and the players spontaneously develop their own game.  It worked for this one just fine.
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #40 on: August 10, 2011, 07:03:48 pm »

63. A spambot is a plague, not your wizard's familiar.
« Last Edit: August 10, 2011, 07:10:23 pm by Darvi »
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Heliman

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Re: Things Bay12ers can no longer do in a RPG
« Reply #41 on: August 10, 2011, 07:04:48 pm »

Darvi! counting is a thing now!
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #42 on: August 10, 2011, 07:10:12 pm »

You ninja'd me :V
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #43 on: August 10, 2011, 07:16:00 pm »

64. If the GM is absent, I will refrain from overthrowing the old regime and naming myself the Supreme King of Everything.
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Heliman

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Re: Things Bay12ers can no longer do in a RPG
« Reply #44 on: August 10, 2011, 07:20:14 pm »

65. The tongue is not an effective sensory organ for anything other than tasting.
^
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