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Author Topic: Things Bay12ers can no longer do in a RPG  (Read 37117 times)

Heliman

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Re: Things Bay12ers can no longer do in a RPG
« Reply #15 on: August 10, 2011, 01:55:33 pm »

36. All "you are" games must concern an entity with at least more mass than an electron and less mass than a gravitational singularity.
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Aklyon

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Re: Things Bay12ers can no longer do in a RPG
« Reply #16 on: August 10, 2011, 01:58:53 pm »

36. All "you are" games must concern an entity with at least more mass than an electron and less mass than a gravitational singularity.
Someone just broke that ::)
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TherosPherae

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Re: Things Bay12ers can no longer do in a RPG
« Reply #17 on: August 10, 2011, 02:59:56 pm »

37. Character names must not contain one or more of the following: "butt", "penis", "fart", and "nuts".
38. Synonyms for those aren't allowed either.
39. If a character's name includes more than one food reference, it is automatically disallowed.
40. No matter how awesome it is, your gnome will never be strong enough to dual-wield llamas.
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Fniff

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Re: Things Bay12ers can no longer do in a RPG
« Reply #18 on: August 10, 2011, 03:00:31 pm »

41: Just because you like dwarf fortress doesn't mean you have to reference it all the fucking time.
42: Breaking off the rails in a game dedicated to breaking off the rails is a good idea. Asking the in-game GM for advice is a stupid idea.
43: Even if you roll the highest number possible in whatever the system the GM is using, you cannot murder everything while you are still in character creation.

Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #19 on: August 10, 2011, 03:04:52 pm »

44. Even if you could care less, the end-of-game celebrations may not involve any kind of serial homicide or anything else that would affect your karma metre negatively.
45. Similarly, anything that would reduce your sanity score is prohibited, unless said stat is an integrated part of the game.
« Last Edit: August 10, 2011, 03:06:39 pm by Darvi »
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Taricus

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Re: Things Bay12ers can no longer do in a RPG
« Reply #20 on: August 10, 2011, 03:05:51 pm »

44. Even if you could care less, the end-of-game celebrations may not involve any kind of serial homicide or anything else that would affect your karma metre negatively.
44a. Unless your character has a good reason for doing so.
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Dsarker

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Re: Things Bay12ers can no longer do in a RPG
« Reply #21 on: August 10, 2011, 03:11:32 pm »

46. If you are attempting to steal a magic item, butchering everyone in the way and setting the place containing it on fire is a bad idea.
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mcclay

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Re: Things Bay12ers can no longer do in a RPG
« Reply #22 on: August 10, 2011, 03:12:33 pm »

47. When all else fails break all the rules.
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #23 on: August 10, 2011, 03:14:02 pm »

47. When all else fails break all the rules.
Actually that's not what this list is about. It's about what you cannot do.

47. Your teammate's hat is not a brainsucking parasite, so don't effing try to kill it!
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Heliman

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Re: Things Bay12ers can no longer do in a RPG
« Reply #24 on: August 10, 2011, 04:24:43 pm »

48: rules regarding what people can't do in a RPG are limited to rules only
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MaximumZero

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Re: Things Bay12ers can no longer do in a RPG
« Reply #25 on: August 10, 2011, 04:33:01 pm »

48 49 50. Even outside a "vanilla" fantasy setting, B12ers are not to play Dwarven Thieves to exclusively steal socks.
« Last Edit: August 10, 2011, 04:43:06 pm by MaximumZero »
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Furtuka

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Re: Things Bay12ers can no longer do in a RPG
« Reply #26 on: August 10, 2011, 04:41:11 pm »

49: There are two rule 48's

49a: Not anymore
« Last Edit: August 10, 2011, 04:46:26 pm by Furtuka »
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MaximumZero

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Re: Things Bay12ers can no longer do in a RPG
« Reply #27 on: August 10, 2011, 04:42:32 pm »

Son of a...edited.
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Grek

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Re: Things Bay12ers can no longer do in a RPG
« Reply #28 on: August 10, 2011, 05:01:38 pm »

Rule 51. Your wizard isn't allowed to be a pro wrestler.
Rule 52. Under no circumstances can you make a magitek tank out of a carriage and a ballista.
Rule 53. Do not derail the plot by convincing the party to start up a hippogriff ranch.
Rule 54. If your character's diplomacy modifier exceeds their body weight in grams, they are vetoed.
Rule 55. Temporal paradoxes are not allowed in any game not specifically about time travel.
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Darvi

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Re: Things Bay12ers can no longer do in a RPG
« Reply #29 on: August 10, 2011, 05:03:06 pm »

Rule 54. If your character's diplomacy modifier exceeds their body weight in grams, they are vetoed.
Well shit, shouldn't've made a dorf then.
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